/****************************************************************************
* Copyright (c) 2017 liangxieq (填写自己的 github id/或者昵称)
* Copyright (c) 2018.5 karsion (要注明最后维护者)
* https://github.com/liangxiegame/QCSharpStyleGuide (git 地址要注明)
* http://liangxiegame.com (当然也可以署上自己的博客)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework.Example
{
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// 展示编码风格
/// </summary>
public class ProgrammingStyle : MonoBehaviour
{
#region Basic App
/// <summary>
/// 私有成员变量不做限制
/// </summary>
[SerializeField] Button mBtnEnterMainPage;
/// <summary>
/// public类型使用首字母大写驼峰式
/// </summary>
public int LastIndex = 0;
/// <summary>
/// public 类型属性也算public类型变量
/// </summary>
public int CurSelectIndex
{
get { return mCurSelectIndex; }
}
void Start ()
{
mBtnEnterMainPage = transform.Find ("BtnEnterMainPage").GetComponent<Button>();
// GameObject命名
// 临时变量命名采用首字母小写驼峰式
GameObject firstPosGo = transform.Find ("FirstPosGo").gameObject;
}
/// <summary>
/// 方法名一律首字母大写驼峰式
/// </summary>
public void Hide()
{
gameObject.SetActive (false);
}
#endregion
#region Advanced
/*
* GameObject->Go
* Transform->Trans
* Button->Btn
*
* For->4
* To->2
* Dictionary->Dict
* Number->Num
* Current->Cur
*/
/// <summary>
/// 1.Bg肯定是图片
/// </summary>
[SerializeField] Image mBg;
/// <summary>
/// GameObject->Go
/// </summary>
[SerializeField] GameObject mDialogGo;
/// <summary>
/// Transfom->Trans
/// </summary>
[SerializeField] Transform mScrollViewTrans;
/// <summary>
/// Index、Num、Count等肯定是int
/// </summary>
[SerializeField] int mCurSelectIndex;
/// <summary>
/// RectTransform->RectTrans;
/// </summary>
[SerializeField] RectTransform mScrollContentRectTrans;
/// <summary>
/// 1.Pos肯定是Vector3、Vector2
/// 2.Size肯定是Vector2
/// </summary>
[SerializeField] Vector3 mCachedPos;
[SerializeField] Vector2 mCachedSize;
/// <summary>
/// 后缀s表示是个数组
/// </summary>
[SerializeField] Vector3[] mCachedPositions;
/// <summary>
/// 1.List后缀
/// 2.4->for 表示所属关系可以表示Dict
/// 3.Dict后置
/// </summary>
[SerializeField] List<Vector3> mCachedPosList;
[SerializeField] Dictionary<string,Vector3> mPos4ChildName;
[SerializeField] Dictionary<string,Vector3> mChildPosDict;
#endregion
}
}