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Fix iOS automatic exports when using admob (#6986)
* internal ios deployment-target was conflicting between the plugins used, when admob was used in the project, preventing to build the app
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Original file line number | Diff line number | Diff line change |
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@@ -1,22 +1,14 @@ | ||
{ | ||
"name": "GDJS_GAME_MANGLED_NAME", | ||
"displayName": "GDJS_GAME_NAME", | ||
"version": "GDJS_GAME_VERSION", | ||
"description": "GDJS_GAME_NAME", | ||
"main": "index.js", | ||
"scripts": { | ||
"test": "echo \"Error: no test specified\" && exit 1" | ||
}, | ||
"keywords": [ | ||
"ecosystem:cordova" | ||
], | ||
"author": "GDJS_GAME_AUTHOR", | ||
"devDependencies": { | ||
"cordova-plugin-ionic-webview": "5.0.0" | ||
}, | ||
"cordova": { | ||
"plugins": { | ||
"cordova-plugin-ionic-webview": {} | ||
} | ||
} | ||
"name": "GDJS_GAME_MANGLED_NAME", | ||
"displayName": "GDJS_GAME_NAME", | ||
"version": "GDJS_GAME_VERSION", | ||
"description": "GDJS_GAME_NAME", | ||
"main": "index.js", | ||
"scripts": { | ||
"test": "echo \"Error: no test specified\" && exit 1" | ||
}, | ||
"keywords": [ | ||
"ecosystem:cordova" | ||
], | ||
"author": "GDJS_GAME_AUTHOR" | ||
} |