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The core math functions should support pet damage calculation, and the simulator should support pet actions that occur separately from a player gcd or ogcd.
The text was updated successfully, but these errors were encountered:
Is a "pet action that occurs separately from a player gcd or ogcd" like a pet autoattack?
I was thinking of doing it where all player abilities sim out first, then it computes the pet actions purely downstream of that by looking at what pet actions the ability should trigger. The problem is that if the pet action also triggers something to happen that would affect the player, then this approach doesn't work.
I would talk to the maintainers for SMN, NIN, MCH, AST, DRK and make sure whatever you plan is sufficient to model their jobs. Pets mirror (some) player buffs in real-time, so simulating pet summoning delays and attack delays may be relevant.
The core math functions should support pet damage calculation, and the simulator should support pet actions that occur separately from a player gcd or ogcd.
The text was updated successfully, but these errors were encountered: