- πΌ I'm a Graphics Programmer at Rockstar North.
- β°οΈ Just trying to get a little bit better at this every day.
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HybridRenderingEngine
HybridRenderingEngine PublicClustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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SoftwareRenderer
SoftwareRenderer PublicSoftware rendering engine with PBR. Built from scratch on C++.
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2020-Weekly-Shader-Challenge
2020-Weekly-Shader-Challenge PublicA collection of my weekly shaders for 2020.
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