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added read-only access to pin direction and subcategory object #639

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28 changes: 25 additions & 3 deletions Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -114,11 +114,26 @@ static PyObject *py_ue_edgraphpin_get_sub_category(ue_PyEdGraphPin *self, void *
#endif
}

static PyObject *py_ue_edgraphpin_get_sub_category_object(ue_PyEdGraphPin *self, void *closure)
{
TWeakObjectPtr<UObject> u_object = self->pin->PinType.PinSubCategoryObject;
if (!u_object.IsValid())
{
Py_RETURN_NONE;
}
Py_RETURN_UOBJECT(u_object.Get());
}

static PyObject *py_ue_edgraphpin_get_default_value(ue_PyEdGraphPin *self, void *closure)
{
return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->pin->DefaultValue)));
}

static PyObject *py_ue_edgraphpin_get_direction(ue_PyEdGraphPin *self, void *closure)
{
return PyLong_FromLong(self->pin->Direction);
}

static int py_ue_edgraphpin_set_default_value(ue_PyEdGraphPin *self, PyObject *value, void *closure)
{
if (value && PyUnicodeOrString_Check(value))
Expand Down Expand Up @@ -217,19 +232,26 @@ static PyGetSetDef ue_PyEdGraphPin_getseters[] = {
{ (char*)"name", (getter)py_ue_edgraphpin_get_name, NULL, (char *)"", NULL },
{ (char*)"category", (getter)py_ue_edgraphpin_get_category, (setter)py_ue_edgraphpin_set_category, (char *)"", NULL },
{ (char*)"sub_category", (getter)py_ue_edgraphpin_get_sub_category, (setter)py_ue_edgraphpin_set_sub_category, (char *)"", NULL },
{ (char*)"sub_category_object", (getter)py_ue_edgraphpin_get_sub_category_object, NULL, (char*)"", NULL },
{ (char*)"default_value", (getter)py_ue_edgraphpin_get_default_value, (setter)py_ue_edgraphpin_set_default_value, (char *)"", NULL },
{ (char*)"default_text_value", (getter)py_ue_edgraphpin_get_default_text_value, (setter)py_ue_edgraphpin_set_default_text_value, (char *)"", NULL },
{ (char*)"default_object", (getter)py_ue_edgraphpin_get_default_object, (setter)py_ue_edgraphpin_set_default_object, (char *)"", NULL },
{ (char*)"direction", (getter)py_ue_edgraphpin_get_direction, NULL, (char*)"", NULL },
{ NULL } /* Sentinel */
};

static PyObject *ue_PyEdGraphPin_str(ue_PyEdGraphPin *self)
{
return PyUnicode_FromFormat("<unreal_engine.EdGraphPin {'name': '%s', 'type': '%s'}>",
FString dir = _T("???");
if (self->pin->Direction == EEdGraphPinDirection::EGPD_Input)
dir = _T("in");
else if (self->pin->Direction == EEdGraphPinDirection::EGPD_Output)
dir = _T("out");
return PyUnicode_FromFormat("<unreal_engine.EdGraphPin {'name': '%s', 'type': '%s', 'direction': '%s'}>",
#if ENGINE_MINOR_VERSION > 18
TCHAR_TO_UTF8(*self->pin->PinName.ToString()), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory.ToString()));
TCHAR_TO_UTF8(*self->pin->PinName.ToString()), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory.ToString()), TCHAR_TO_UTF8(*dir));
#else
TCHAR_TO_UTF8(*self->pin->PinName), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory));
TCHAR_TO_UTF8(*self->pin->PinName), TCHAR_TO_UTF8(*self->pin->PinType.PinCategory), TCHAR_TO_UTF8(*dir));
#endif
}

Expand Down