Skip to content

Latest commit

 

History

History
484 lines (483 loc) · 45.8 KB

what's new.md

File metadata and controls

484 lines (483 loc) · 45.8 KB

Changes list

  • 2.1.0:

    • Major updates
      • Collisions can now be offloaded on webworkers (raananw)
      • SIMD.js support for math library. See demo (deltakosh)
      • Unity 5 scene exporter. More info here (davrous, deltakosh)
      • New Mesh.CreateDecal() function to create decals. See demo. More info here (deltakosh)
      • New tool for debugLayer: You can now dump renderTargets to see their content (deltakosh)
      • Complete shadows code rework: New bias property for ShadowGenerator, new orthogonal shadows for directional shadows, automatic projection size for directional lights, new BlurVarianceShadowMap filter. See demo. Documentation updated here (deltakosh)
      • New lens effects rendering pipeline. More info here (jahow)
      • New basic mesh type: Ribbons. See demo. More info here (jbousquie)
      • New BABYLON.Mesh.ExtrudeShape and BABYLON.Mesh.ExtrudeShapeCustom. More info here (jbousquie)
      • New Loaders folder with a first additionnal plugin: STL (raananw, deltakosh)
      • Gulp building process revamped, updated and simplified and now includes a config.json (raananw)
  • Updates

    • Better beta angle support for ArcRotateCamera (raananw)
    • Better video textures support (deltakosh)
    • Cameras hierarchy rework (deltakosh)
    • New Camera.setCameraRigMode to control 3D rendering of any camera (Anaglyph, Stereo, VR) (Palmer-JC, vousk)
    • VR cameras can disable distortion postprocess to get more performance (deltakosh)
    • New cameras: AnaglyphGamepadCamera, StereoscopicFreeCamera, StereoscopicArcRotateCamera, StereoscopicGamepadCamera (deltakosh)
    • New MultiMaterial.clone() function (deltakosh)
    • Faster mesh.computeNormals() function (jbousquie)
    • Added the ability to dynamically update or to morph an mesh instance (jbousquie)
    • Allow static Mesh.MergeMeshes to work with clones & Mesh subclasses (Palmer-JC)
    • Added mesh.freezeWorldMatrix() for static meshes (deltakosh)
    • Added mesh.freezeNormals() for parametric mesh updates (jbousquie)
    • Added Vector3.RotationFromAxis() to get Euler rotation angles from a target system (jbousquie)
    • Added mesh.alwaysSelectAsActiveMesh to disable frustum clipping for a specific mesh (deltakosh)
    • Added updateMeshPositions method (jbousquie)
    • Callbacks for geometry changes (raananw)
    • Allow Engine to run for CocoonJS with standard html, including devices where the hardware scaling != 1 (Palmer-JC)
    • Material onBind callback improvement (jahow)
    • New front/back/double side feature for meshes (jbousquie)
    • New basic mesh type: Disc (jbousquie)
    • New basic mesh type : Dashed Lines (jbousquie)
    • New basic mesh type : Lathe (jbousquie)
    • New basic mesh type: Tube. More info here (jbousquie)
    • Allow ComputeNormals to work with Typed Arrays & the Typescript Level (Palmer-JC)
    • Added uniqueId for nodes (raananw)
    • Added Mesh.onLODLevelSelection(distance: number, mesh: Mesh, selectedLevel: Mesh) callback (deltakosh)
    • Added Material.zOffset to help reducing z-fighting (deltakosh)
    • Added excludeWithLayerMask to lights (Palmer-JC)
    • Added includeOnlyWithLayerMask for filtering meshes (Palmer-JC)
    • Mesh Default layerMask changed to allow more "special cameras filtering" (Palmer-JC)
    • Sprite can now have .width and .height properties (deltakosh)
    • Ability to register events based on mesh/camera/light addition and deletion (raananw)
    • New Curve object (jbousquie) More info here
    • New Path3D object (jbousquie) More info here
    • New 'color correction' post process (jahow)
    • Added sampling mode as a parameter for SpriteManager (jahow)
    • RenderTexture can now be saved to a file (deltakosh)
    • Better attributes management (deltakosh)
    • Source conform to typescript 1.4 (raananw)
    • Adding subMeshId property in PickingInfo structure (deltakosh)
    • No more error when a manifest is not found (deltakosh)
  • Bug fixes

    • Initial quaternion fix for OIMO plugin (raananw)
    • ArcRotateCamera pinch zoom debug (vousk)
    • Fixing animatable bug when animation is over (temechon)
    • useCameraPostProcess whenever there is a special camera in use (m0ppers)
    • delta in BoundingBox's intersectsPoint is now calculated correctly (raananw)
    • textures cache fixed (deltakosh)
    • ImportMesh now imports referenced geometries of selected meshes (raananw)
    • CSG toMesh() and FromMesh() now support meshes without quaternion (raananw)
  • Breaking changes

    • OculusCamera was removed (deltakosh)
    • VRDeviceOrientationCamera was renamed to VRDeviceOrientationFreeCamera (deltakosh)
    • WebVRCamera was renamed to WebVRFreeCamera (deltakosh)
    • VideoTexture does not require a size parameter anymore. The new constructor is: constructor(name: string, urls: string[], scene: Scene, generateMipMaps = false, invertY = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) (deltakosh)
  • 2.0.0:

  • Major updates

  • Support for WebAudio. More info here (davrous)

  • Support for Procedural Texture with standard usable samples and custom support. More info here (meulta)

  • Support for OES_element_index_uint extension in order to support 32 bits indices and then meshes with more than 65536 vertices (deltakosh)

  • Support for levels of detail (LOD) for meshes. More info here (deltakosh)

  • New Scene Optimizer tool. More here (deltakosh)

  • Support for user marks (deltakosh)

  • Using High Resolution Time for performance and FPS measurement (deltakosh)

  • Easing functions for animations. More info here (mimetis)

  • New debug layer than can be used to display debug informations. More info here (deltakosh)

  • New PolygonMeshBuilder object used to create mesh from polygons (ElemarJR)

  • New Mesh.simplify() function to automatically simplify meshes. More info here (raananw)

  • New scene.enableDepthRenderer() to register depth texture rendering. More info here (deltakosh)

  • New SSAORenderingPipeline to apply screen space ambient occlusion. More info here (julien-moreau)

  • New VolumetricLightScatteringPostProcess to simulate volumetric light scattering. More info here (julien-moreau)

  • 3dsMax exporter can now generate binary format files (deltakosh)

  • Updates

  • Moving of cloning into Mesh constructor (Palmer-JC)

  • Camera types support in 3dsmax exporter (deltakosh)

  • Babylon.Math is now a fluid API (deltakosh)

  • Added FOV mode setting to cameras (jahow)

  • You can now define if OnIntersectionEnterTrigger and OnIntersectionExitTrigger may use precise intersections. More info here (deltakosh)

  • New scene.createDefaultCameraOrLight() function (deltakosh)

  • Added POV movement & rotation (Palmer-JC)

  • Starting documenting public API (raananw)

  • Added render target type (unsigned or floating point) (julien-moreau)

  • Decomposition and interpolation methods for matrices (kpko)

  • Spot lights can now cast shadows (deltakosh)

  • Adding clear() function to DynamicTexture (deltakosh)

  • New RawTexture object to create texture from arraybuffer with specific format (luminance, luminance and alpha, alpha, rgb, rgba) (deltakosh)

  • Animation's key can now be functions (deltakosh)

  • Bones and instances can be used together (deltakosh)

  • Engine can now accept more than one render loop (deltakosh)

  • New ParticleSystem.updateFunction to define custom behavior for particles (deltakosh)

  • New mesh.renderOverlay and mesh.overlayColor (deltakosh)

  • New "Automatically launch animations" option for Blender 3D (deltakosh)

  • Support for vertex color and vertex alpha function (deltakosh)

  • Adding stride size attributes to Mesh.setVerticesData function (deltakosh)

  • New Texture.CreateFromBase64String function (deltakosh)

  • Extending the Ray class functionality to support ray's length (raananw)

  • New Effect.onBind callback (deltakosh)

  • Added support for point rendering (FreeFrags deltakosh)

  • Robust Euler->Quaternion->Euler conversions (MavenRain)

  • new mesh.isCompletelyInFrustum(camera) function (deltakosh)

  • Added the possibility to disable fog for a specific material (demonixis)

  • Added the possibility to disable fog for a specific sprite manager (deltakosh)

  • Added a property to ArcRotateCamera that moves the screen position of the target (daner)

  • Breaking changes

  • Tools.GetFps() and Tools.GetDeltaTime() are now functions hosted by the engine: engine.getFps() and engine.getDeltaTime() deltakosh)

  • Bugs

  • Insane amount of fixes for 3dsmax and blender exporters (deltakosh)

  • Fixed nearest texture filters (deltakosh)

  • Fixed mesh loading when url has a query string (dlajarretie)

  • Fixed a bug with pause/restart on animations (deltakosh)

  • Fixed a bug with CSG and transformations (deltakosh)

  • 1.14.0:

  • Major updates

  • New VRDeviceOrientionCamera for cardboard like systems (demonixis)

  • New WebVRCamera for WebVR compatible systems (demonixis)

  • All shaders now use high precision profile to address iOS8 compatibility (deltakosh)

  • New camera: BABYLON.FollowCamera used to smoothly follow a given target abogartz

  • New BABYLON.AssetsManager used to handle assets loading alongside loading screen display (deltakosh)

  • New Engine.displayLoadingUI(), Engine.hideLoadingUI(), Engine.loadingUiText. See more here (deltakosh)

  • New cache engine (Based on state objects) (deltakosh)

  • Fresnel support for diffuse, emissive, opacity and reflection on StandardMaterial. See demo here and wiki here (deltakosh)

  • TypeScript declaration file is now available (deltakosh)

  • Binary file format supported. You can use online converter here (r2d2Proton)

  • Updates

  • New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly (deltakosh)

  • Sandbox & IndexedDB layer are now supporting TGA & DDS textures (davrous)

  • Integrating lights animations, cameras type and animations for Blender exporter (Palmer-JC)

  • New "Get zip" option for CYOS (deltakosh)

  • Add pinch and zoom for iOS and Android on ArcRotateCamera (Eucly2)

  • New camera.projectToScreen() function to transform a vector3 into a screen pixel (deltakosh)

  • New effect parameter to define custom shader for BABYLON.ParticleSystem constructor. See demo here and wiki here (deltakosh)

  • Added toEulerAnglesToRef and CopyFromFloats to Quaternion (Demonixis)

  • Added function to calculate the inverse of a quaternion (Daner)

  • New StandardMaterial.useSpecularOverAlpha to define if you want specular to appear even on top of transparent surfaces (deltakosh)

  • New SceneLoader.Append function to append a babylon.js file to an existing scene (Palmer-JC)

  • New LinesMesh.alpha property (deltakosh)

  • Adding instances exportation support for 3DSMax exporter (deltakosh)

  • New Mesh.applyDisplacementMap and Mesh.applyDisplacementMapFromBuffer (deltakosh)

  • New Mesh.renderOutline property to render outlines around a mesh (used with Mesh.outlineColor and Mesh.outlineWidth) (deltakosh)

  • New Light.includedOnlyMeshes array to define explicitely which mesh is affected by a light (deltakosh)

  • Added multiply and divide functions to Vector2 (daner)

  • New feature demo for custom render target texture (deltakosh)

  • RenderTargetTexture can now specify a camera to use (deltakosh)

  • Bugs

  • Fixing tons of bugs with PostProcessRenderPipeline. Wiki updated. (deltakosh)

  • 1.13.0:

  • Major updates

  • TypeScript port finished (davrous & deltakosh)

  • Physics engine: new OIMO plugin (temechon)

  • New demo: V8 engine (Michel Rousseau)

  • Updates

  • Fixed ray creation when the devicePixelRatio is not equals to 1 (demonixis)

  • New mesh.registerAfterRender and mesh.unregisterAfterRender functions (deltakosh)

  • New fragmentElement parameter to define custom shader for BABYLON.ParticleSystem constructor (deltakosh)

  • New OnKeyDown and OnKeyUp triggers. See actions wiki for more info (deltakosh)

  • ArcRotateCamera can now check collisions wiki (deltakosh)

  • New Engine.Version property which returns a string with the current version (deltakosh)

  • New "Export and Run" feature for Max2Babylon (deltakosh)

  • Animations delta time is now capped between Scene.MinDeltaTime and Scene.MaxDeltaTime (deltakosh)

  • Non-squared DDS are now supported (deltakosh)

  • New triggers: BABYLON.ActionManager.OnIntersectionEnterTrigger, BABYLON.ActionManager.OnIntersectionExitTrigger. Documentation updated (deltakosh)

  • New mesh type: BABYLON.LinesMesh. You can find a demo here (deltakosh)

  • New mesh.moveWithCollisions function. Used with mesh.ellipsoid and '''mesh.ellipsoidOffset```, this function can be used to move a mesh and use an ellipsoid around it to check collisions (deltakosh)

  • New feature demo: How to do drag'n'drop (deltakosh)

  • New BABYLON.PickingInfo.getTextureCoordinates() function (deltakosh)

  • New BABYLON.Scene.cameraToUseForPointers property that defines this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position (deltakosh)

  • BABYLON.OculusOrientedCamera was replaced by BABYLON.OculusCamera for better integration into camera system (deltakosh)

  • New Mesh.CreateTiledGround() function (kostar111)

  • Shadow Poisson Sampling (clementlevasseur)

  • Bugfixes

  • Fixing a bug when instances are used with a mesh with submeshes.length > 1 (deltakosh)

  • CreateCylinder() : add subdivisions parameter and fix normals bug (kostar111)

  • 1.12.0:

  • Major updates

  • Babylon.js is now entirely developed using TypeScript (deltakosh, davrous)

  • Physics plugins: You can add your own physics engine to Babylon.js. More info here. Cannon.js is the first supported plugin (deltakosh)

  • BABYLON.Action: You can now create a complex system of interactions. More info here (deltakosh)

  • Babylon.js Playground: Experiment and learn Babylon.js using the playground (deltakosh)

  • Geometry system (gwenael-hagenmuller)

  • Support for TGA textures based on Vincent Thibault work (deltakosh)

  • BABYLON.Gamepads & BABYLON.Gamepad: Support for Gamepad API (Xbox 360 Pad & Generic Pads) (davrous)

  • BABYLON.GamepadCamera: use a FPS-like camera controlled by your gamepad using 1 line of code (davrous)

  • Hardware accelerated instances used to render identical meshes. More info here (deltakosh)

  • New BABYLON.GroundMesh created by BABYLON.Mesh.Createground and BABYLON.Mesh.CreateGroundFromHeightMap. This object is optimized for collisions and rendering of grounds (!!!). A first feature is also included GroundMesh.getHeightAtCoordinates (deltakosh)

  • Beta: New exporter for 3ds Max 2013+ (deltakosh)

  • Updates

  • DDS: Support for RGB, Luminance and cube file format (deltakosh)

  • New LensFlareSystem.isEnabled property (deltakosh)

  • New samplingMode parameter when creating textures (deltakosh)

  • Blender: changed object.isVisible to reflect the corresponding param in Blender (vousk)

  • New properties: scene.meshUnderPointer, scene.pointerX, scene.pointerY (deltakosh)

  • Added "layerMask" property to meshes and cameras (marcolebdech)

  • New Mesh.showSubMeshesBoundingBox to display sbumeshes bounding boxes (deltakosh)

  • Octree are now more generics and used to optimize rendering, collisions and picking. More info (deltakosh)

  • Shadows now support alpha testing (deltakosh)

  • New feature demo: particles (deltakosh)

  • New renderTargetTexture.refreshRate property to define the refresh rate of RenderTargetTexture: Use 0 to render just once, 1 to render on every frame, 2 to render every two frames and so on... (deltakosh)

  • New scene.beforeCameraRender and scene.afterCameraRender callbacks (deltakosh)

  • New custom functions for ParticleSystem: startDirectionFunction and startPositionFunction (deltakosh)

  • useAlphaFromDiffuseTexture option for standard material to use 8-it alpha channel from the diffuse texture instead of using it as an alpha test value (Platane)

  • New Tools.Log, Tools.Warn, Tools.Error functions. Filter can be applied using Tools.CurrentLoglevel (MaxenceBrasselet, deltakosh)

  • Using grunt-contrib-uglify to reduce babylon.js size (from 500KB to 384KB) (deltakosh)

  • setDirectionToTarget function added to SpotLight, HemisphericLight and DirectionalLight (Wingnutt)

  • Picking now takes viewport in account (deltakosh)

  • Point lights and spot lights now have a range (deltakosh)

  • Color3 interpolator for animations (deltakosh)

  • New function: VertexData.CreateGroundFromHeightMap(deltakosh)

  • New function: Tools.CreateScreenshot(nicolas-obre)

  • Bugfixes

  • Fixing ArcRotateCamera.setPosition() (Celian)

  • RenderTarget crashed when used with incremental engine (deltakosh)

  • Depth clear is now more controlled (Mainly for Ejecta) (deltakosh)

  • Fixed a bug with ratio when using RenderTargetTexture deltakosh)

  • Fixed a bug in the sandbox tool (davrous)

  • Fixed a bug with skybox seams holcombj)

  • Moved mousewheel event from window to canvas deltakosh)

  • Fixed matricesIndices serialization (gwenael-hagenmuller)

  • Bug fix and GC optimisation on CSG (clementlevasseur)

  • Breaking changes

  • Mesh.setVerticesData signature is now: (kind, values, updatable) instead of (values, kind, updatable) in order to be consistent with Mesh.updateVerticesData deltakosh)

  • 1.11.0:

  • Major updates

  • New option for mesh: mesh.showBoundingBox to display mesh's bounding box. You can configure back and front color using scene.getBoundingBoxRenderer(). This function returns a BABYLON.BoundingBoxRenderer where you can define backColor, frontColor and showBackLines (deltakosh)

  • New basic mesh: BABYLON.Mesh.CreateTorusKnot (deltakosh)

  • New BABYLON.AnaglyphArcRotateCamera and BABYLON.AnaglyphFreeCamera (michael-korbas), (deltakosh)

  • Tags system (gwenael-hagenmuller)

  • New render pipeline system for post-processes. See documentation here (michael-korbas)

  • Updates

  • Added parameters to enable or disable a type of texture on all BABYLON.StandardMaterial (demonixis)

  • New BABYLON.VertexData.ExtractFromMesh function (deltakosh)

  • Cameras can now have sub-cameras (see BABYLON.AnaglyphArcRotateCamera for example) (deltakosh)

  • New BABYLON.Engine.runEvenInBackground property. True by default. It allows you to stop rendering when the browser is not the foreground application. (deltakosh)

  • Darkness of a shadow + shadow on transparent meshes (clementlevasseur)

  • New event for materials: onCompiled and onError (deltakosh)

  • Bugfixes

  • Fixed a bug with collisions cache

  • Fixed a bug with mesh.dispose when called twice (deltakosh)

  • Fixed an issue with Internet Explorer while rendering a RenderTargetTexture outside the engine renderLoop (nicolas-obre)

  • *New demos

  • CYOS

  • 1.10.0:

  • Major updates

  • Virtual joysticks canera (davrous)

  • Oculus Rift support (davrous), (simonferquel), (deltakosh)

  • Support for DDS textures (deltakosh)

  • Constructive solid geometries (CraigFeldspar)

  • Importer plugin system (deltakosh)

  • Filter postprocess (deltakosh)

  • Convolution postprocess (deltakosh)

  • Added Cheetah3d exporter (Calebsem)

  • New BABYLON.ShaderMaterial object to simply create custom shaders (deltakosh) - See Custom shader - cell shading

  • New BABYLON.VertexData object to easily manipulates vertex attributes (deltakosh) - See VertexData

  • Updates

  • Shaders can be loaded from DOM element alongside .fx files (deltakosh)

  • Adding arcRotateCamera.wheelPrecision (deltakosh)

  • Support for DOMMouseScroll (nicolas-obre)

  • Adding BABYLON.PickingInfo.prototype.getNormal (deltakosh)

  • Adding a new noMipmap parameter to BABYLON.CubeTexture constructor (deltakosh)

  • Adding BABYLON.Color3.FromInts() and BABYLON.Color4.FromInts() (deltakosh)

  • Adding invertY parameter to BABYLON.VideoTexture constructor (deltakosh)

  • Adding new BABYLON.Scene.getCameraByID function (deltakosh)

  • Adding new BABYLON.Scene.setActiveCameraByName() function (deltakosh)

  • Renaming BABYLON.Scene.activeCameraByID() to BABYLON.Scene.setActiveCameraByID() (deltakosh)

  • Adding texture wrapping support to Blender exporter (vousk)

  • Add Gulp for buiding babylon cross platform (SideraX)

  • Shadow map improvement on pack method (clementlevasseur)

  • Bugfixes

  • Fixing multimat naming convention in Blender (deltakosh)

  • Fixing mesh.clone (temechon)

  • Fixing camera rotation export in blender (khmm12)

  • Fixing opacity map bug (deltakosh)

  • Fixing physics objects disposal (deltakosh)

  • Using the hardware scaling when creating a ray (demonixis)

  • *New demos

  • Hill Valley

  • Custom shader - cell shading

  • Constructive solid geometries

  • Postprocess - Convolution

  • VertexData

  • 1.9.0:

  • Major updates

  • Beta support for scene serialization with BABYLON.SceneSerializer.Serialize function (deltakosh)

  • Blender exporter now supports 32 bits indices (deltakosh)

  • Flat shading support (From Blender and with ```mesh.convertToFlatShadedMesh()``) (deltakosh)

  • Updates

  • New mesh.rotate and mesh.translate functions to rotate and translate mesh both locally and globally (deltakosh)

  • New feature for particles: ParticleSystem.forceDepthWrite (deltakosh)

  • Adding a new parameter to pick in order to be able to pick even on multi views (deltakosh)

  • New mesh.lookAt function (professorF)

  • New postprocess system (independent from cameras) (michael-korbas)

  • New mesh.setAbsolutePosition function (gwenael-hagenmuller)

  • Bugfixes

  • Fixing issue with mesh.infiniteDistance (deltakosh)

  • Fixing issue with camera caches (deltakosh)

  • Fixing issue with aspect ratio (deltakosh)

  • Fixing arcRotateCamera angle limitations (deltakosh)

  • Fixing a bug with multi-views: depth buffer was not clear between different passes (deltakosh)

  • 1.8.5:

  • Major updates

  • Visual Studio 2013 templates for Windows 8.1 and nuget packages (pierlag)

  • Updates

  • New matrix.multiply function (up to 50% faster) (deltakosh)

  • New matrices cache system for camera (view and projection matrices) (juliengobin)

  • New physics impostor: compound and mesh (still really slow) (deltakosh)

  • Set crossOrigin flag for support CORS (vbouzon)

  • XNA importer: Changes for Right-Left Coordinate Systems & Prefixed Mesh Parts with Mesh Name (professorF)

  • Fixing getPivotMatrix (gwenael-hagenmuller)

  • New geometry functions: getLocalTranslation, setPositionWithLocalVector, getPositionExpressedInLocalSpace,locallyTranslate (gwenael-hagenmuller)

  • Adding multi mesh import from same file(nicolas-obre)

  • Bugfixes

  • Fixing issue when disposing a parent and not its children (deltakosh)

  • Fixing .obj importer (deltakosh)

  • Added guardband checks for impostors' size (deltakosh)

  • 1.8.0:

  • Major updates

  • Support for physics engine thanks to cannon.js (deltakosh)

  • New sandbox tool (davrous)

  • Updates

  • New animation.currentFrame property to get current animation frame (deltakosh)

  • New animation.floatInterpolateFunction property to define custom float interpolation function (deltakosh)

  • New animation.vector3InterpolateFunction property to define custom vector3 interpolation function (deltakosh)

  • New animation.quaternionInterpolateFunction property to define custom quaternion interpolation function (deltakosh)

  • 1.7.3:

  • Updates

  • Support for "file://" moniker (davrous)

  • Support for DAE (COLLADA) file format (gwenael-hagenmuller)

  • Support for "empty" object type in Blender exporter (deltakosh)

  • Bugfixes

  • "use strict" is no more included in minified version (deltakosh)

  • Fixing a bug with MSGesture with IE11 on Windows 7 (deltakosh)

  • 1.7.0:

  • Major updates

  • Support for lens flares (deltakosh)

  • Support for multi-views (deltakosh)

  • Updates

  • New light.excludedMeshes property to exclude specific meshes from light computation (deltakosh)

  • New texture.anisotropicFilteringLevel property to define the anisotropic level of a texture (deltakosh)

  • New mesh.infiniteDistance property to make a mesh static from the point of view of the camera (deltakosh)

  • New scene.customRenderTargets property to add our own renderTargetTexture (deltakosh)

  • Transparent meshes are sorted back to front (deltakosh)

  • Bugfixes

  • Fixing a bug when cloning mirrorTexture (deltakosh)

  • 1.6.0:

  • Major updates

  • Support for postprocesses (deltakosh)

  • New builtin postprocesses: Pass, Refraction, Blur, Black and White, Convolution (deltakosh)

  • New builtin postprocess: FXAA (simonferquel)

  • Online assets converter (pierlag)

  • Updates

  • New features demos: POSTPROCESS - REFRACTION and POSTPROCESS - BLOOM

  • Removing the unused depth buffer for postprocesses chains (simonferquel)

  • Bugfixes

  • Fixing a memory leak when releasing textures (simonferquel)

  • 1.5.3:

  • Updates

  • New lockedTarget for freeCamera in order to allow cameras to track moving targets (deltakosh)

  • Cameras now supports animations (see http://www.babylonjs.com/index.html?TRAIN) (deltakosh)

  • New angularSensibility property for cameras (deltakosh)

  • New upVector property for cameras. Cameras are now not limited to a (0, 1, 0) up vector (deltakosh)

  • New parent property for cameras and lights: Lights, cameras and meshes can be related. For instance a camera can now be attached to a mesh as child and vice versa (deltakosh)

  • Bugfixes

  • Fixing a bug when exporting materials from Blender (deltakosh)

  • Fixing an issue with IE11 for RT (deltakosh)

  • Fixing an issue with looping animations (deltakosh)

  • 1.5.2:

  • Updates

  • New renderingGroupId for SpriteManager (deltakosh)

  • BoundingBox and BoundingSphere are prepared with an identity matrix during construction (deltakosh)

  • Bugfixes

  • Fixing a bug preventing wireframe to be displayed (deltakosh)

  • Fixing an issue with last IE update (deltakosh)

  • 1.5.1:

  • Updates

  • Massive update of typescript files (jroblak)

  • Bugfixes

  • Fixing an issue with SceneLoader.ImportMesh (nicolas-obre)

  • Fixing an issue with sprites rendering when no mesh is present (deltakosh)

  • 1.5.0:

  • Major updates

  • New DeviceOrientationCamera that supports W3C DeviceOrientations events (deltakosh)

  • Incremental loading support for meshes and textures (deltakosh)

  • New API online page to convert .babylon files to .incremental.babylon files (pierlag)

  • New mesh.renderingGroupId and particleSystem.renderingGroupId properties to support rendering layers (deltakosh)

  • Updates

  • New predicate parameter for scene.pick function in order to be able to select pickable meshes (deltakosh)

  • New mesh.refreshBoundingInfo() method (deltakosh)

  • New onAnimationEnd parameter for animations (deltakosh)

  • 1.4.3:

  • Updates

  • New mesh.setLocalTranslation and mesh.getLocalTranslation functions (deltakosh)

  • New matrix.setTranslation function (deltakosh)

  • mesh.rotation and mesh.rotationQuaternion are now two separated functions (deltakosh)

  • 1.4.2:

  • Bugfixes

  • Fixing an issue with scene.executeWhenReady (deltakosh)

  • 1.4.1:

  • Bugfixes

  • Support for Safari (deltakosh)

  • Adding local transformations to Blender exporter (deltakosh)

  • IndexedDB code refactoring to support simultaneous calls (davrous)

  • Hardware scaling fix (Gwena�l Hagenmuller)

  • Fixing a bug with sprites dynamic buffers (deltakosh)

  • 1.4.0:

  • Major features

  • Bones support (deltakosh). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX

  • Offline support (davrous. You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest

  • N-Level octrees (deltakosh):

  • Updates

  • Adding dispose() function and a disposeWhenFinishedAnimating property to sprites (Cyle)

  • Adding a applyTransform() function to meshes in order to bake a specific transformation into vertices (deltakosh)

  • Adding setPivotMatrix() and getPivotMatrix() to meshes to define pivot matrix (deltakosh)

  • Mesh.CreateCylinder now takes two diameters as parameters to be able to create cone (deltakosh)

  • New material.Clone function (deltakosh)

  • Bugfixes

  • scene.IsReady() is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) (deltakosh)

  • Fixing animations timing. Animations should be in sync now (deltakosh)

  • Fixing a bug with orthographic camera (deltakosh)

  • Fixing a bug with attachControl() function (deltakosh)

  • Fixing a bug with scene.pick() function (deltakosh)

  • 1.3.2:

  • Fixing a bug with camera.detachControl

  • 1.3.0:

  • Selection octrees

  • Breaking changes: Meshes now use multi vertex buffers (one for each attribute) instead of a big one. This is for more flexibility. The .babylon file format has changed accordingly (no more .vertices property on meshes but .positions, .normals, .colors, .uvs, .uvs2)

  • 1.2.1:

  • Support for PointerLock ()

  • StandardMaterial now supports per-vertex color

  • Blender exporter supports per-vertex color

  • 1.2.0:

  • Major rework of the API to remove GC pressure.

  • FreeCamera: Support for QWERTY keyboards

  • New 3D charting demo

  • 1.1.0:

  • Shadow Maps and Variance Shadow Maps

  • Shadows Maps and animations are now exported from Blender

  • Hand.js is no longer required for ArcRotateCamera

  • ArcRotateCamera support pinch/zoom gesture on IE

  • 1.0.10:

  • Using typed arrays for Matrix

  • Improving IE11 support

  • Support for new mesh primitives : Torus and cylinder

  • 1.0.9:

  • Orthographic camera

  • 1.0.8:

  • Adding keyboard support to ArcRotateCamera

  • Starting to use git tag

  • 1.0.7:

  • New demo: Worldmonger

  • Improved IE shaders

  • 1.0.6:

  • Dynamic meshes

  • Skybox

  • Support for high-DPI displays

  • Height maps

  • 1.0.5:

  • Adding color tint for sprites and layers

  • 1.0.4:

  • Various optimizations

  • Fog

  • TypeScript support

  • 1.0.3:

  • Video textures

  • Normal map (bump)

  • 1.0.2:

  • Spot lights

  • Hemispheric lights