Winamp is a multimedia player launched in 1997, iconic for its flexibility and wide compatibility with audio formats. Originally developed by Nullsoft, it gained massive popularity with still millions of users. Its development slowed down, but now, its source code was opened to the community, allowing developers to improve and modernize the player to meet current user needs.
It really whips the llama's ass.
Building of the Winamp desktop client is currently based around Visual Studio 2019 (VS2019) and Intel IPP libs (You need to use exactly v6.1.1.035). There are different options of how to build Winamp:
- Use the
build_winampAll_2019.cmd
script file that makes 4 versions x86/x64 (Debug and Release). In this case Visual Studio IDE not running. - Use the
winampAll_2019.sln
file to build and debug in Visual Studio IDE.
- Use the
build_winampAll_2019.cmd
script file that makes 4 versions x86/x64 (Debug and Release). In this case Visual Studio IDE not running. - Use the
winampAll_2019.sln
file to build and debug in Visual Studio IDE.
We take libvpx from https://github.com/ShiftMediaProject/libvpx, modify it and pack to archive.
Run unpack_libvpx_v1.8.2_msvc16.cmd
to unpack.
We take libmpg123 from https://www.mpg123.de/download.shtml, modify it and pack to archive.
Run unpack_libmpg123.cmd
to unpack and process dlls.
You need to use openssl-1.0.1u
. For that you need to build a static version of these libs.
Run build_vs_2019_openssl_x86.cmd
and build_vs_2019_openssl_64.cmd
.
To build OpenSSL you need to install
- 7-Zip
- NASM
- Perl
We take DirectX 9 SDK (June 2010) from Microsoft, modify it and pack to archive.
Run unpack_microsoft_directx_sdk_2010.cmd
to unpack it.
In file C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314\atlmfc\include\atltransactionmanager.h
Go to line 427 and change from return ::DeleteFile((LPTSTR)lpFileName);
to return DeleteFile((LPTSTR)lpFileName);
We take Intel IPP 6.1.1.035, modify it and pack to archive.
Run unpack_intel_ipp_6.1.1.035.cmd
to unpack it.