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falling-squares.py
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falling-squares.py
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# Time: O(nlogn)
# Space: O(n)
# On an infinite number line (x-axis), we drop given squares in the order they are given.
#
# The i-th square dropped (positions[i] = (left, side_length)) is a square
# with the left-most point being positions[i][0] and sidelength positions[i][1].
#
# The square is dropped with the bottom edge parallel to the number line,
# and from a higher height than all currently landed squares.
# We wait for each square to stick before dropping the next.
#
# The squares are infinitely sticky on their bottom edge, and will remain fixed
# to any positive length surface they touch (either the number line or another square).
# Squares dropped adjacent to each other will not stick together prematurely.
#
# Return a list ans of heights. Each height ans[i] represents the current highest height
# of any square we have dropped, after dropping squares represented by positions[0], positions[1], ..., positions[i].
#
# Example 1:
# Input: [[1, 2], [2, 3], [6, 1]]
# Output: [2, 5, 5]
# Explanation:
#
# After the first drop of
# positions[0] = [1, 2]:
# _aa
# _aa
# -------
# The maximum height of any square is 2.
#
# After the second drop of
# positions[1] = [2, 3]:
# __aaa
# __aaa
# __aaa
# _aa__
# _aa__
# --------------
# The maximum height of any square is 5.
# The larger square stays on top of the smaller square despite where its center
# of gravity is, because squares are infinitely sticky on their bottom edge.
#
# After the third drop of
# positions[1] = [6, 1]:
# __aaa
# __aaa
# __aaa
# _aa
# _aa___a
# --------------
# The maximum height of any square is still 5.
#
# Thus, we return an answer of
# [2, 5, 5]
# .
#
# Example 2:
# Input: [[100, 100], [200, 100]]
# Output: [100, 100]
# Explanation: Adjacent squares don't get stuck prematurely - only their bottom edge can stick to surfaces.
# Note:
#
# 1 <= positions.length <= 1000.
# 1 <= positions[0] <= 10^8.
# 1 <= positions[1] <= 10^6.
class SegmentTree(object):
def __init__(self, N, update_fn, query_fn):
self.N = N
self.H = 1
while (1 << self.H) < N:
self.H += 1
self.update_fn = update_fn
self.query_fn = query_fn
self.tree = [0] * (2 * N)
self.lazy = [0] * N
def __apply(self, x, val):
self.tree[x] = self.update_fn(self.tree[x], val)
if x < self.N:
self.lazy[x] = self.update_fn(self.lazy[x], val)
def __pull(self, x):
while x > 1:
x /= 2
self.tree[x] = self.query_fn(self.tree[x*2], self.tree[x*2 + 1])
self.tree[x] = self.update_fn(self.tree[x], self.lazy[x])
def __push(self, x):
for h in xrange(self.H, 0, -1):
y = x >> h
if self.lazy[y]:
self.__apply(y*2, self.lazy[y])
self.__apply(y*2 + 1, self.lazy[y])
self.lazy[y] = 0
def update(self, L, R, h):
L += self.N
R += self.N
L0, R0 = L, R
while L <= R:
if L & 1:
self.__apply(L, h)
L += 1
if R & 1 == 0:
self.__apply(R, h)
R -= 1
L /= 2; R /= 2
self.__pull(L0)
self.__pull(R0)
def query(self, L, R):
L += self.N
R += self.N
self.__push(L); self.__push(R)
result = 0
while L <= R:
if L & 1:
result = self.query_fn(result, self.tree[L])
L += 1
if R & 1 == 0:
result = self.query_fn(result, self.tree[R])
R -= 1
L /= 2; R /= 2
return result
# Segment Tree solution.
class Solution(object):
def fallingSquares(self, positions):
index = set()
for left, size in positions:
index.add(left);
index.add(left+size-1)
index = sorted(list(index))
tree = SegmentTree(len(index), max, max)
max_height = 0
result = []
for left, size in positions:
L, R = bisect.bisect_left(index, left), bisect.bisect_left(index, left+size-1)
h = tree.query(L, R) + size
tree.update(L, R, h)
max_height = max(max_height, h)
result.append(max_height)
return result
# Time: O(n * sqrt(n))
# Space: O(n)
class Solution2(object):
def fallingSquares(self, positions):
def query(heights, left, right, B, blocks, blocks_read):
result = 0
while left % B and left <= right:
result = max(result, heights[left], blocks[left//B])
left += 1
while right % B != B-1 and left <= right:
result = max(result, heights[right], blocks[right//B])
right -= 1
while left <= right:
result = max(result, blocks[left//B], blocks_read[left//B])
left += B
return result
def update(heights, left, right, B, blocks, blocks_read, h):
while left % B and left <= right:
heights[left] = max(heights[left], h)
blocks_read[left//B] = max(blocks_read[left//B], h)
left += 1
while right % B != B-1 and left <= right:
heights[right] = max(heights[right], h)
blocks_read[right//B] = max(blocks_read[right//B], h)
right -= 1
while left <= right:
blocks[left//B] = max(blocks[left//B], h)
left += B
index = set()
for left, size in positions:
index.add(left);
index.add(left+size-1)
index = sorted(list(index))
W = len(index)
B = int(W**.5)
heights = [0] * W
blocks = [0] * (B+2)
blocks_read = [0] * (B+2)
max_height = 0
result = []
for left, size in positions:
L, R = bisect.bisect_left(index, left), bisect.bisect_left(index, left+size-1)
h = query(heights, L, R, B, blocks, blocks_read) + size
update(heights, L, R, B, blocks, blocks_read, h)
max_height = max(max_height, h)
result.append(max_height)
return result
# Time: O(n^2)
# Space: O(n)
class Solution3(object):
def fallingSquares(self, positions):
"""
:type positions: List[List[int]]
:rtype: List[int]
"""
heights = [0] * len(positions)
for i in xrange(len(positions)):
left_i, size_i = positions[i]
right_i = left_i + size_i
heights[i] += size_i
for j in xrange(i+1, len(positions)):
left_j, size_j = positions[j]
right_j = left_j + size_j
if left_j < right_i and left_i < right_j: # intersect
heights[j] = max(heights[j], heights[i])
result = []
for height in heights:
result.append(max(result[-1], height) if result else height)
return result