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Support 4.25 [WIP] #845

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ Once the plugin is installed and enabled, you get access to the 'PythonConsole'

All of the exposed engine features are under the 'unreal_engine' virtual module (it is completely coded in c into the plugin, so do not expect to run 'import unreal_engine' from a standard python shell)

The minimal supported Unreal Engine version is 4.12, while the latest is 4.23
The minimal supported Unreal Engine version is 4.12, while the latest is 4.24

We support official python.org releases as well as IntelPython and Anaconda distributions.

Expand Down
3 changes: 1 addition & 2 deletions Source/PythonAutomation/PythonAutomation.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,7 @@ public PythonAutomation(TargetInfo Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
string enableUnityBuild = System.Environment.GetEnvironmentVariable("UEP_ENABLE_UNITY_BUILD");
bFasterWithoutUnity = string.IsNullOrEmpty(enableUnityBuild);

bUseUnity = string.IsNullOrEmpty(enableUnityBuild);
PrivateIncludePaths.AddRange(
new string[] {
"PythonConsole/Private",
Expand Down
2 changes: 1 addition & 1 deletion Source/PythonConsole/PythonConsole.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ public PythonConsole(TargetInfo Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
string enableUnityBuild = System.Environment.GetEnvironmentVariable("UEP_ENABLE_UNITY_BUILD");
bFasterWithoutUnity = string.IsNullOrEmpty(enableUnityBuild);
bUseUnity = string.IsNullOrEmpty(enableUnityBuild);

PrivateIncludePaths.AddRange(
new string[] {
Expand Down
1 change: 1 addition & 0 deletions Source/PythonEditor/Private/PythonEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
#include "PythonEditorStyle.h"
#include "PythonProjectEditor.h"
#include "PythonProject.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h"

static const FName PythonEditorTabName( TEXT( "PythonEditor" ) );
Expand Down
11 changes: 10 additions & 1 deletion Source/PythonEditor/Private/PythonProjectEditor.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,11 @@
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.

#include "PythonProjectEditor.h"

#include "Subsystems/AssetEditorSubsystem.h"

// #include "UnrealEd.h"

#include "SPythonEditor.h"
#include "SPythonProjectEditor.h"
#include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h"
Expand All @@ -13,6 +18,8 @@
#include "PythonProjectEditorCommands.h"
#include "Runtime/Core/Public/HAL/PlatformFilemanager.h"
#include "Runtime/Core/Public/Misc/MessageDialog.h"


#define LOCTEXT_NAMESPACE "PythonEditor"

TWeakPtr<FPythonProjectEditor> FPythonProjectEditor::PythonEditor;
Expand Down Expand Up @@ -209,7 +216,9 @@ void FPythonProjectEditor::RegisterToolbarTab(const TSharedRef<class FTabManager

void FPythonProjectEditor::InitPythonEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, class UPythonProject* PythonProject)
{
FAssetEditorManager::Get().CloseOtherEditors(PythonProject, this);
// UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
// GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->CloseOtherEditors(PythonProject, this);
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->CloseOtherEditors(PythonProject, this);
PythonProjectBeingEdited = PythonProject;

TSharedPtr<FPythonProjectEditor> ThisPtr(SharedThis(this));
Expand Down
4 changes: 3 additions & 1 deletion Source/PythonEditor/PythonEditor.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ public PythonEditor(TargetInfo Target)

PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
string enableUnityBuild = System.Environment.GetEnvironmentVariable("UEP_ENABLE_UNITY_BUILD");
bFasterWithoutUnity = string.IsNullOrEmpty(enableUnityBuild);
bUseUnity = string.IsNullOrEmpty(enableUnityBuild);

PrivateIncludePaths.AddRange(
new string[] {
Expand All @@ -32,11 +32,13 @@ public PythonEditor(TargetInfo Target)
"UnrealEd",
"EditorStyle",
"PropertyEditor",
"ContentBrowser",
"Kismet", // for FWorkflowCentricApplication
"InputCore",
"DirectoryWatcher",
"LevelEditor",
"Projects",
"Engine",
"UnrealEnginePython"
}
);
Expand Down
Original file line number Diff line number Diff line change
@@ -1,7 +1,10 @@

#include "UEPyFMaterialEditorUtilities.h"

#if WITH_EDITOR

#include "Subsystems/AssetEditorSubsystem.h"

#include "Materials/Material.h"
#include "Runtime/Engine/Classes/EdGraph/EdGraph.h"

Expand Down Expand Up @@ -54,7 +57,9 @@ static PyObject *py_ue_command_apply(PyObject *cls, PyObject * args)
return PyErr_Format(PyExc_Exception, "argument is not a UMaterial");
}

IAssetEditorInstance *Instance = FAssetEditorManager::Get().FindEditorForAsset(Material, false);
//UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();

IAssetEditorInstance *Instance = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->FindEditorForAsset(Material, false);
if (!Instance)
{
return PyErr_Format(PyExc_Exception, "unable to retrieve editor for UMaterial");
Expand Down
7 changes: 4 additions & 3 deletions Source/UnrealEnginePython/Private/PythonDelegate.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
#include "PythonDelegate.h"
#include "UEPyModule.h"
#include "UEPyCallable.h"
#include "UObject/UEPyUPropertyBackwardsCompatibility.h"

UPythonDelegate::UPythonDelegate()
{
Expand Down Expand Up @@ -37,10 +38,10 @@ void UPythonDelegate::ProcessEvent(UFunction *function, void *Parms)
py_args = PyTuple_New(signature->NumParms);
Py_ssize_t argn = 0;

TFieldIterator<UProperty> PArgs(signature);
TFieldIterator<FProperty> PArgs(signature);
for (; PArgs && argn < signature->NumParms && ((PArgs->PropertyFlags & (CPF_Parm | CPF_ReturnParm)) == CPF_Parm); ++PArgs)
{
UProperty *prop = *PArgs;
FProperty *prop = *PArgs;
PyObject *arg = ue_py_convert_property(prop, (uint8 *)Parms, 0);
if (!arg)
{
Expand All @@ -63,7 +64,7 @@ void UPythonDelegate::ProcessEvent(UFunction *function, void *Parms)
// currently useless as events do not return a value
/*
if (signature_set) {
UProperty *return_property = signature->GetReturnProperty();
FProperty *return_property = signature->GetReturnProperty();
if (return_property && signature->ReturnValueOffset != MAX_uint16) {
if (!ue_py_convert_pyobject(ret, return_property, (uint8 *)Parms)) {
UE_LOG(LogPython, Error, TEXT("Invalid return value type for delegate"));
Expand Down
9 changes: 5 additions & 4 deletions Source/UnrealEnginePython/Private/PythonFunction.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@

#include "PythonFunction.h"
#include "UEPyModule.h"
#include "UObject/UEPyUPropertyBackwardsCompatibility.h"


void UPythonFunction::SetPyCallable(PyObject *callable)
Expand Down Expand Up @@ -30,7 +31,7 @@ void UPythonFunction::CallPythonCallable(FFrame& Stack, RESULT_DECL)

// count the number of arguments
Py_ssize_t argn = (Context && !is_static) ? 1 : 0;
TFieldIterator<UProperty> IArgs(function);
TFieldIterator<FProperty> IArgs(function);
for (; IArgs && ((IArgs->PropertyFlags & (CPF_Parm | CPF_ReturnParm)) == CPF_Parm); ++IArgs) {
argn++;
}
Expand All @@ -56,7 +57,7 @@ void UPythonFunction::CallPythonCallable(FFrame& Stack, RESULT_DECL)

// is it a blueprint call ?
if (*Stack.Code == EX_EndFunctionParms) {
for (UProperty *prop = (UProperty *)function->Children; prop; prop = (UProperty *)prop->Next) {
for (FProperty *prop = (FProperty *)function->Children; prop; prop = (FProperty *)prop->Next) {
if (prop->PropertyFlags & CPF_ReturnParm)
continue;
if (!on_error) {
Expand All @@ -75,7 +76,7 @@ void UPythonFunction::CallPythonCallable(FFrame& Stack, RESULT_DECL)
//UE_LOG(LogPython, Warning, TEXT("BLUEPRINT CALL"));
frame = (uint8 *)FMemory_Alloca(function->PropertiesSize);
FMemory::Memzero(frame, function->PropertiesSize);
for (UProperty *prop = (UProperty *)function->Children; *Stack.Code != EX_EndFunctionParms; prop = (UProperty *)prop->Next) {
for (FProperty *prop = (FProperty *)function->Children; *Stack.Code != EX_EndFunctionParms; prop = (FProperty *)prop->Next) {
Stack.Step(Stack.Object, prop->ContainerPtrToValuePtr<uint8>(frame));
if (prop->PropertyFlags & CPF_ReturnParm)
continue;
Expand Down Expand Up @@ -107,7 +108,7 @@ void UPythonFunction::CallPythonCallable(FFrame& Stack, RESULT_DECL)
}

// get return value (if required)
UProperty *return_property = function->GetReturnProperty();
FProperty *return_property = function->GetReturnProperty();
if (return_property && function->ReturnValueOffset != MAX_uint16) {
#if defined(UEPY_MEMORY_DEBUG)
UE_LOG(LogPython, Warning, TEXT("FOUND RETURN VALUE"));
Expand Down
11 changes: 8 additions & 3 deletions Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "UEPyFMenuBuilder.h"

#include "IAssetTools.h"
#include "Wrappers/UEPyESlateEnums.h"

static PyObject* py_ue_fmenu_builder_begin_section(ue_PyFMenuBuilder* self, PyObject* args)
Expand Down Expand Up @@ -115,6 +115,9 @@ static PyObject* py_ue_fmenu_builder_add_menu_separator(ue_PyFMenuBuilder* self,
}

#if WITH_EDITOR

#include "ContentBrowserModule.h"

static PyObject* py_ue_fmenu_builder_add_asset_actions(ue_PyFMenuBuilder* self, PyObject* args)
{
PyObject* py_assets;
Expand All @@ -140,8 +143,10 @@ static PyObject* py_ue_fmenu_builder_add_asset_actions(ue_PyFMenuBuilder* self,
Py_DECREF(py_assets);

FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>(TEXT("AssetTools"));
bool addedSomething = AssetToolsModule.Get().GetAssetActions(u_objects, self->menu_builder, true);
if (addedSomething)

FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked<FContentBrowserModule>("ContentBrowser");
TArray<FContentBrowserMenuExtender_SelectedAssets>& AssetMenuExtenderDelegates = ContentBrowserModule.GetAllAssetViewContextMenuExtenders();
if (AssetMenuExtenderDelegates.Num() > 0)
{
Py_RETURN_TRUE;
}
Expand Down
6 changes: 6 additions & 0 deletions Source/UnrealEnginePython/Private/Slate/UEPySTextBlock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,13 @@ static PyObject *py_ue_stext_block_set_text(ue_PySTextBlock *self, PyObject * ar
return nullptr;
}

#if ENGINE_MINOR_VERSION < 25
py_STextBlock->SetText(FString(UTF8_TO_TCHAR(text)));
#else
FText tempText;
tempText.FromString(FString(UTF8_TO_TCHAR(text)));
py_STextBlock->SetText(tempText);
#endif

Py_RETURN_SLATE_SELF;
}
Expand Down
4 changes: 2 additions & 2 deletions Source/UnrealEnginePython/Private/UEPyAssetUserData.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ PyObject *py_ue_asset_import_data(ue_PyUObject * self, PyObject * args)
ue_py_check(self);

UStruct *u_struct = (UStruct *)self->ue_object->GetClass();
UClassProperty *u_property = (UClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData"));
FClassProperty *u_property = (FClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData"));
if (!u_property)
{
return PyErr_Format(PyExc_Exception, "UObject does not have asset import data.");
Expand Down Expand Up @@ -47,7 +47,7 @@ PyObject *py_ue_asset_import_data_set_sources(ue_PyUObject * self, PyObject * ar
TArray<FString> filenames;

UStruct *u_struct = (UStruct *)self->ue_object->GetClass();
UClassProperty *u_property = (UClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData"));
FClassProperty *u_property = (FClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData"));
if (!u_property)
{
return PyErr_Format(PyExc_Exception, "UObject does not have asset import data.");
Expand Down
21 changes: 15 additions & 6 deletions Source/UnrealEnginePython/Private/UEPyEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "UnrealEd.h"
#include "FbxMeshUtils.h"
#include "Kismet2/BlueprintEditorUtils.h"

#include "Editor/LevelEditor/Public/LevelEditorActions.h"
#include "Editor/UnrealEd/Public/EditorLevelUtils.h"
#include "Runtime/Projects/Public/Interfaces/IPluginManager.h"
Expand Down Expand Up @@ -41,6 +42,7 @@

#include "UEPyIPlugin.h"


PyObject *py_unreal_engine_redraw_all_viewports(PyObject * self, PyObject * args)
{
FEditorSupportDelegates::RedrawAllViewports.Broadcast();
Expand Down Expand Up @@ -1140,7 +1142,9 @@ PyObject *py_unreal_engine_get_selected_assets(PyObject * self, PyObject * args)

PyObject *py_unreal_engine_get_all_edited_assets(PyObject * self, PyObject * args)
{
TArray<UObject *> assets = FAssetEditorManager::Get().GetAllEditedAssets();

//UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
TArray<UObject *> assets = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->GetAllEditedAssets();
PyObject *assets_list = PyList_New(0);

for (UObject *asset : assets)
Expand Down Expand Up @@ -1168,7 +1172,9 @@ PyObject *py_unreal_engine_open_editor_for_asset(PyObject * self, PyObject * arg
if (!u_obj)
return PyErr_Format(PyExc_Exception, "argument is not a UObject");

if (FAssetEditorManager::Get().OpenEditorForAsset(u_obj))
//UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();

if (GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->OpenEditorForAsset(u_obj))
{
Py_RETURN_TRUE;
}
Expand All @@ -1193,7 +1199,8 @@ PyObject *py_unreal_engine_find_editor_for_asset(PyObject * self, PyObject * arg
if (py_bool && PyObject_IsTrue(py_bool))
bFocus = true;

IAssetEditorInstance *instance = FAssetEditorManager::Get().FindEditorForAsset(u_obj, bFocus);
//UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
IAssetEditorInstance *instance = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->FindEditorForAsset(u_obj, bFocus);
if (!instance)
return PyErr_Format(PyExc_Exception, "no editor found for asset");

Expand All @@ -1212,14 +1219,16 @@ PyObject *py_unreal_engine_close_editor_for_asset(PyObject * self, PyObject * ar
UObject *u_obj = ue_py_check_type<UObject>(py_obj);
if (!u_obj)
return PyErr_Format(PyExc_Exception, "argument is not a UObject");
FAssetEditorManager::Get().CloseAllEditorsForAsset(u_obj);

//UAssetEditorSubsystem* AssetEditorSubsystem = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->CloseAllEditorsForAsset(u_obj);

Py_RETURN_NONE;
}

PyObject *py_unreal_engine_close_all_asset_editors(PyObject * self, PyObject * args)
{
FAssetEditorManager::Get().CloseAllAssetEditors();
GEditor->GetEditorSubsystem<UAssetEditorSubsystem>()->CloseAllAssetEditors();

Py_RETURN_NONE;
}
Expand Down Expand Up @@ -1355,7 +1364,7 @@ PyObject *py_unreal_engine_reload_blueprint(PyObject * self, PyObject * args)
UBlueprint *reloaded_bp = nullptr;

Py_BEGIN_ALLOW_THREADS
reloaded_bp = FKismetEditorUtilities::ReloadBlueprint(bp);
reloaded_bp = FKismetEditorUtilities::ReplaceBlueprint(bp, bp);
Py_END_ALLOW_THREADS

Py_RETURN_UOBJECT(reloaded_bp);
Expand Down
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