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Delegate.c
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Delegate.c
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#include "Z-OS.h"
static void DelegateInterfaceCreate(InternalObject* obj)
{
DelegateInternal* intObj = zmalloc(sizeof(DelegateInternal));
obj->Data = intObj;
}
static void DelegateInterfaceDestroy(InternalObject* obj)
{
zfree(obj->Data);
}
static Int16 DelegateInterfaceInvoke(UInt16 handle, void* arg)
{
InternalObject* obj;
Int16 ret;
if ((ret = InternalObjectFromHandle(handle,&obj))) return ret;
if (obj)
{
DelegateHandler* handlers;
Int16 handlerCount;
Int16 i;
// First, copy over the list
EnterCriticalSection();
handlerCount = ((DelegateInternal*)(obj->Data))->Handlers.Length;
handlers = zmalloc(sizeof(DelegateHandler) * handlerCount);
if (!handlers)
{
ExitCriticalSection();
return ErrorOutOfMemory;
}
for (i = 0; i < handlerCount; i++) handlers[i] = GetListItem(&(((DelegateInternal*)(obj->Data))->Handlers),i);
ExitCriticalSection();
// Execute each handler
for (i = 0; i < handlerCount; i++) handlers[i](arg);
zfree(handlers);
return ErrorSuccess;
}
else
{
return ErrorInvalidHandle;
}
}
static Int16 DelegateInterfaceInvokeAsync(UInt16 handle, void* arg)
{
InternalObject* obj;
Int16 ret;
if ((ret = InternalObjectFromHandle(handle,&obj))) return ret;
if (obj)
{
DelegateHandler* handlers;
Int16 handlerCount;
Int16 i;
IQueue* queue;
UInt16 queueHandle;
// First, copy over the list
EnterCriticalSection();
handlerCount = ((DelegateInternal*)(obj->Data))->Handlers.Length;
handlers = zmalloc(sizeof(DelegateHandler) * handlerCount);
if (!handlers)
{
ExitCriticalSection();
return ErrorOutOfMemory;
}
for (i = 0; i < handlerCount; i++) handlers[i] = GetListItem(&(((DelegateInternal*)(obj->Data))->Handlers),i);
((DelegateInternal*)(obj->Data))->RemainingAsync += handlerCount;
ExitCriticalSection();
// Open the queue object and grab its IQueue
if ((ret = OpenObject("WorkerThreadQueue",&queueHandle))) return ret;
if ((ret = GetInterface(queueHandle,CodeIQueue,(void**)&queue)))
{
ReleaseObject(queueHandle);
return ret;
}
// Execute each handler
for (i = 0; i < handlerCount; i++)
{
DelegateAsyncQueueItem* item = zmalloc(sizeof(DelegateAsyncQueueItem));
if (!item) continue;
item->Handler = handlers[i];
item->Arg = arg;
item->DelegateObj = (DelegateInternal*)(obj->Data);
queue->AddItem(queueHandle,item);
}
ReleaseObject(queueHandle);
zfree(handlers);
return ErrorSuccess;
}
else
{
return ErrorInvalidHandle;
}
}
static Int16 DelegateInterfaceAddHandler(UInt16 handle, DelegateHandler handler)
{
InternalObject* obj;
Int16 ret;
if ((ret = InternalObjectFromHandle(handle,&obj))) return ret;
if (obj)
{
EnterCriticalSection();
AddListItem(&(((DelegateInternal*)(obj->Data))->Handlers),handler);
ExitCriticalSection();
return ErrorSuccess;
}
else
{
return ErrorInvalidHandle;
}
}
static Int16 DelegateInterfaceRemoveHandler(UInt16 handle, DelegateHandler handler)
{
InternalObject* obj;
Int16 ret;
if ((ret = InternalObjectFromHandle(handle,&obj))) return ret;
if (obj)
{
Int16 i;
EnterCriticalSection();
i = GetIndexOf(&(((DelegateInternal*)(obj->Data))->Handlers),handler);
if (i >= 0) RemoveListItem(&(((DelegateInternal*)(obj->Data))->Handlers),i);
ExitCriticalSection();
return ErrorSuccess;
}
else
{
return ErrorInvalidHandle;
}
}
static Int16 DelegateInterfaceStartWait(UInt16 handle)
{
InternalObject* obj;
Int16 ret;
if ((ret = InternalObjectFromHandle(handle,&obj))) return ret;
if (obj)
{
EnterCriticalSection();
if (!(((DelegateInternal*)(obj->Data))->RemainingAsync)) return ErrorNoWait;
ExitCriticalSection();
return ErrorSuccess;
}
else
{
return ErrorInvalidHandle;
}
}
static Int16 DelegateGetInterface(Int16 code, void** interface)
{
switch (code)
{
case CodeIGeneric:
{
static const IGeneric inter =
{
DelegateInterfaceCreate,
DelegateInterfaceDestroy
};
*interface = (void*)&inter;
break;
}
case CodeIDelegate:
{
static const IDelegate inter =
{
DelegateInterfaceInvoke,
DelegateInterfaceInvokeAsync,
DelegateInterfaceAddHandler,
DelegateInterfaceRemoveHandler
};
*interface = (void*)&inter;
break;
}
case CodeIWaitable:
{
static const IWaitable inter =
{
DelegateInterfaceStartWait
};
*interface = (void*)&inter;
break;
}
default:
return ErrorInvalidInterface;
}
return ErrorSuccess;
}
static void WorkerThreadProc(void* arg)
{
UInt16 mutexHandle;
UInt16 queueHandle;
ISemaphore* semaphore;
IQueue* queue;
DelegateAsyncQueueItem* item;
if (OpenObject("WorkerThreadMutex", &mutexHandle) != ErrorSuccess) return;
if (GetInterface(mutexHandle, CodeISemaphore, (void**)&semaphore) != ErrorSuccess)
{
ReleaseObject(mutexHandle);
return;
}
if (OpenObject("WorkerThreadQueue", &queueHandle) != ErrorSuccess) return;
if (GetInterface(queueHandle,CodeIQueue,(void**)&queue) != ErrorSuccess)
{
ReleaseObject(queueHandle);
return;
}
for (;;)
{
// Acquire the mutex
semaphore->QueueCapture(mutexHandle);
WaitForObject(mutexHandle);
// Get the next item in the queue
WaitForObject(queueHandle);
queue->GetItem(queueHandle,(void**)&item);
// Release the mutex to allow other worker threads to process work items
semaphore->ReleaseCapture(mutexHandle);
// Execute the work item
puts("Executing delegate handler async.\r\n");
item->Handler(item->Arg);
puts("Done executing handler async.\r\n");
EnterCriticalSection();
item->DelegateObj->RemainingAsync--;
if (!(item->DelegateObj->RemainingAsync))
{
FinishWait(item->DelegateObj, NULL);
}
ExitCriticalSection();
zfree(item);
}
}
void InitializeDelegates(void)
{
UInt16 queueHandle;
UInt16 mutexHandle;
IThread* thread;
UInt16 threadHandle;
Int16 i;
// Register the Delegate type
TypeRegistration type;
type.Type = TypeDelegate;
type.GetInterface = (void*)DelegateGetInterface;
RegisterTypeManager(type);
// Create the mutex and queue
if (CreateObject(TypeSemaphore,&mutexHandle, "WorkerThreadMutex") != ErrorSuccess) return;
ReleaseObject(mutexHandle);
if (CreateObject(TypeQueue, &queueHandle, "WorkerThreadQueue") != ErrorSuccess) return;
ReleaseObject(queueHandle);
// Init the system worker threads
for (i = 0; i < SystemWorkerThreadCount; i++)
{
char name[20] = {0};
sprintf(name, "WorkerThread%d", i + 1);
if (CreateObject(TypeThread, &threadHandle, name) != ErrorSuccess) continue;
if (GetInterface(threadHandle,CodeIThread,(void**)&thread) != ErrorSuccess) continue;
if (thread->Start(threadHandle,WorkerThreadProc,(void*)i) != ErrorSuccess) continue;
ReleaseObject(threadHandle);
}
}