Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.
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Nameless Team Proudly Presents: 'Size Matters' - Our 72hr compo entry!
Jan 2nd - Jan 5th 2004
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Requires a reasonably fast PC with 3D hardware.
Apparently runs OK on an ATi Rage Pro!
Also tested on a GF4 4600 and a Radeon Mobility 9200.
Gameplay:
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Arrow keys to move
Space to reset things when you get stuck!
Eat all the chocolate!
No. There isn't a high resolution mode. We like the retro low-res look!
And the textures weren't big enough to look good in high res :)
IMHO the 16bpp mode looks best on recent NVidia cards - they do nice dithering.
Nameless Team is:
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Dave Reed (bluescrn): All code and graphics
Paul Barnard: Music and sound fx