Example Unity Version:2019.2+
Behave Tree Create Editor
Add a new buffManager, the buff needs to be a structure
Implement IBuffDataComponent
Create System Implement IBuffCreateSystem
Update System Implement IBuffUpdateSystem
Destroy System Implement IBuffDestroySystem
Add Buff System
BuffManager_Struct BuffManager = new BuffManager_Struct();
BuffManager.AddBuffSystem<TBuff>(new BuffSystem())
need Implement custom BuffManager, Implement IBuffManager
Add Buff
Remove Buff
###Skill Group
Cast Node And For Execute Action Node
Child Group And Multi Group Editor Support
Dynamic Type Select Support
Node Search Support
Node Order
Node Order Show
Skill Group Blackboard Variable Support