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72hourgdc-2004-january/mikz0r

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Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.

Download the submitted entry.

Köttkrokar och Kristallkronor
(a.k.a return of the placeholder gfx)
(a.k.a mikz0r's premature 72h entry)

--- intro -------
you're stuck in a maze...
food is on your side (when it's coming out of you)
the mission: get out
----------------

--- controls ------
arrow keys - move
space or ctrl - barf
esc - back to menu

eat food in order to barf on enemies (ie kill them)
there's a limited supply of food (albeit far from little) so don't puke all over the place
finish all three levels to win
------------------



--- other notes -----
the blob things speed up when approached, good timing or barfing from behind a wall is a winning strategy
the knife guys stop right before shooting, pay attention

i'm handing this entry in ~12hrs prematurely beacause i can't be at home for most of monday.
also my gfx-guy crapped out on me so almost all the gfx are my placeholders

i know the game is kinda hard, feel free to mess with the level-files to your hearts content. they're
all in plain text (use a monospaced font or the map will look fucked)

SDL included (www.libsdl.org)

major thanks to lars-erik fredhammar for moral support
---------------------


--- disclaimer ------
i'm not responsible for shit
--------------------

copyright 2004 by mikael lax

-
5th jan 2004, ~06:00 (swedish main time)

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