####GeomShaderExplode Using a geometry shader in Processing 2.1 to 'explode' trangles along their face normal
####GeomShaderShrink Using a geometry shader in Processing 2.1 to 'shrink' trangles towards their center
####HemeshCubeMap Convert a HE_Mesh to a GLGraphics' GLModel and apply an environment cubeMap GLSL shader to it. (Processing 1.5.1 + GLGraphics library)