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projectile.h
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#ifndef PROJECTILE_H
#define PROJECTILE_H
#include "entity.h"
Entity* CreateProjectile(u32);
bool32 IsProjectileOffScreen(Entity*);
void DarkNutSwordSlash(Entity*);
void RockProjectile(Entity*);
void BoneProjectile(Entity*);
void MoblinSpear(Entity*);
void DekuSeedProjectile(Entity*);
void Projectile5(Entity*);
void DirtBallProjectile(Entity*);
void WindProjectile(Entity*);
void FireProjectile(Entity*);
void IceProjectile(Entity*);
void GleerokProjectile();
void KeatonDagger(Entity*);
void GuardLineOfSight(Entity*);
void ArrowProjectile(Entity*);
void MazaalEnergyBeam(Entity*);
void OctorokBossProjectile();
void StalfosProjectile(Entity*);
void LakituCloudProjectile(Entity*);
void LakituLightning(Entity*);
void MandiblesProjectile();
void RemovableDust();
void SpiderWeb();
void TorchTrapProjectile(Entity*);
void GuruguruBarProjectile(Entity*);
void V1DarkMagicProjectile();
void BallAndChain();
void V1FireProjectile();
void CannonballProjectile(Entity*);
void V1EyeLaser();
void Winder(Entity*);
void SpikedRollers(Entity*);
void V2Projectile();
void V3HandProjectile(Entity*);
void V3ElectricProjectile();
void GyorgTail();
void GyorgMaleEnergyProjectile(Entity*);
void V3TennisBallProjectile(Entity*);
typedef enum {
/*00*/ DARK_NUT_SWORD_SLASH,
/*01*/ ROCK_PROJECTILE,
/*02*/ BONE_PROJECTILE,
/*03*/ MOBLIN_SPEAR,
/*04*/ DEKU_SEED_PROJECTILE,
/*05*/ PROJECTILE_5,
/*06*/ DIRT_BALL_PROJECTILE,
/*07*/ WIND_PROJECTILE,
/*08*/ FIRE_PROJECTILE,
/*09*/ ICE_PROJECTILE,
/*0A*/ GLEEROK_PROJECTILE,
/*0B*/ KEATON_DAGGER,
/*0C*/ GUARD_LINE_OF_SIGHT,
/*0D*/ ARROW_PROJECTILE,
/*0E*/ MAZAAL_ENERGY_BEAM,
/*0F*/ OCTOROK_BOSS_PROJECTILE,
/*10*/ STALFOS_PROJECTILE,
/*11*/ LAKITU_CLOUD_PROJECTILE,
/*12*/ LAKITU_LIGHTNING,
/*13*/ MANDIBLES_PROJECTILE,
/*14*/ REMOVABLE_DUST,
/*15*/ SPIDER_WEB,
/*16*/ TORCH_TRAP_PROJECTILE,
/*17*/ GURUGURU_BAR_PROJECTILE,
/*18*/ V1_DARK_MAGIC_PROJECTILE,
/*19*/ BALL_AND_CHAIN,
/*1A*/ V1_FIRE_PROJECTILE,
/*1B*/ CANNONBALL_PROJECTILE,
/*1C*/ V1_EYE_LASER,
/*1D*/ WINDER,
/*1E*/ SPIKED_ROLLERS,
/*1F*/ V2_PROJECTILE,
/*20*/ V3_HAND_PROJECTILE,
/*21*/ V3_ELECTRIC_PROJECTILE,
/*22*/ GYORG_TAIL,
/*23*/ GYORG_MALE_ENERGY_PROJECTILE,
/*24*/ V3_TENNIS_BALL_PROJECTILE,
} Projectile;
#endif // PROJECTILE_H