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NEWS
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Changes since 1.7.0:
* Removed the typedefs with suffix 'Ptr' for the smart pointer types using std::shared_ptr
* Introduced BodyHandler. BodyCustomizer is deprecated.
* Introduced JointPathConfigurationHandler
* Removed the Python plugins and bindings implemented with boost.python
* Improve the Python bindings implemented with pybind11
* Separated the OpenRTM modules from the main source tree
* Separated the OpenHRP modules and GrxUI plugin from the main source tree
* Removed ScenarioPlugin
* Stopped supporting Qt4
* Replaced QGLWidget with QOpenGLWidget in the implementation of SceneWidget
* Improved the rendering engine (GLSLSceneRenderer)
* Fixed a bug in rendering textures
* Lightweight rendering mode is available
* Low GPU memory consumption mode is available
* Improved the STL file loader
* Added the Universal Robots UR robot models
* Fixed the WRS2018 tunnel models
* The Eigen library contained in the thirdparty directory is used by default on Windows
* Supported Ubuntu 20.04
* Supported Visual C++ 2019
* Supported Clang
* Added LocationView and LinkPositionView
* The location of an object in the scene can be locked if necessary
* Coordinate system for editing model positions can be selected on the location view and the link position view
* Modified the default material colors
* Fixed a bug in picking objects on SceneView when a high DPI display is used
* Improved JointSliderView and rename it to JointDisplacementView
* Added PositionView, which replaces BodyLinkView
* The GLSL scene renderer is used by default
* The appearance of the AGX track shoes can be specified
* Supported the new convex decomposition API introduced in AGX Dynamics 2.31.0.0 or later
* Multiple body items can be integrated into a composite body
* Added ManipulatorPlugin
* Introduced the environmental variable CNOID_EXPORT_PLUGIN_EXTERNAL_SYMBOLS
* Improved the CMake configuration files for developing plugins and controllers externally
* Fixed a bug in the calcMassMatrix function
* Added KinematicsSimulatorItem, which replaces the kinematics mode of AISTSimulatorItem
* Added HolderDevice, AttachmentDevice and a body can be attached to the parent body using them
* Added DigitalIODevice, SignalIOConnectionItem, SignalIOConnectionView
* Made the vertical axis of SceneWidget modifiable
* Added the "export symbols" property to SimpleControllerItem
* Improved the context menu in ItemTreeView
* Improved the position dragger
* The parent-child relationship betwen body items is reflected in editing body positions
* Arranged the cmake files for building programs outside the Choreonoid source
* The transparency of a body shown in the scene view can be modified as a property of the corresponding BodyItem
* Improved file dialogs
* Removed RobotAccessPlugin and Hrpsys31Plugin. The plugins are now availabe at https://github.com/choreonoid/robot-access-plugin
* Fixed the default layout of the main window
* Replaced LinkSelectionView with LinkDeviceListView, which can list the devices of a target body
* Introduced a dialog to confirm whether the current project should be saved or not when loading a new project or
closing the application.
* Made the internal link attitudes same as the original model descriptions
* Fixed the GLSL renderer to render casting shadows correctly using Radeon GPUs
* Updated the tool bar icons
* Implemented the vertex rendering mode and the solid-wireframe rendering mode
* Improved the highlight style of selected / focused objects in the scene
* Improved the API on the joint type and the joint actuation mode.
* Made it possible to use free joints for links other than root links in the simulation by AISTSimulatorItem
* Added the API on getting the contact states from a dynamics engine
* Made AISTSimulator to be able to simulate models with non-root free joints
* Supported the standard scene file format in loading and exporting body shapes
* Supported the OBJ mesh file format in loading and exporting body shapes
* Added BodyContactPointLoggerItem to visualize the information on the contacts against a target body during simulation
* Added a function to write a body file
* Added MaterialTableItem
* Introduced snake case keys into data files
* Improveed Undo/Redo functions with the unified edit history
* Improveed WorldLogFileItem to provide a function to create an all-in-one log playback project
* Modified BodyTrackingCameraItem to BodySyncCameraItem and add the configuration dialog for it
* Added RegionIntrusionDetectorItem
* Added a function to register and switch multiple layouts of the main window
* Improved SensorVisualizerItem to support acceleration sensors and rate gyro sensors
* Added the choreonoid-info command (experimental)
* Enabled the translation of the Qt built-in messages
* Arranged the main menu items
* Fixed the display style of temporal items in ItemTreeWidget
Choreonoid 1.7.0 released on May 8, 2019
========================================
Changes since 1.6.0:
* Supported Ubuntu 18.04
* Supported Visual C++ 2017
* Added MulticopterPlugin to simulate multicopters
* Added TrafficControlPlugin to simulate bad communication environment
* Added SubProjectItem to share project items across multiple projects
* Added LightingItem to set a light source in the virtual world
* Improved GLVisionSimulatorItem to support wide viewing angle range sensors and omnidirectional cameras
* Improved AGXDynamicsPlugin to support additional physical models such as wire-like objects and breakable joints
* Improved SensorVisualizerItem to support various sensors
* Improved BodyTrackingCameraItem to specify its target link
* Improved the joint slider view to support the dial interface for joint displacements
* Improved OpenRTMPlugin
* The standard profile format is used to store / restore RT system configurations
* Multiple name servers can be used simultaneously
* The target nameserver can dynamically be changed by specifying the default nameserver of OpenRTM
* Improved the visualization in the RTS Diagram View
* Introduced the manual mode of the RTC state detection
* Added the RTC configuration view
* Added the OpenHRP model loader implemented using Choreonoid
* Fix PhysXPlugin to support PhysX 3.4
* Improved the body file format to specify textures
* Introduced standard joystick mapping to enable different joystick devices to be used in the same way
* Added sample robot models and their projects
* Aizu Spider
* Aizu Wheel
* Quadcopter
* Added the project and model files of the tunnel disaster response and recovery challenge at World Robot Summit 2018
* Improve the API of SimpleController
* Introduced fmtlib as a formatting library to replace boost.format
* Modified the wrapping rules of the pybind11 version python wrappers
* Modified the function names to get member object xxx to to getXxx()
* Member object xxx can be accessed as property xxx
* Supported the complete out-of-source build
* Enabled to build Choreonoid as a ROS package in the Catkin environment
* Added CMake configuration files for the plugin development
* Fixed pkg-config files
* Many other minor feature improvements and bug fixes
Choreonoid 1.6.0 released on October 31, 2017
=============================================
Changes since 1.5.0:
* New model file format replacing the OpenHRP model file format
* Mesh files of various formats including STL and Collada can be read as a part of body models
* Introduced the concept of contact material for specifying a parameter set relating to the contact of an object pair
* New controller API that enables a controller to specify which state variables to input and output
* Introduced BodyIoRTCItem for directly creating an RTC for the model input / output
* New rendering engine written in new OpenGL APIs and the GLSL shading language
* New implementation of the Python bindings using the pybind11 library
* Supported Python3
* A beta version of the Lua language bindings using the Sol2 library
* A beta version of AGXDynamicsPlugin to enable AGX Dynamics to be used as a physics engine for simulation
* A beta version of SpringheadPlugin to enable the Springhead library to be used as a physics engine for simulation
* A beta version of RokiPlugin to enable the Roki library to be used as a physics engine for simulation
* Added sample models and projects
* Many other minor feature improvements and bug fixes
Choreonoid 1.5.0 released on July 13, 2016
==========================================
Changes since 1.4.0:
* Improved the view / toolbar management system
* Added GLVisionSimulatorItem, which simulates vision sensors such as cameras, RGBD cameras, and laser range sensors
* Added A function to interactively apply force to an object being simulated using mouse dragging
* Improved the stability the simulation performed by AISTSimulatorItem
* Added PhysXPlugin, which enables nVidia PhysX to be used as a physics engine in simulation
* Added WorldLogFileItem, which stores all the log data of a virtual world being simulated online
* Generalization of collision detectors
* Added BodyTrackingCameraItem, which provides a camera that automatically tracks a particular object in a virtual world
* Added SensorVisualizerItem, which visualizes the states of sensors such as force sensors in a scene view
* Added PointSetItem and MultiPointSetItem, which visualize point cloud data in a scene view
* Added the Python scripting function, which enables users to control Choreonoid with a Python script
* The source code of BalancerPlugin became a part of Choreonoid's main source code with the same license
* Added samples
* Supported both Qt4 and Qt5
* The license was changed from LGPL to the MIT license
* Other minor improvements and bug fixes
Choreonoid 1.4.0 released on August 29, 2013
============================================
Changes since 1.3.1:
* Improved the OpenRTM plugin to support simulation using RT-components
* Added the Bullet plugin, which allows the use of the Bullet physics library as one of the simulation engines
* Added the Media plugin for playing movie and audio files
* Introduced a new SceneView implementation based on the pure OpenGL API
* Supported cameras and lights defined in models on the new SceneView
* Supported the simulation of the crawler mechanism
* Path variables can be set and used in project files
* Added the RIC30 robot model
* Added sample projects for the new functions and models
* A lot of other minor improvements
* A lot of bug fixes
* Refactoring the API of the Body library and plugin
Choreonoid 1.3.1 released on August 20, 2012
============================================
Changes since 1.3.0:
* Fixed a bug of reloading items
* Fixed a bug of the execution file path detection on Mac OS X
* Fixed a problem where a filename cannot be specified on file save dialogs on Mac OS X
* Fixed a crash caused by ItemPropertyView
Choreonoid 1.3.0 released on July 29, 2012
==========================================
Changes since 1.2.0:
* Improved the AIST Simulator
- Improved the high-gain dynamics mode to be more accurate
- Made the integration methods selectable
* Improved the support for Mac OS X
- Introduced relative path setting for shared libraries to make
the binary files relocatable on the file system
- Fixed the BalancerPlugin binary to be loadable
* Supported Boost C++ libraries version 1.50
* Fixed some other bugs
Choreonoid 1.2.0 released on July 20, 2012
==========================================
Changes since 1.1.0:
* Supported Mac OS X (Only tested on Lion)
* Added a general dynamics simulation function
* Improved the robustness of the automatic dynamic balance adjustment
* Improved the numerical inverse kinematics to be more robust
* SceneView's sequential image output function for creating movies
* Online viewer function whose API is same as OpenHRP3
* Forward kinematics dragging for slide joints on SceneView
* Added the Corba module and CorbaPlugin which support some CORBA functions
* Supported Clang compiler
* Ended the use of Boost.multi_array library which caused some problems
* Removed the Eigen library source from the source archive
* Fixed many other bugs
Choreonoid 1.1.0 released on December 30, 2011
==============================================
Changes since 1.0.0:
* Supported internationalization
- Messages can be translated into other languages
- Added Japanese translations
- International characters (any characters defined in Unicode) can be used
in data and filenames in the Linux distributions based on UTF-8
- Local character encoding (such as shift-jis) can be used in data and filenames in Windows
- Added some scripts for handling gettext files
* New graphical tool bar icons
* New application icon
* Fixed a compile error in Visual C++ 2010
* Fixed some other bugs
Choreonoid 1.0.0 released on November 8, 2011
=============================================
This is the initial release version.