A cute little web socket server that can start a raffle, add some players, and pick a winner. Players join through a join code set by the host and are notified if they've won when a winner is picked.
Connections should communicate through json encoded messages as specified under Usage.
- composer
- PHP ^8.1
composer install
php ./bin/start.php
The server is now running on localhost:8080
.
-
Connect to the server using a web socket client. To try it out, open a browser tab, and in the console type:
ws = new WebSocket('ws://localhost:8080')
You can now start sending messages to the server with
ws.send()
-
Register as a host by sending a
registerHost
message. This will start the raffle pool. The join code provided is the code that joining players will have to send.{"message": "registerHost", "joinCode": "1234"}
-
Players can join the pool by connecting to the server (see: step 1), and sending a
registerPlayer
message:{"message": "registerPlayer", "username": "Veg McCabbage", "joinCode": "1234"}
-
Pick a winner by sending a
pickWinner
message:{"message": "pickWinner"}
Players will then be notified about their win (
You won!
) or loss (Better luck next time...
). The host will also be notified of the winner. -
The pool will remain open to pick more winners, as long as the host is connected and the pool isn't timed out.
- Messages sent from the raffle server to clients will always be json encoded and will have either a
message
or anerror
property. - One pool may be active at any given time (may change in future versions). To start a new pool, the current host must first disconnect.
- The pool will be closed automatically when the host disconnects or when it times out (defaults to 1 hour). Players will automatically be disconnected as well.
- Usernames must be unique per pool so the host may be notified.
- In future versions of this raffle server, you'll be able to override defaults (e.g. port, win/loss message, timeout, max pool size, etc.).