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Add Acre integration #346

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Keithenneu
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Hello,
we've added acre integration for our unit, and wanted to contribute it back to this project.
Our work was based of the 1.8.0 RELEASE branch, as we didn't know how stable develop is.
For that reason, the branches might be a tiny bit screwed, PR should work fine tho. We didn't do any tests on develop branch either.

Missing features, compared to TFAR (as far as we know):

  • Muting radios while being in vanilla unconscious state
  • Add radios to NatoCrates etc. We also didn't unlock any radios in the arsenal. Balancing wasn't our concern.
  • Showing that acre was activated (UI/startMenu.sqf)

IrLED and others added 24 commits November 21, 2017 21:01
Performance optimizations
- Fixed JNA lag when adding quickly items
- More spanish translate
- Fixed NATO resupply blank item
 hasRadio.sqf
  - Check for Acre.
 InitVar.sqf
  - publicVariable ActiveAcre for checking if active acre?
 -Functions\fn_detectACRE.sqf for checking for active acre mod.
 functionList.hpp:
  added:
   -line 138: detectAcre
 fn_detectACRE.sqf:
  removed:
   -inards from detectTFARclone.
  added:
   -setting of activeACRE-viable.
   -push of ACRE-radios to unlokcedItems.
 added: check for Acre line 55
 corrected check for acre line 55.
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5 participants