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Optionally bind any connected controller to an available port #152

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KevinLeenders opened this issue Jan 10, 2021 · 2 comments
Open

Optionally bind any connected controller to an available port #152

KevinLeenders opened this issue Jan 10, 2021 · 2 comments
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enhancement New feature or request input

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@KevinLeenders
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Hi,

Just want to point out when you reconnect previous connected controller (xinput) in this case, I'm using 4x 8bitdo SN30pro's, and you don't reconnect them in the same order the whole input configuration is lost.
Make it more plug and play and just map xinput 1,2,3,4 to corresponding ports in xemu. Make xinput autoconfigure, if users are using dinput they can map it manually, but the real xbox also has xinput ofc :).
xemu xinput

@Exequiel3k
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Please make xInput configurable.
I don’t have the exact issue but can’t configure duke controller so keys are messed up..

@mborgerson
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If you map the controllers in the dialog, they will be saved to your config. If you disconnect, then reconnect you should see that xemu will map the controllers back to where they were before. The ordering can differ if you have identical controllers because SDL does not distinguish between them.

Auto-binding without previously setting a mapping is an option I'll consider adding, thanks.

@Exequiel3k, specific key binding feature request is captured in #136 and is planned.

@mborgerson mborgerson changed the title Xemu xinput auto configuration Optionally bind any connected controller to an available port Feb 4, 2021
@mborgerson mborgerson reopened this Feb 4, 2021
@mborgerson mborgerson added enhancement New feature or request input labels Feb 4, 2021
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