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ui.fs
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module FVim.ui
open common
open def
open wcwidth
open log
open Avalonia
open Avalonia.Input
open Avalonia.Media
open Avalonia.Media.Imaging
open Avalonia.Platform
open Avalonia.Skia
open System
open Avalonia.Media.TextFormatting
open System.Globalization
open SkiaSharp
open Avalonia.Interactivity
#nowarn "0009"
type InputEvent =
| Key of mods: KeyModifiers * key: Key
| MousePress of mods: KeyModifiers * row: int * col: int * button: MouseButton
| MouseRelease of mods: KeyModifiers * row: int * col: int * button: MouseButton
| MouseDrag of mods: KeyModifiers * row: int * col: int * button: MouseButton
| MouseWheel of mods: KeyModifiers * row: int * col: int * dx: float * dy: float
| TextInput of text: string
type GridBufferCell =
{
mutable text: Rune
mutable hlid: int32
mutable marks: Extmark list
}
with
member cell.ContainsMark markid =
cell.marks
|> List.exists (fun (x: Extmark) -> x.mark = markid)
static member CreateGrid r c =
Array2D.init r c (fun _ _ -> { text = Rune.empty; hlid = 0; marks = [] })
[<Struct>]
type GridSize =
{
rows: int32
cols: int32
}
let inline (<<->) a b = fun x -> a <= x && x < b
let inline (<->>) a b = fun x -> a < x && x <= b
[<Struct>]
type GridRect =
{
row: int32
col: int32
// exclusive
height: int32
// exclusive
width: int32
}
with
member x.row_end = x.row + x.height
member x.col_end = x.col + x.width
member x.Contains (y: GridRect) =
y.row |> (x.row <<-> x.row_end) &&
y.col |> (x.col <<-> x.col_end) &&
y.row_end |> (x.row <->> x.row_end) &&
y.col_end |> (x.col <->> x.col_end)
member x.Disjoint (y: GridRect) =
y.row >= x.row_end ||
x.row >= y.row_end ||
y.col >= x.col_end ||
x.col >= y.col_end
static member Compare (x: GridRect) (y: GridRect) =
let row = x.row - y.row
if row <> 0 then row
else
let col = x.col - y.col
if col <> 0 then col
else
let height = x.height - y.height
if height <> 0 then height
else
x.width - y.width
type ICursor =
interface end
/// Represents a grid in neovim
type IGridUI =
abstract Id: int
/// Number of rows
abstract GridHeight: int
/// Number of columns
abstract GridWidth: int
abstract Resized: IEvent<IGridUI>
abstract Input: IEvent<int*InputEvent*RoutedEventArgs>
abstract BackgroundColor: Color
abstract HasChildren: bool
abstract RenderScale: float
abstract Redraw: RedrawCommand -> unit
abstract CreateChild: id:int -> rows:int -> cols:int -> IGridUI
abstract AddChild: IGridUI -> unit
abstract RemoveChild: IGridUI -> unit
abstract Detach: unit -> unit
and WindowLayout =
| Window of IGridUI
| VSplit of WindowLayout list
| HSplit of WindowLayout list
/// Represents an OS window
and IFrame =
abstract Title: string with get, set
abstract MainGrid: IGridUI
abstract Sync: IFrame -> unit
open System.Runtime.InteropServices
let DefaultFont =
if RuntimeInformation.IsOSPlatform(OSPlatform.Windows) then "Consolas"
elif RuntimeInformation.IsOSPlatform(OSPlatform.Linux) then "Monospace"
elif RuntimeInformation.IsOSPlatform(OSPlatform.OSX) then "Menlo"
else "Monospace"
let DefaultFontWide =
if RuntimeInformation.IsOSPlatform(OSPlatform.Windows) then "DengXian"
elif RuntimeInformation.IsOSPlatform(OSPlatform.Linux) then "Noto Sans CJK SC"
elif RuntimeInformation.IsOSPlatform(OSPlatform.OSX) then "Heiti SC"
else "Simsun"
let DefaultFontEmoji =
if RuntimeInformation.IsOSPlatform(OSPlatform.Windows) then "Segoe UI Emoji"
elif RuntimeInformation.IsOSPlatform(OSPlatform.Linux) then "Noto Color Emoji" // ?
elif RuntimeInformation.IsOSPlatform(OSPlatform.OSX) then "Apple Color Emoji"
else "Noto Color Emoji"
let private nerd_typeface =
let name = if RuntimeInformation.IsOSPlatform(OSPlatform.OSX) then "Iosevka NF"
else "Iosevka"
Typeface($"resm:fvim.Fonts.nerd.ttf?assembly=FVim#{name}")
let private emoji_typeface = Typeface(DefaultFontEmoji)
let private fontcache = System.Collections.Generic.Dictionary<string*bool*bool, Typeface>()
let InvalidateFontCache () =
fontcache.Clear()
let GetReverseColor (c: Color) =
let r = 255uy - c.R
let g = 255uy - c.G
let b = 255uy - c.B
Color(255uy, r, g, b)
let GetTypeface(txt, italic, bold, font, wfont) =
let w = wswidth txt
let _get fname =
match fontcache.TryGetValue((fname, italic, bold)) with
| true, typeface -> typeface
| _ ->
trace "ui" "GetTypeface: allocating new typeface %s:%b:%b" fname italic bold
let weight = if bold then states.font_weight_bold else states.font_weight_normal
let slang = if italic then FontStyle.Italic else FontStyle.Normal
let typeface =
try Typeface(fname, slang, weight)
with | _ -> try Typeface(DefaultFont, slang, weight)
with | _ -> Typeface.Default
fontcache.[(fname, italic, bold)] <- typeface
typeface
let wfont = if String.IsNullOrEmpty wfont then font else wfont
match w with
| CharType.Wide -> _get wfont
| CharType.Powerline
| CharType.Nerd when not states.font_nonerd -> nerd_typeface
| CharType.Emoji -> emoji_typeface
| CharType.Braille -> nerd_typeface
| _ -> _get font
let MeasureText (rune: Rune, font: string, wfont: string, fontSize: float, scaling: float) =
let typeface = GetTypeface(rune, false, false, font, wfont).GlyphTypeface
let mutable score = 999999999999.0
let mutable s = fontSize
let mutable w = 0.0
let mutable h = 0.0
let search (sizeStep: int) =
// s' is pixels per em
let s' = fontSize + float(sizeStep) * 0.01
// u' is pixels per font design unit
let u' = s' / float typeface.DesignEmHeight
let glyph = [| typeface.GetGlyph(rune.Codepoint) |]
use run = new GlyphRun(typeface, s', Utilities.ReadOnlySlice(ReadOnlyMemory(glyph)))
let bounds = run.Size
let w' = bounds.Width
let h'' =
match states.font_lineheight with
| Absolute lh -> lh
| Default -> float typeface.LineHeight * u'
| Add lh -> float typeface.LineHeight * u' + lh
let h' = round(h'' * scaling) / scaling
let h' = max h' 1.0
// calculate score
let score' =
abs(w' * scaling - round(w' * scaling)) +
abs(h' * scaling - round(h'' * scaling))
if score' < score then
score <- score'
w <- w'
h <- h'
s <- s'
if states.font_autosnap then [-50 .. 50] else [0]
|> List.iter search
s, w, h
let AllocateFramebuffer w h scale =
let pxsize = PixelSize(int <| (w * scale), int <| (h * scale))
new RenderTargetBitmap(pxsize, Vector(96.0 * scale, 96.0 * scale))
let UpdateOpacity (color: Color) opacity =
Color(byte(255.0 * opacity), color.R, color.G, color.B)
let mutable _render_glyph_buf = [||]
let _render_brush = SolidColorBrush()
let _sp_brush = SolidColorBrush()
let _sp_pen = Pen(_sp_brush)
let _sp_points = ResizeArray()
[<Struct>]
type TextRenderSpan =
| Shaped of chars: ReadOnlyMemory<char>
| Unshaped of runes: ReadOnlyMemory<uint>
let RenderText (ctx: IDrawingContextImpl, region: Rect, vm_bounds: Rect, fg: Color, bg: Color, sp: Color, underline: bool, undercurl: bool, text: TextRenderSpan, font: Typeface, fontSize: float, clip: bool) =
let skcanvas =
match ctx with
| :? Avalonia.Skia.ISkiaDrawingContextImpl as skia -> skia.SkCanvas
| _ -> failwith "not supported"
// emoji, nerd params calibration hack...
let isEmoji = emoji_typeface = font
let isNerd = nerd_typeface = font
let fontSize = if isEmoji then fontSize - 1.0 else fontSize
let clip = clip || isNerd
let glyphTypeface = font.GlyphTypeface
let px_per_unit = fontSize / float glyphTypeface.DesignEmHeight
// h = [padding space 1] + above baseline | below baseline + [padding space 2]
let h = region.Bottom - region.Top
// fh = [above baseline + below baseline]
let fh = float (glyphTypeface.Descent - glyphTypeface.Ascent) * px_per_unit
// total_padding = padding space 1 + padding space 2
let total_padding = h - fh
let ascent = float glyphTypeface.Ascent * px_per_unit
// Text drawing is done at the coordinate of the baseline.
let baseline = region.Top + ceil((total_padding / 2.0) - ascent)
// If emoji is drawn with the above algorithm, then it
// adds top and left paddings proportionally to font size
let fontPos =
let p = Point(region.Left, baseline)
if not isEmoji then p
else
let emoji_pad = fontSize * 0.1
p - Point(emoji_pad * 1.5 , emoji_pad)
let sp_thickness = float glyphTypeface.UnderlineThickness * px_per_unit
let underline_pos = float glyphTypeface.UnderlinePosition * px_per_unit
_render_brush.Color <- fg
_sp_pen.Thickness <- sp_thickness
_sp_brush.Color <- sp
(* Undocumented clip operators taken from native Skia:
enum Op {
kDifference_Op, // 0
kIntersect_Op, // 1
kUnion_Op, // 2
kXOR_Op, // 3
kReverseDifference_Op, // 4
kReplace_Op, // 5
kLastOp = kReplace_Op
}; *)
// clip and fill bg
skcanvas.ClipRect(region.ToSKRect(), enum 5)
skcanvas.Clear(bg.ToSKColor())
if not clip then
// don't clip all along. see #60
// but no clipping = symbols overflow bounds. see #164
// so we treat symbols & characters differently... with the `clip` arg
skcanvas.ClipRect(vm_bounds.ToSKRect(), enum 5)
use glyphrun =
match text with
| Unshaped runes ->
if _render_glyph_buf.Length < runes.Length then
_render_glyph_buf <- Array.zeroCreate runes.Length
for i in 0..runes.Length-1 do
_render_glyph_buf.[i] <- glyphTypeface.GetGlyph(runes.Span.[i])
let slice = ReadOnlyMemory(_render_glyph_buf, 0, runes.Length)
new GlyphRun(glyphTypeface, fontSize, Utilities.ReadOnlySlice(slice))
| Shaped chars ->
let slice = Utilities.ReadOnlySlice(chars)
TextShaper.Current.ShapeText(slice, font, fontSize, CultureInfo.CurrentCulture)
glyphrun.BaselineOrigin <- fontPos
ctx.DrawGlyphRun(_render_brush, glyphrun)
if clip then
// note: we explicitly arrange it like this so we don't
// call ctx.PushClip(..) or ctx.PopClip()
// It uses undocumented kReplace_Op to force update
// the clip region, and this improves performance.
skcanvas.ClipRect(vm_bounds.ToSKRect(), enum 5)
// Text bounding box drawing:
if states.font_drawBounds then
let sizevec = Point(glyphrun.Size.Width, glyphrun.Size.Height)
ctx.DrawRectangle(Brushes.Transparent, Pen(_render_brush), RoundedRect(Rect(region.TopLeft, sizevec + region.TopLeft)))
if underline then
let p1 = fontPos + Point(0.0, underline_pos)
let p2 = p1 + Point(region.Width, 0.0)
ctx.DrawLine(_sp_pen, p1, p2)
if undercurl then
let mutable p = fontPos + Point(0.0, underline_pos)
let qf = 1.5
let hf = qf * 2.0
let q3f = qf * 3.0
let v1 = Point(qf, -2.0)
let v2 = Point(hf, 0.0)
let v3 = Point(q3f, 2.0)
let ff = Point(qf * 4.0, 0.0)
let r = region.Right
_sp_points.Clear()
while p.X < r do
_sp_points.Add(p)
_sp_points.Add(p + v1)
_sp_points.Add(p + v2)
_sp_points.Add(p + v3)
p <- p + ff
ctx.DrawGeometry(Brushes.Transparent, _sp_pen, PolylineGeometry(_sp_points, false).PlatformImpl)
type WindowBackgroundComposition =
| SolidBackground of opacity: float * color: Color
| TransparentBackground of opacity: float * color: Color
| GaussianBlur of opacity: float * color: Color
| AdvancedBlur of opacity: float * color: Color
let SetWindowBackgroundComposition (win: Avalonia.Controls.Window) (composition: WindowBackgroundComposition)=
match composition with
| SolidBackground (_, c) ->
win.Background <- SolidColorBrush(c)
win.TransparencyLevelHint <- Controls.WindowTransparencyLevel.None
| TransparentBackground (op, c) ->
let c = Color(byte(op * 255.0), c.R, c.G, c.B)
win.Background <- SolidColorBrush(c)
win.TransparencyLevelHint <- Controls.WindowTransparencyLevel.Transparent
| GaussianBlur(op, c) ->
let c = Color(byte(op * 255.0), c.R, c.G, c.B)
win.Background <- SolidColorBrush(c)
win.TransparencyLevelHint <- Controls.WindowTransparencyLevel.Blur
| AdvancedBlur(op, c) ->
let c = Color(byte(op * 255.0), c.R, c.G, c.B)
win.Background <- SolidColorBrush(c)
win.TransparencyLevelHint <-
if RuntimeInformation.IsOSPlatform OSPlatform.Windows
then (int Controls.WindowTransparencyLevel.AcrylicBlur) + 1 |> LanguagePrimitives.EnumOfValue
else Controls.WindowTransparencyLevel.AcrylicBlur
trace "ui" "SetWindowBackgroundComposition: desired=%A actual=%A" win.TransparencyLevelHint win.ActualTransparencyLevel