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AXiX-official committed May 17, 2024
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5 changes: 5 additions & 0 deletions .gitignore
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bin/
obj/
/packages/
riderModule.iml
/_ReSharper.Caches/
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2024 AXiX

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
3 changes: 3 additions & 0 deletions README.md
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# UnityAsset.NET

A .NET library for reading and modifying Unity assets and bundles.
22 changes: 22 additions & 0 deletions UnityAsset.NET.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityAsset.NET", "UnityAsset.NET\UnityAsset.NET.csproj", "{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Test", "Test\Test.csproj", "{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B83CD1B5-07A2-4DB7-92C2-AD1D692945DE}.Release|Any CPU.Build.0 = Release|Any CPU
{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3B0C7B83-05AC-41A2-BFD2-9B7CDD4547EA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
197 changes: 197 additions & 0 deletions UnityAsset.NET/BundleFile/BlocksAndDirectoryInfo.cs
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using UnityAsset.NET.Enums;
using UnityAsset.NET.IO;

namespace UnityAsset.NET.BundleFile;

public class BlocksAndDirectoryInfo
{
public byte[] UncompressedDataHash;

public List<StorageBlockInfo> BlocksInfo;

public List<CABInfo> DirectoryInfo;

private uint uncompressedSize;

public List<byte> BlocksInfoBytes;

public BlocksAndDirectoryInfo(AssetReader reader, Header header, ref bool blocksInfoAtTheEnd)
{
if ((header.flags & ArchiveFlags.BlocksInfoAtTheEnd) != 0) //kArchiveBlocksInfoAtTheEnd
{
blocksInfoAtTheEnd = true;
long position = reader.Position;
reader.Position = reader.BaseStream.Length - header.compressedBlocksInfoSize;
BlocksInfoBytes = reader.ReadBytes((int)header.compressedBlocksInfoSize).ToList();
reader.Position = position;
}
else //0x40 BlocksAndDirectoryInfoCombined
{
BlocksInfoBytes = reader.ReadBytes((int)header.compressedBlocksInfoSize).ToList();
}

ReadOnlySpan<byte> blocksInfoCompressedData = BlocksInfoBytes.ToArray();
var compressionType = (CompressionType)(header.flags & ArchiveFlags.CompressionTypeMask);
uncompressedSize = header.uncompressedBlocksInfoSize;
MemoryStream blocksInfoUncompresseddStream = new MemoryStream((int)(uncompressedSize));
switch (compressionType) //kArchiveCompressionTypeMask
{
case CompressionType.None: //None
{
blocksInfoUncompresseddStream = new MemoryStream(blocksInfoCompressedData.ToArray());
break;
}
case CompressionType.Lzma: //LZMA
{
Compression.DecompressToStream(blocksInfoCompressedData, blocksInfoUncompresseddStream, uncompressedSize, "lzma");
blocksInfoUncompresseddStream.Position = 0;
break;
}
case CompressionType.Lz4: //LZ4
case CompressionType.Lz4HC: //LZ4HC
{
Compression.DecompressToStream(blocksInfoCompressedData, blocksInfoUncompresseddStream, uncompressedSize, "lz4");
blocksInfoUncompresseddStream.Position = 0;
break;
}
default:
throw new IOException($"Unsupported compression type {compressionType}");
}

using AssetReader blocksInfoReader = new AssetReader(blocksInfoUncompresseddStream);

UncompressedDataHash = blocksInfoReader.ReadBytes(16);// 除了ENCR
var blocksInfoCount = blocksInfoReader.ReadInt32();
BlocksInfo = new List<StorageBlockInfo>();
for (int i = 0; i < blocksInfoCount; i++)
{
BlocksInfo.Add(new StorageBlockInfo(blocksInfoReader));
}

var directoryInfoCount = blocksInfoReader.ReadInt32();
DirectoryInfo = new List<CABInfo>();
for (int i = 0; i < directoryInfoCount; i++)
{
DirectoryInfo.Add(new CABInfo(blocksInfoReader));
}
}

public void uncompresseFlags()
{
foreach (var block in BlocksInfo)
{
block.flags &= ~StorageBlockFlags.CompressionTypeMask;
block.compressedSize = block.uncompressedSize;
}
Update();
}

public void merge()
{
List<StorageBlockInfo> newBlocksInfo = new List<StorageBlockInfo>();

foreach (var block in BlocksInfo)
{
if (newBlocksInfo.Count > 0)
{
if (newBlocksInfo.Last().flags != block.flags)
{
throw new Exception("Expected all blocks to have the same flags");
}
long newSize = (long)newBlocksInfo.Last().uncompressedSize + block.uncompressedSize;
if (newSize <= uint.MaxValue)
{
newBlocksInfo.Last().uncompressedSize = (uint)newSize;
newBlocksInfo.Last().compressedSize += block.compressedSize;
}
else
{
newBlocksInfo.Add(block);
}
}
else
{
newBlocksInfo.Add(block);
}
}

BlocksInfo = newBlocksInfo;
Update();
}

public void Update(string compressionType = "none")
{
// 写入数据到BlocksInfoBytes
var BlocksInfoStream = new MemoryStream();
using AssetWriter writer = new AssetWriter(BlocksInfoStream);
writer.Write(UncompressedDataHash);
writer.WriteInt32(BlocksInfo.Count);
foreach (var block in BlocksInfo)
{
block.Write(writer);
}
writer.WriteInt32(DirectoryInfo.Count);
foreach (var node in DirectoryInfo)
{
node.Write(writer);
}

uncompressedSize = (uint)BlocksInfoStream.Length;
BlocksInfoBytes = Compression.CompressStream(BlocksInfoStream, compressionType);
}

public void calculateSize(ref uint uncompressedBlocksInfoSize, ref uint compressedBlocksInfoSize)
{
uncompressedBlocksInfoSize = uncompressedSize;
compressedBlocksInfoSize = (uint)BlocksInfoBytes.Count;
}

public void FixSize(int diff)
{

if (DirectoryInfo[^1].size + diff <= UInt32.MaxValue && DirectoryInfo[^1].size + diff > 0)
{
if (BlocksInfo[^1].uncompressedSize + diff <= UInt32.MaxValue && BlocksInfo[^1].uncompressedSize + diff > 0)
{
if (diff > 0)
{
BlocksInfo[^1].uncompressedSize += (uint)diff;
BlocksInfo[^1].compressedSize += (uint)diff;
DirectoryInfo[^1].size += (uint)diff;
}
else
{
BlocksInfo[^1].uncompressedSize -= (uint)-diff;
BlocksInfo[^1].compressedSize -= (uint)-diff;
DirectoryInfo[^1].size -= (uint)-diff;
}
}
else
{
if (BlocksInfo[^1].uncompressedSize + diff <= UInt32.MaxValue)
{
BlocksInfo.Add(new StorageBlockInfo((uint)diff, (uint)diff ,BlocksInfo[^1].flags));
DirectoryInfo[^1].size += (uint)diff;
}
else
{
diff += (int)BlocksInfo[^1].uncompressedSize;
diff = -diff;
BlocksInfo.Remove(BlocksInfo[^1]);
BlocksInfo[^1].uncompressedSize -= (uint)diff;
BlocksInfo[^1].compressedSize -= (uint)diff;
DirectoryInfo[^1].size -= (uint)diff;
}
}
}
else
{
throw new Exception("DirectoryInfo size overflow");
}
}

public void Write(AssetWriter writer)
{
writer.Write(BlocksInfoBytes.ToArray());
}
}
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