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v0.0.1
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AXiX-official committed May 19, 2024
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19 changes: 18 additions & 1 deletion README.md
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# UnityAsset.NET

A .NET library for reading and modifying Unity assets and bundles.
A .NET library for reading and modifying Unity assets and bundles.

## Features

For now, it can only do a few simple things in the outer layer of the bundlefile

- Read and write uncompressed/lz4-compressed/lzma-compressed Unity bundlefile
- Handling UnityCN encryption
- Calculate and fix the CRC32 value of bundlefile

## Acknowledgements

This project uses code from the following open source projects:

- [Studio](https://github.com/RazTools/Studio) by Razmoth: Modded AssetStudio with new features.
- [AssetStudio](https://github.com/aelurum/AssetStudio) by aelurum: modified version of Perfare's AssetStudio.

We are grateful to the developers of these projects for their work.
10 changes: 8 additions & 2 deletions UnityAsset.NET.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityAsset.NET", "UnityAsset.NET\UnityAsset.NET.csproj", "{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}"
# Visual Studio Version 17
VisualStudioVersion = 17.9.34607.119
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnityAsset.NET", "UnityAsset.NET\UnityAsset.NET.csproj", "{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Test", "Test\Test.csproj", "{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
26 changes: 26 additions & 0 deletions UnityAsset.NET/UnityAsset.NET.csproj
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<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Authors>AXiX</Authors>
<Description>A .NET library for reading and modifying Unity assets and bundles.</Description>
<Version>0.0.1</Version>
<Title>UnityAsset.NET</Title>
<Copyright>AXiX</Copyright>
<PackageProjectUrl>https://github.com/AXiX-official/UnityAsset.NET</PackageProjectUrl>
<RepositoryUrl>https://github.com/AXiX-official/UnityAsset.NET</RepositoryUrl>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<AssemblyVersion>0.0.1</AssemblyVersion>
<FileVersion>0.0.1</FileVersion>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageTags>Unity</PackageTags>
<PackAsTool>True</PackAsTool>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
</PropertyGroup>

<ItemGroup>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>

<ItemGroup>
<PackageReference Include="K4os.Compression.LZ4" Version="1.3.8" />
<PackageReference Include="LZ4Codec" Version="2023.6.1" />
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