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This is an old issue but still relevant.
When the game goes intense and events are piled up in the companion - it would be useful to gear up the tempo (a lot) of delivering the audio announcements to limit announcement lagging.
The text was updated successfully, but these errors were encountered:
This is an old issue but still relevant.
When the game goes intense and events are piled up in the companion - it would be useful to gear up the tempo (a lot) of delivering the audio announcements to limit announcement lagging.
The text was updated successfully, but these errors were encountered: