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ruki edited this page Jul 31, 2020 · 169 revisions

xmake

A cross-platform build utility based on Lua

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Introduction (中文)

xmake is a cross-platform build utility based on lua.

The project focuses on making development and building easier and provides many features (e.g package, install, plugin, macro, action, option, task ...), so that any developer can quickly pick it up and enjoy a productivity boost when developing and building projects.

If you want to know more, please refer to: Documents, Github and Gitee

Installation

via curl

bash <(curl -fsSL https://xmake.io/shget.text)

via wget

bash <(wget https://xmake.io/shget.text -O -)

via powershell

Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content

Simple description

Package dependences

An official xmake package repository: xmake-repo

Build project

$ xmake

Run target

$ xmake run console

Debug target

$ xmake run -d console

Configure platform

$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
$ xmake

Menu configuration

$ xmake f --menu

Build as fast as ninja

The test project: xmake-core

Multi-task parallel compilation

buildsystem Termux (8core/-j12) buildsystem MacOS (8core/-j12)
xmake 24.890s xmake 12.264s
ninja 25.682s ninja 11.327s
cmake(gen+make) 5.416s+28.473s cmake(gen+make) 1.203s+14.030s
cmake(gen+ninja) 4.458s+24.842s cmake(gen+ninja) 0.988s+11.644s

Single task compilation

buildsystem Termux (-j1) buildsystem MacOS (-j1)
xmake 1m57.707s xmake 39.937s
ninja 1m52.845s ninja 38.995s
cmake(gen+make) 5.416s+2m10.539s cmake(gen+make) 1.203s+41.737s
cmake(gen+ninja) 4.458s+1m54.868s cmake(gen+ninja) 0.988s+38.022s

Package management

Download and build

Processing architecture

Supported platforms

  • Windows (x86, x64)
  • macOS (i386, x86_64)
  • Linux (i386, x86_64, cross-toolchains ..)
  • *BSD (i386, x86_64)
  • Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)
  • iOS (armv7, armv7s, arm64, i386, x86_64)
  • WatchOS (armv7k, i386)
  • MSYS (i386, x86_64)
  • MinGW (i386, x86_64)
  • Cygwin (i386, x86_64)
  • Cross (cross-toolchains ..)

Supported toolchains

$ xmake show -l toolchains
xcode         Xcode IDE
vs            VisualStudio IDE
yasm          The Yasm Modular Assembler
clang         A C language family frontend for LLVM
go            Go Programming Language Compiler
dlang         D Programming Language Compiler
gfortran      GNU Fortran Programming Language Compiler
sdcc          Small Device C Compiler
cuda          CUDA Toolkit
ndk           Android NDK
rust          Rust Programming Language Compiler
llvm          A collection of modular and reusable compiler and toolchain technologies
cross         Common cross compilation toolchain
nasm          NASM Assembler
gcc           GNU Compiler Collection
mingw         Minimalist GNU for Windows
gnu-rm        GNU Arm Embedded Toolchain
envs          Environment variables toolchain
fasm          Flat Assembler

Supported Languages

  • C
  • C++
  • Objective-C and Objective-C++
  • Swift
  • Assembly
  • Golang
  • Rust
  • Dlang
  • Fortran
  • Cuda

Supported Projects

  • Static Library
  • Shared Library
  • Console
  • Cuda Program
  • Qt Application
  • WDK Driver (umdf/kmdf/wdm)
  • WinSDK Application
  • MFC Application
  • iOS/MacOS Application
  • Framework and Bundle Program (iOS/MacOS)

More Examples

Debug and release modes:

add_rules("mode.debug", "mode.release")

target("console")
    set_kind("binary")
    add_files("src/*.c")
    if is_mode("debug") then
        add_defines("DEBUG")
    end

Custom scripts:

target("test")
    set_kind("binary")
    add_files("src/*.c")
    after_build(function (target)
        print("hello: %s", target:name())
        os.exec("echo %s", target:targetfile())
    end)

Download and use packages in xmake-repo or third-party repositories:

add_requires("tbox >1.6.1", "libuv master", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8")
add_requires("conan::OpenSSL/1.0.2n@conan/stable", {alias = "openssl", optional = true, debug = true}) 
target("test")
    set_kind("binary")
    add_files("src/*.c")
    add_packages("tbox", "libuv", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8", "openssl")

Qt QuickApp Program:

target("test")
    add_rules("qt.quickapp")
    add_files("src/*.cpp")
    add_files("src/qml.qrc")

Cuda Program:

target("test")
    set_kind("binary")
    add_files("src/*.cu")
    add_cugencodes("native")
    add_cugencodes("compute_30")

WDK/UMDF Driver Program:

target("echo")
    add_rules("wdk.driver", "wdk.env.umdf")
    add_files("driver/*.c") 
    add_files("driver/*.inx")
    add_includedirs("exe")

target("app")
    add_rules("wdk.binary", "wdk.env.umdf")
    add_files("exe/*.cpp")

More wdk driver program examples (umdf/kmdf/wdm), please see WDK Program Examples

iOS/MacOS Application:

target("test")
    add_rules("xcode.application")
    add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
    add_files("src/Info.plist")

Framework and Bundle Program (iOS/MacOS):

target("test")
    add_rules("xcode.framework") -- or xcode.bundle
    add_files("src/*.m")
    add_files("src/Info.plist")

Plugins

Generate IDE project file plugin(makefile, vs2002 - vs2019 .. )

$ xmake project -k vsxmake -m "debug;release" # New vsproj generator (Recommended)
$ xmake project -k vs -m "debug;release"
$ xmake project -k cmake
$ xmake project -k ninja
$ xmake project -k compile_commands

Run the custom lua script plugin

$ xmake l ./test.lua
$ xmake l -c "print('hello xmake!')"
$ xmake l lib.detect.find_tool gcc
$ xmake l
> print("hello xmake!")
> {1, 2, 3}
< { 
    1,
    2,
    3 
  }

More builtin plugins, please see: Builtin plugins

Please download and install more other plugins from the plugins repository xmake-plugins.

IDE/Editor Integration

XMake Gradle Plugin (JNI)

We can uses xmake-gradle plugin to compile JNI library in gradle.

plugins {
  id 'org.tboox.gradle-xmake-plugin' version '1.0.6'
}

android {
    externalNativeBuild {
        xmake {
            path "jni/xmake.lua"
        }
    }
}

The xmakeBuild will be injected to assemble task automatically if the gradle-xmake-plugin has been applied.

$ ./gradlew app:assembleDebug
> Task :nativelib:xmakeConfigureForArm64
> Task :nativelib:xmakeBuildForArm64
>> xmake build
[ 50%]: ccache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a
> Task :nativelib:xmakeConfigureForArmv7
> Task :nativelib:xmakeBuildForArmv7
>> xmake build
[ 50%]: ccache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a
> Task :nativelib:preBuild
> Task :nativelib:assemble
> Task :app:assembleDebug

Technical Support

We also provide paid technical support to help users quickly solve related problems. For details, please click the image link below:

Project Examples

Some projects using xmake:

Contacts

Thanks

This project exists thanks to all the people who have contributed:

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