Blender Addon for importing Arma 2/3 RTM files
meant to be used with:
- Macser's ArmaRig for Blender
- Alwarren's Arma Toolbox for Blender
- import of RTM files in RTM_0101 format
- for each RTM frame a keyframe is added for every animated bone
- if Arma Toolbox is installed, allow import of the motion vector
- (optionally) create a new action for every imported RTM - automatically name it based on its filename (without extension)
- allow importing of multiple RTM files (only when using the 'Create Action' option)
- all bone constraints get disabled for now
- therefore IK and other control bones won't work
- no support for binary RTMs
please report any other issue at https://github.com/4d4a5852/rtm_import/issues
Blender:
- 'Edit' -> 'Preferences'
- select the 'Add-ons' tab
- 'Install...'
- navigate to the 'rtm_import.py' file and select it
- install it by pressing 'Install Add-on from File...'
- enable the addon by setting the checkmark in front of it
Blender:
- open the ArmaRig
- 'File' -> 'Import' -> 'Arma 2/3 RTM (.rtm)'
- select the RTM file to be imported
- set the import options:
- 'Start Frame': frame in timeline where the RTM frames will be imported to (starting with this frame existing keyframes will be OVERWRITTEN for the bones animated in the RTM
- 'Set Frame Range': select to set the frame range to the newly imported keyframes
- 'Disable Bone Constraints': needs to be set to get valid imports (for now)
- 'Import motion vector': Import motion vector from RTM (for export with Arma Toolbox)
- 'Create Action': Create new action and switch to it - name is based on the filename
- 'Import to @': Experimental option to import the RTM bone data to the Blender bones named with a prepended '@', e.g. RTM bone 'LeftHand' will be imported onto Blender bone '@LeftHand' - an appropriately set up Blender rig is required
- 'Import RTM'
- import will start - its progress will be shown at the mouse cursor