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I agree that the settings of the fog are not always ideal. It depends on the size of your object, but if the size of your object becomes too large the fog will cover smaller parts.
// Expand fog distance to enclose the current object; always expand// otherwise you can lose the object if it gets smaller again)this.boundingBox=newTHREE.Box3().setFromObject(this.mainObject);this.fogDist=Math.max(this.fogDist,this.boundingBox.min.distanceTo(this.boundingBox.max)*1.5);this.environment.scene.fog=newTHREE.Fog(this.environment.backgroundColor,this.fogDist,this.fogDist+400);
Recently there was a change to the code that allows to remove the grid and the ground plane from the scene. Perhaps the author https://github.com/drb3st could add this option to the interface as well?
Hello,
how can i remove fog from the scene, add more light to it and make bigger the view frustum so my whole model to be visible?
Thank you in advanced
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