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NeverSink's filter - 5-UBER-STRICT.filter
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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 4.61
# TYPE: 5-UBER-STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
#------------------------------------
# LINKS TO THE LATEST VERSION / REPOSITORY:
#------------------------------------
#
# GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
# TWITTER: @NeverSinkGaming
#===============================================================================================================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
#
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
# [[0200]] Recipes, Magic and Normal items (endgame!)
# [0201] 6-Linked items
# [0202] 5-Linked items
# [0203] 6-Socket Items
# [0204] Exclusive bases: Atlas bases, talismans
# [0205] Corrupted Amulets
# [0206] Chancing items
# [0207] Add your own crafting rules here
# [0208] 83/84+ Endgame crafting rules
# [0209] 60+ Crafting rules for 60++ trinkets
# [0210] Warband items
# [0211] Remaining crafting rules - add your own bases here!
# [0212] Chisel recipe items
# [0213] Fishing Rod
# [0214] SRS Crude Bow
# [0215] Chromatic recipe items ("RGB Recipe")
# [0216] Endgame-start 4-links
# [0217] Animate Weapon script - deactivated by default
# [0218] W-soc offhand weapons
# [0219] Sacrificial Garb
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0400]] Currency - PART 1 - Common currency
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
# [[0600]] RARE ITEMS (ENDGAME)
# [0601] Rare Atlas bases (84+)
# [0602] Rare crafting bases
# [0603] T1 rare items
# [0604] T1.5 rare items
# [0605] T2 rare items
# [0606] Breach Rings
# [0607] Amulets, Jewels, Rings, Belts
# [0608] 1H Daggers
# [0609] 1H Claws
# [0610] 1H Wands
# [0611] 1H Swords and Foils
# [0612] 1H Axes and Maces
# [0613] 1H Sceptres
# [0614] 2H Staves
# [0615] 2H Swords, Axes, Maces
# [0616] 2H Bows
# [0617] AR: Gloves, Boots, Helmets
# [0618] AR: Body Armors
# [0619] OH: Shields
# [0620] OH: Quivers
# [0621] Rare endgame items - remaining rules
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
# [[0900]] Gems
# [0901] Value gems
# [0902] Other gems
# [[1000]] FLASKS (Endgame rules)
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
# [[1200]] Maps, fragments and labyrinth items
# [1201] Unique Maps
# [1202] Labyrinth items, Offerings
# [1203] Top tier maps (T15-16)
# [1204] High tier maps(T11-14)
# [1205] Mid tier maps (T6-10)
# [1206] Low tier maps (T1-T5)
# [1207] Map fragments
# [[1300]] Currency - PART 2 - Rare currency
# [1301] Regular Rare Currency
# [1302] Top Currency
# [1303] Essence Tier List
# [1304] Special items
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
# [1401] Exceptions to prevent ident. mistakes
# [1402] T1 - Top tier cards
# [1403] T2 - Great cards
# [1404] T3 - Decent cards
# [1405] T5 - Format trash tier cards... before
# [1406] T4 - ...showing the remaining cards
# [[1500]] Currency - PART 4 - remaining items
# [[1600]] Leaguestones - Tierlists
# [[1700]] Uniques!
# [1701] Exceptions
# [1702] Tier 1 uniques
# [1703] Tier 2 uniques
# [1704] Multi-Unique bases.
# [1705] Prophecy-Material Uniques
# [1706] Random Uniques
# [[1800]] Exceptions - Quest Items etc.
# [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
# [[2000]] LEVELING - Flasks
# [2001] Hide outdated flasks
# [2002] Hybrid flasks (normal)
# [2003] Hybrid flasks (magic)
# [2004] Life/Mana Flask - Normal (Kudos to Antnee)
# [2005] Life/Mana Flask - Magic (Kudos to Antnee)
# [2006] Show remaining flasks
# [[2100]] LEVELING - RARES
# [2101] Leveling rares - tier list
# [2102] Leveling rares - remaining rules
# [[2200]] LEVELING - Useful items
# [2201] Leveling RGB Exceptions 3L
# [2202] Jewellery & Helpful leveling and racing gear
# [2203] Caster weapons
# [2204] Linked gear
# [2205] 20% quality items for those strange people who want them
# [[2300]] Levelling - normal and magic item progression
# [2301] Normal items - First 12 levels - exceptions
# [2302] Normal weapons - progression
# [2303] Magic items - progression
# [[2400]] HIDE LAYER 5 - Remaining Items
# [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
# [[2600]] Special thanks to!
#===============================================================================================================
# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
#===============================================================================================================
#===============================================================================================================
# [[0200]] Recipes, Magic and Normal items (endgame!)
#===============================================================================================================
#------------------------------------
# [0201] 6-Linked items
#------------------------------------
# Extremely rare, valuable drops. At worst a divine orb.
Show # 6-Links
LinkedSockets 6
Rarity < Unique
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [0202] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight material.
# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
# Is a rare occurance, so we won’t be doing it for performance reasons.
Show # 5-Links
LinkedSockets 5
Rarity < Unique
SetFontSize 40
SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0203] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
# Chances are high that people will want to buy those.
Show # 6-Sockets %TB-6S-Rare-Armors
Sockets 6
BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 43
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets %TB-6S-Rare-Weapons
Sockets 6
BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
Rarity <= Rare
ItemLevel >= 83
SetFontSize 42
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets
Sockets 6
Rarity = Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets
Sockets 6
Rarity <= Rare
SetFontSize 40
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0204] Exclusive bases: Atlas bases, talismans
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
Show #$crafting %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity < Rare
ItemLevel >= 84
SetFontSize 45
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show #$crafting %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity < Rare
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting %TB-Atlas-Bases
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity < Rare
ItemLevel >= 84
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
#Show #$crafting %TB-Atlas-Bases %D4
# BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
# Rarity < Rare
# SetFontSize 38
# SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
Show # %TB-Talisman
Class Amulets
BaseType "Talisman"
Rarity < Unique
SetFontSize 40
SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0205] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)
Show #$lead to gold bases %TC-Corrupted-Bases
Corrupted True
Class Amulet Belt
Rarity = Normal
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#------------------------------------
# [0206] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound
# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
# EXAMPLE OF NON LEGACY UNIQUES:
# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands
# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet:
# BaseType "Sorcerer Boots" "Agate Amulet"
#Show #$chancing (with sound) %TB-T1-Chancing %D4
# BaseType "Sorcerer Boots"
# Rarity Normal
# SetFontSize 38
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
# PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
#Show #$chancing (no sound) %TB-T2-Chancing %D4
# BaseType "Leather Belt"
# Rarity Normal
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
#Show #$chancing (no sound) %TB-T2-Chancing %D1
# BaseType "Occultist's Vestment" "Prophecy Wand" "Goathide Boots"
# Rarity Normal
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
#------------------------------------
# [0207] Add your own crafting rules here
#------------------------------------
# Please use ItemLevel >= 65 if you DON'T want your rules to affect levelling progression.
# Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
# Show
# BaseType "Gemini Claw" "Vaal Claw"
# ItemLevel >= 65
# Rarity = Normal
# SetBorderColor 0 255 255 255
# SetFontSize 40
#------------------------------------
# [0208] 83/84+ Endgame crafting rules
#------------------------------------
# These entries are non-exclusive bases that are popular for crafting
Show #$crafting %TB-T1-Crafting
BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
Rarity < Rare
ItemLevel >= 84
SetFontSize 40
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
#Show #$crafting %TB-T2-Trinket-Bases %D3
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
# Rarity < Rare
# ItemLevel >= 84
# SetFontSize 38
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#Show #$crafting %TB-T2-Crafting-84 %D2
# BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
# Rarity < Rare
# ItemLevel >= 84
# SetFontSize 36
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#Show #$crafting %TB-T2-Crafting-83 %D2
# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
# Rarity < Rare
# ItemLevel >= 83
# SetFontSize 36
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#------------------------------------
# [0209] 60+ Crafting rules for 60++ trinkets
#------------------------------------
# This section handles the crafting bases for the entry level endgame
Hide #$trinkets, jewels %H4
Class Jewel
Rarity <= Magic
SetFontSize 36
SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
#Show #$crafting %TB-T1-Trinket-Bases %D2
# Class Rings Amulet Belts
# BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
# Rarity Normal
# ItemLevel >= 75
# SetFontSize 34
# SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
#Show #$crafting %TB-T2-Trinket-Bases %D1
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
# Rarity Normal
# ItemLevel >= 75
# SetFontSize 32
# SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
#Show #$crafting %TB-T1-Trinket-Bases %D2
# Class Rings Amulet Belts
# BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
# Rarity Normal
# ItemLevel >= 60
# ItemLevel < 75
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#Show #$crafting %TB-T2-Trinket-Bases %D1
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
# Rarity Normal
# ItemLevel >= 60
# ItemLevel < 75
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#Show #$trinkets %D1
# Class Rings Amulets Belts
# Rarity Magic
# ItemLevel >= 60
# SetFontSize 28
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [0210] Warband items
#------------------------------------
# This section handles warband items, with special warband mods.
# We're showing identified items of the right level, this may cause the filter to highlight a few other items
# If you want to see the other items: click alt.
#Show # %D2 %TC-Ele-Warband-Bases
# Corrupted False
# Identified True
# Class "Helmets" "Boots"
# Rarity Magic
# ItemLevel > 68
# ItemLevel = 82
# SetFontSize 34
# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#Show # %D2 %TC-Chaos-Warband-Bases
# Corrupted False
# Identified True
# Class "Daggers" "Wands" "Sceptres"
# Rarity Magic
# ItemLevel > 68
# ItemLevel = 84
# SetFontSize 34
# SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide # %TC-Ele-Warband-Bases
Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide # %TC-Chaos-Warband-Bases
Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
ItemLevel > 68
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#------------------------------------
# [0211] Remaining crafting rules - add your own bases here!
#------------------------------------
# This section handles additional crafting bases.
#Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
# Rarity < Rare
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [0212] Chisel recipe items
#------------------------------------
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
#Show #$chisel, recipes %TB-Gavels %D3
# Quality = 20
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Magic
# SetFontSize 38
# SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %TB-Gavels %D3
# Quality = 20
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Normal
# SetFontSize 38
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %TB-Gavels %D3
# Quality > 17
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Magic
# SetFontSize 36
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %TB-Gavels %D3
# Quality > 14
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Normal
# SetFontSize 36
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %TB-Gavels %D2
# Quality > 11
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Magic
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %TB-Gavels %D2
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Normal
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#------------------------------------
# [0213] Fishing Rod
#------------------------------------
# Give a man a fish and he won't be hungy for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
Show # %TC-Secret
Class "Fishing Rod"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [0214] SRS Crude Bow
#------------------------------------
# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
#Show #$meta %TB-Low-BaseType-Crafting %D4
# BaseType "Crude Bow"
# Rarity <= Rare
# ItemLevel >= 50
# SetFontSize 42
# SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
#------------------------------------
# [0215] Chromatic recipe items ("RGB Recipe")
#------------------------------------
# These items have a RGB link and sell for a chromatic orb each.
Hide #$rgb, small %H3
SocketGroup RGB
Width <= 2
Height <= 2
Rarity < Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Hide #$rgb, small %H3
SocketGroup RGB
Width <= 1
Height <= 3
Rarity < Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Hide #$rgb, bulky %H1
SocketGroup RGB
Width >= 2
Height >= 4
Rarity < Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Hide #$rgb %H2
SocketGroup RGB
Rarity < Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#------------------------------------
# [0216] Endgame-start 4-links
#------------------------------------
#Show #$nonmf %D1
# LinkedSockets >= 4
# DropLevel >= 65
# Class "Boots" "Gloves" "Body Armour" "Helmets"
# Rarity < Rare
# ItemLevel < 72
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [0217] Animate Weapon script - deactivated by default
#------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
#Show #$animate
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
#Show #$animate, ranged
# Class "Bows" "Wands"
# Rarity Normal
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
#Show #$animate, identified
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Magic
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
# Identified True
#Show #$animate, identified, ranged
# Class "Bows" "Wands"
# Rarity Magic
# SetBackgroundColor 0 0 0 255
# SetTextColor 150 0 0 255
# SetBorderColor 150 0 0 255
# SetFontSize 20
# Identified True
#------------------------------------
# [0218] W-soc offhand weapons
#------------------------------------
# Useful for gem leveling.
# Corrupted items with white sockets for offhand gem levelling.
#Show # %D3 %TC-Offslot-Gem-Leveling
# Sockets >= 3
# SocketGroup W
# Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
# Rarity < Rare
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [0219] Sacrificial Garb
#------------------------------------
# Generally not useful, but so rare, that some people still might want to see it
Show #$crafting, exception %TB-Special-AlwaysShow-Bases
BaseType "Sacrificial Garb"
Rarity <= Rare
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
#===============================================================================================================
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
#===============================================================================================================
Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
Rarity < Rare
ItemLevel > 60
SetFontSize 18
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#===============================================================================================================
# [[0400]] Currency - PART 1 - Common currency
#===============================================================================================================
# We'll keep this section up here to boost the performance.
Show # %TB-Currency-T4
Class Currency
BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
SetFontSize 40
SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Show # %TB-Currency-T5
Class Currency
BaseType "Orb of Transmutation" "Blacksmith's"
SetFontSize 36
SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Hide # %H4 %TB-Currency-T6
Class Currency
BaseType "Armourer's" "Orb of Augmentation"
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Hide # %H3 %TB-Currency-T7
Class Currency
BaseType "Portal Scroll" "Scroll of Wisdom"
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
#===============================================================================================================
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
#===============================================================================================================
# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
# The #'s in front of the next lines to enable it and show the items with a Cyan border.
# Show
# Rarity Rare
# Quality = 20
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 60
# ItemLevel < 75
# SetFontSize 42
# SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#===============================================================================================================
# [[0600]] RARE ITEMS (ENDGAME)
#===============================================================================================================
#------------------------------------
# [0601] Rare Atlas bases (84+)
#------------------------------------
Show #$crafting, egc, top %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity Rare
ItemLevel >= 84
SetFontSize 44
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show #$crafting, egc, top %TB-Atlas-Bases
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
ItemLevel >= 84
SetFontSize 44
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0602] Rare crafting bases
#------------------------------------
Show #$topcrafting, ilvl84 %TB-T1-Crafting
BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
Rarity Rare
ItemLevel >= 84
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
# BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
# Rarity Rare
# ItemLevel >= 84
# SetFontSize 38
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl84 %D4 %TB-T2-Crafting-Jwl
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
# Rarity Rare
# ItemLevel >= 84
# SetFontSize 40
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
# Rarity Rare
# ItemLevel >= 83
# SetFontSize 38
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0603] T1 rare items
#------------------------------------
Show #$crafting, egc, top %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top %TB-Top-Atlas-Bases
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity Rare
SetFontSize 44
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top %TB-Atlas-Bases
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$crafting, egc, top %TB-Atlas-Bases
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
SetFontSize 40
SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, small %TB-RARE-T1-WepSmall
BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Imperial Skean" "Ezomyte Dagger"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, small %TB-RARE-T1-WepSmall
BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Imperial Skean" "Ezomyte Dagger"
Rarity Rare
SetFontSize 40
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small %TB-RARE-T1-ArmSmall
BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small %TB-RARE-T1-ArmSmall
BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
Rarity Rare
SetFontSize 40
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky %TB-RARE-T1-Arm
BaseType "Vaal Regalia"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky %TB-RARE-T1-Arm
BaseType "Vaal Regalia"
Rarity Rare
SetFontSize 40
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0604] T1.5 rare items
#------------------------------------
Show #$great, armor, small %HB4 %TB-RARE-T1.5-Arm
BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
Show #$great, armor, small %HB4 %TB-RARE-T1.5-Arm
BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
Rarity Rare
SetFontSize 40
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
#------------------------------------
# [0605] T2 rare items
#------------------------------------
#Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 36
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
# BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 36
# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, weapons, bulky %HB3 %TB-RARE-T2-WepBig
# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 36
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, weapons, bulky %HB3 %TB-RARE-T1-WepBig
# BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 36
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, weapons %HB3 %TB-RARE-T2-Wep
# BaseType "Void Sceptre" "Sambar Sceptre"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 36
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, weapons %HB3 %TB-RARE-T2-Wep
# BaseType "Void Sceptre" "Sambar Sceptre"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 36
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 36
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
# BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 36
# SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
# BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 36
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
# BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 36
# SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops