535107E8 - NIER #58
Labels
apu-slow
Audio has stuttering issues or plays back too slow.
gpu-drawing-missing
Graphics objects are missing or not drawn.
gpu-readback
GPU-written data read on CPU (HDR adaptation, save images), needs d3d12_readback_resolve/memexport
state-gameplay
Title has functional gameplay.
tech-middleware-criware
Title uses Criware middleware.
Marketplace
Tested on xenia-canary/xenia-canary@b0b8987
Issues:
Game loads fine and allows to start a new game. Unlike the main branch, which crashes upon selecting a new game, Canary actually manages to get past the loading screen and plays intro cutscene fine, albeit with some minor artifacting. However, after the cutscene finishes, all the world elements become untextured, while the UI elements remain on screen. Game doesn't freeze and emulator doesn't crash, allowing player to move around and perform actions. Pausing the game brings up the menu, which is fully visible.
In the screenshots below, I managed to kill the monsters that appear during the intro. After this happens, an in-game cutscene plays where the graphics start working again. However, everything goes white again after it ends.
The audio of the game shows a half-a-second delay as well. This also happens in the main Xenia branch (you can tell there because you can still browse the in-game options, and the sounds to the player's input come out delayed).
Log:
xenia.zip
Screenshot(s):
Labels:
(recommended labels)
gpu-drawing-missing
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