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@1upD 1upD released this 28 Dec 18:52
672ce05

I have created two new NPCs to be used in Halloween themed maps.
https://youtu.be/8XsajADNyiU

Additionally, I fixed up the unused flare gun weapon for use in mods.
https://youtu.be/ZZ84mi0PBNQ

npc_shadow_walker

The Shadow Walker is a being that can travel between connected universes, dragging victims along with it. It was quarantined in my HalloweenVille3 map, Shadow Walker.

npc_shadow_walker is a humanoid NPC equipped with melee weapons. It can be used as the shadow walker creature from my map, or as any conceivable enemy with similar behaviors. You can override the model, weapon model, and sound scripts through the entity properties in Hammer.

Play Shadow Walker here:
https://www.runthinkshootlive.com/posts/halloweenvillethree/

npc_lost_soul

The Lost Soul is a flying enemy that sets other npcs and props on fire. It is based on the HalloweenVille4 map, Satanopobia. (The original inspiration comes from the Doom series)

Lost Souls are similar to manhacks, except that they will ignite hostile npcs and props. They are far more fitting for supernatural themed maps.

Play Satanophobia here:
https://www.runthinkshootlive.com/posts/halloweenvillefour/

weapon_flaregun

The flaregun is a cut weapon from Half-Life 2. I have re-implemented it. It does not do damage, but will light NPCs and flammable props on fire. Included in the release are temporary assets to test with - I would recommend replacing them in your mod.

npc_bullsquid

I have added the code for the cut Bullsquid NPC, but I do not have any assets available to use. I tested it with the assets from Half-Life: Source.

npc_zombine (tweak)

I have added a new keyvalue to the Zombine so that mappers can set the number of grenades they have to use. Be sure to update halflife2.fgd from this release to get this feature.

How To Use

This release includes a small demo mod to demonstrate both NPCs interacting in a small maze-like environment. Extra 1upd-mod-template into /steamapps/sourcemods. Restart Steam and "Halloween Mod Template" should show up in your Steam library.

To incorporate the new content into Hammer, you will need to add the included fgd files. In Hammer, select 'Options' from the 'Tools' drop down menu. Replace the default halflife2.fgd file with the one included in the release. Add the additional fgds in this release you want to use to your game data files. Restart hammer and the content you added will be available in the entity list!

MapLabs Competition

The custom NPCs have been merged in the MapLab challenges. Feel free to use the FGDs provided in this release to add them into your map entry!

Use of these NPCs in Mods

If you would like to incorporate either of these NPCs into your own modding or mapping project, I would greatly appreciate it if you could give me some sort of credit in your readme. Feel free to contact me with questions.