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Feature request: Easier distinguishable selected unit #12597
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I agree, I have the same problem here. |
I am a new user to this game. Absolutely awesome work thank you very much! (Update appended at bottom) I also struggle with not recognizing/remembering that the currently selected unit has a "silver lining" style aura/corona framing it's icon. (I assume that this is the intention of that aura - to highlight the selected unit.) As the map is panned by mouse movement it is all to easy to unwittingly click a tile (e.g. to query what stats that tile has) and of course this click pops up the "Move to" arrow (with turn count) ... and so, to at least some degree, this does serve as a reminder that a unit has been selected (somewhere!) however, it occurs to me that the fundamental reason for forgetting a unit is currently selected is the fact that the cursor is a plain old arrow sprite ... i.e. just as it is when no unit (whether mobile unit or stationary settlement) has been selected. Suppose that the cursor arrow somehow incorporated a miniature version of the icon/sprite for whichever unit is currently selected ... and then (for probably significantly extra effort) either:
I think I prefer the second notion over the first but perhaps one is easier to implement than the other.
A slightly more disruptive (unwitting) action is to right-click somewhere (while a unit is selected but forgotten) because that action moves the selected unit with no popup prompting for confirmation of this move. An audible cue is heard and the Undo feature/button is available so ... it is a recoverable mistake, when noticed. I fully appreciate that what can be easily said is not always so easily implemented so the above suggestion is offered up as merely one possible resolution to consider rather than a feature request. Offered in the spirit of constructive feedback. Updated/Feature request WITHDRAWN:
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separate issue opened |
Before creating
Problem Description
Currently it is nearly impossible to tell which unit is selected, at least for me. I mean the visual cue for it is very hard to notice. To make it easier I have currently set "Unit icon opacity" to 40% but it still is very hard. (I have found 40% to be the optimal balance between still seeing the icons of non-active units and seeing some difference between an active (selected) and other units).
Of course, it is not completely impossible to tell which unit is selected, but its very hard, while it should be very easy.
Related Issue Links
No response
Desired Solution
Make the selected unit blink: like a cursor in a text editor or the selected unit in Master of Magic (1994).
Alternative Approaches
Make the selected unit have a brightly-colored semitransparent background that is overlaid over its tile.
Additional Context
No response
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