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Please update README and environment file #1

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s1eeveW opened this issue Dec 29, 2022 · 5 comments
Open

Please update README and environment file #1

s1eeveW opened this issue Dec 29, 2022 · 5 comments

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@s1eeveW
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s1eeveW commented Dec 29, 2022

Dear Dr Nie,

I am trying to run the whole project; however, there are some packages has been not found in the environment.yml and the download link of the pre-trained model has expired. Could you help me to update them?

Sorry for any inconvenience.

Thank you
Hanwen

@yinyunie
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Hi Hanwen,

I have updated the broken links. Please check them again.

For some packages not appearing in environment.yml, you perhaps need to install them by hand, as some of them do not support conda/pip install, e.g., pointnet tools.

Hope this can help you.

Best,
Yinyu

@s1eeveW
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s1eeveW commented Dec 31, 2022

Dear Dr Nie,

That helps a lot!

However, when I manually install the package of 'cudatoolkit=11.1.74', and the terminal results show that
image
I also have tried 'pip' installation, but it still does not work.

Does this error mean that the version of this package is invalid / expired?

Thank you
Hanwen

@yinyunie
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yinyunie commented Jan 5, 2023

guess you have to install cudatoolkit following the official pytorch install guidelines: https://pytorch.org/get-started/previous-versions/

@s1eeveW
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s1eeveW commented Feb 5, 2023

Dear Dr Nie,

Thanks for your reply.

I changed my operating systems from Windows to Linux and then, all the problems were solved.

When I read the statement of Virtualhome, I did not understand how you set the instance_id: "char0 [Walk] candle (70)" - the number 70. I have read the introduction of Virtualhome team and know that this id is used to identify the same object. If I want to change/reset the instance_id, where I need to read. (I changed it from 70 to 1 in the script.json, but it did not work)

Thanks a lot,
Hanwen

@yinyunie
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yinyunie commented Feb 7, 2023

if I remember, virtualhome has defined a set of interaction choices (e.g., grab) for every object instance (each object property). You should make sure instance '1' is a valid instance id in the scene (if instance '1' is a floor, it is not interactable), then you can check which interaction modes it supports. After that, you can write your interaction script. I would suggest you read our action script generation code to explore how to generate reasonable interaction scripts.

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