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render.py
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render.py
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#
# Copyright (C) 2023, Inria
# GRAPHDECO research group, https://team.inria.fr/graphdeco
# All rights reserved.
#
# This software is free for non-commercial, research and evaluation use
# under the terms of the LICENSE.md file.
#
# For inquiries contact [email protected]
#
import torch
from scene import Scene
import os
import json
from tqdm import tqdm
from os import makedirs
from gaussian_renderer import render
import torchvision
from utils.general_utils import safe_state
from argparse import ArgumentParser
from arguments import ModelParams, PipelineParams, get_combined_args
from gaussian_renderer import GaussianModel
import numpy as np
import cv2
import open3d as o3d
from scene.app_model import AppModel
import copy
from collections import deque
def clean_mesh(mesh, min_len=1000):
with o3d.utility.VerbosityContextManager(o3d.utility.VerbosityLevel.Debug) as cm:
triangle_clusters, cluster_n_triangles, cluster_area = (mesh.cluster_connected_triangles())
triangle_clusters = np.asarray(triangle_clusters)
cluster_n_triangles = np.asarray(cluster_n_triangles)
cluster_area = np.asarray(cluster_area)
triangles_to_remove = cluster_n_triangles[triangle_clusters] < min_len
mesh_0 = copy.deepcopy(mesh)
mesh_0.remove_triangles_by_mask(triangles_to_remove)
return mesh_0
def post_process_mesh(mesh, cluster_to_keep=1):
"""
Post-process a mesh to filter out floaters and disconnected parts
"""
import copy
print("post processing the mesh to have {} clusterscluster_to_kep".format(cluster_to_keep))
mesh_0 = copy.deepcopy(mesh)
with o3d.utility.VerbosityContextManager(o3d.utility.VerbosityLevel.Debug) as cm:
triangle_clusters, cluster_n_triangles, cluster_area = (mesh_0.cluster_connected_triangles())
triangle_clusters = np.asarray(triangle_clusters)
cluster_n_triangles = np.asarray(cluster_n_triangles)
cluster_area = np.asarray(cluster_area)
n_cluster = np.sort(cluster_n_triangles.copy())[-cluster_to_keep]
n_cluster = max(n_cluster, 50) # filter meshes smaller than 50
triangles_to_remove = cluster_n_triangles[triangle_clusters] < n_cluster
mesh_0.remove_triangles_by_mask(triangles_to_remove)
mesh_0.remove_unreferenced_vertices()
mesh_0.remove_degenerate_triangles()
print("num vertices raw {}".format(len(mesh.vertices)))
print("num vertices post {}".format(len(mesh_0.vertices)))
return mesh_0
def render_set(model_path, name, iteration, views, scene, gaussians, pipeline, background,
app_model=None, max_depth=5.0, volume=None, use_depth_filter=False):
gts_path = os.path.join(model_path, name, "ours_{}".format(iteration), "gt")
render_path = os.path.join(model_path, name, "ours_{}".format(iteration), "renders")
render_depth_path = os.path.join(model_path, name, "ours_{}".format(iteration), "renders_depth")
render_normal_path = os.path.join(model_path, name, "ours_{}".format(iteration), "renders_normal")
makedirs(gts_path, exist_ok=True)
makedirs(render_path, exist_ok=True)
makedirs(render_depth_path, exist_ok=True)
makedirs(render_normal_path, exist_ok=True)
depths_tsdf_fusion = []
for idx, view in enumerate(tqdm(views, desc="Rendering progress")):
gt, _ = view.get_image()
out = render(view, gaussians, pipeline, background, app_model=app_model)
rendering = out["render"].clamp(0.0, 1.0)
_, H, W = rendering.shape
depth = out["plane_depth"].squeeze()
depth_tsdf = depth.clone()
depth = depth.detach().cpu().numpy()
depth_i = (depth - depth.min()) / (depth.max() - depth.min() + 1e-20)
depth_i = (depth_i * 255).clip(0, 255).astype(np.uint8)
depth_color = cv2.applyColorMap(depth_i, cv2.COLORMAP_JET)
normal = out["rendered_normal"].permute(1,2,0)
normal = normal/(normal.norm(dim=-1, keepdim=True)+1.0e-8)
normal = normal.detach().cpu().numpy()
normal = ((normal+1) * 127.5).astype(np.uint8).clip(0, 255)
if name == 'test':
torchvision.utils.save_image(gt.clamp(0.0, 1.0), os.path.join(gts_path, view.image_name + ".png"))
torchvision.utils.save_image(rendering, os.path.join(render_path, view.image_name + ".png"))
else:
rendering_np = (rendering.permute(1,2,0).clamp(0,1)[:,:,[2,1,0]]*255).detach().cpu().numpy().astype(np.uint8)
cv2.imwrite(os.path.join(render_path, view.image_name + ".jpg"), rendering_np)
cv2.imwrite(os.path.join(render_depth_path, view.image_name + ".jpg"), depth_color)
cv2.imwrite(os.path.join(render_normal_path, view.image_name + ".jpg"), normal)
if use_depth_filter:
view_dir = torch.nn.functional.normalize(view.get_rays(), p=2, dim=-1)
depth_normal = out["depth_normal"].permute(1,2,0)
depth_normal = torch.nn.functional.normalize(depth_normal, p=2, dim=-1)
dot = torch.sum(view_dir*depth_normal, dim=-1).abs()
angle = torch.acos(dot)
mask = angle > (80.0 / 180 * 3.14159)
depth_tsdf[mask] = 0
depths_tsdf_fusion.append(depth_tsdf.squeeze().cpu())
if volume is not None:
depths_tsdf_fusion = torch.stack(depths_tsdf_fusion, dim=0)
for idx, view in enumerate(tqdm(views, desc="TSDF Fusion progress")):
ref_depth = depths_tsdf_fusion[idx].cuda()
if view.mask is not None:
ref_depth[view.mask.squeeze() < 0.5] = 0
ref_depth[ref_depth>max_depth] = 0
ref_depth = ref_depth.detach().cpu().numpy()
pose = np.identity(4)
pose[:3,:3] = view.R.transpose(-1,-2)
pose[:3, 3] = view.T
color = o3d.io.read_image(os.path.join(render_path, view.image_name + ".jpg"))
depth = o3d.geometry.Image((ref_depth*1000).astype(np.uint16))
rgbd = o3d.geometry.RGBDImage.create_from_color_and_depth(
color, depth, depth_scale=1000.0, depth_trunc=max_depth, convert_rgb_to_intensity=False)
volume.integrate(
rgbd,
o3d.camera.PinholeCameraIntrinsic(W, H, view.Fx, view.Fy, view.Cx, view.Cy),
pose)
def render_sets(dataset : ModelParams, iteration : int, pipeline : PipelineParams, skip_train : bool, skip_test : bool,
max_depth : float, voxel_size : float, num_cluster: int, use_depth_filter : bool):
with torch.no_grad():
gaussians = GaussianModel(dataset.sh_degree)
scene = Scene(dataset, gaussians, load_iteration=iteration, shuffle=False)
# app_model = AppModel()
# app_model.load_weights(scene.model_path)
# app_model.eval()
# app_model.cuda()
bg_color = [1,1,1] if dataset.white_background else [0, 0, 0]
background = torch.tensor(bg_color, dtype=torch.float32, device="cuda")
volume = o3d.pipelines.integration.ScalableTSDFVolume(
voxel_length=voxel_size,
sdf_trunc=4.0*voxel_size,
color_type=o3d.pipelines.integration.TSDFVolumeColorType.RGB8)
if not skip_train:
render_set(dataset.model_path, "train", scene.loaded_iter, scene.getTrainCameras(), scene, gaussians, pipeline, background,
max_depth=max_depth, volume=volume, use_depth_filter=use_depth_filter)
print(f"extract_triangle_mesh")
mesh = volume.extract_triangle_mesh()
path = os.path.join(dataset.model_path, "mesh")
os.makedirs(path, exist_ok=True)
o3d.io.write_triangle_mesh(os.path.join(path, "tsdf_fusion.ply"), mesh,
write_triangle_uvs=True, write_vertex_colors=True, write_vertex_normals=True)
mesh = post_process_mesh(mesh, num_cluster)
o3d.io.write_triangle_mesh(os.path.join(path, "tsdf_fusion_post.ply"), mesh,
write_triangle_uvs=True, write_vertex_colors=True, write_vertex_normals=True)
if not skip_test:
render_set(dataset.model_path, "test", scene.loaded_iter, scene.getTestCameras(), scene, gaussians, pipeline, background)
if __name__ == "__main__":
torch.set_num_threads(8)
# Set up command line argument parser
parser = ArgumentParser(description="Testing script parameters")
model = ModelParams(parser, sentinel=True)
pipeline = PipelineParams(parser)
parser.add_argument("--iteration", default=-1, type=int)
parser.add_argument("--skip_train", action="store_true")
parser.add_argument("--skip_test", action="store_true")
parser.add_argument("--quiet", action="store_true")
parser.add_argument("--max_depth", default=5.0, type=float)
parser.add_argument("--voxel_size", default=0.002, type=float)
parser.add_argument("--num_cluster", default=1, type=int)
parser.add_argument("--use_depth_filter", action="store_true")
args = get_combined_args(parser)
print("Rendering " + args.model_path)
# Initialize system state (RNG)
safe_state(args.quiet)
print(f"multi_view_num {model.multi_view_num}")
render_sets(model.extract(args), args.iteration, pipeline.extract(args), args.skip_train, args.skip_test, args.max_depth, args.voxel_size, args.num_cluster, args.use_depth_filter)