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doc: library: Increase version to 0.11.0
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AntonioND committed Mar 2, 2024
1 parent 9c62fbf commit c0d41ea
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6 changes: 3 additions & 3 deletions changelog.rst
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@@ -1,11 +1,11 @@
Changelog
=========

Version 0.DEV (XXXX-XX-XX)
--------------------------
Version 0.11.0 (2024-03-02)
---------------------------

- Added a rich text system. This allows the user to draw non-monospaced text,
and it's based on [BMFont](https://www.angelcode.com/products/bmfont/). An
and it's based on `BMFont <https://www.angelcode.com/products/bmfont/>`_. An
example has been added to show how to use it to render text. It can render
text by using one quad per character, or by rendering to a texture which is
then drawn as a single quad.
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2 changes: 1 addition & 1 deletion documentation/Doxyfile
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Expand Up @@ -47,7 +47,7 @@ PROJECT_NAME = "Nitro Engine"
# could be handy for archiving the generated documentation or if some version
# control system is used.

PROJECT_NUMBER = 0.10.0
PROJECT_NUMBER = 0.11.0

# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
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4 changes: 2 additions & 2 deletions include/NEMain.h
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Expand Up @@ -44,7 +44,7 @@ extern "C" {
/// Major version of Nitro Engine
#define NITRO_ENGINE_MAJOR (0)
/// Minor version of Nitro Engine
#define NITRO_ENGINE_MINOR (10)
#define NITRO_ENGINE_MINOR (11)
/// Patch version of Nitro Engine
#define NITRO_ENGINE_PATCH (0)

Expand All @@ -54,7 +54,7 @@ extern "C" {
(NITRO_ENGINE_PATCH))

/// String with the version of Nitro Engine
#define NITRO_ENGINE_VERSION_STRING "0.10.0"
#define NITRO_ENGINE_VERSION_STRING "0.11.0"

/// @}

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5 changes: 3 additions & 2 deletions readme.rst
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@@ -1,5 +1,5 @@
####################
Nitro Engine v0.10.0
Nitro Engine v0.11.0
####################

Introduction
Expand All @@ -22,7 +22,8 @@ Features:
`ptexconv <https://github.com/Garhoogin/ptexconv>`_).
- Dual 3D (render 3D to both screens, but at 30 FPS instead of 60 FPS).
- Functions to render 2D images accelerated by 3D hardware.
- Basic text system.
- Text system based on `libDSF <https://github.com/AntonioND/libdsf>`_, which is
based on `BMFont <https://www.angelcode.com/products/bmfont/>`_.
- Basic GUI elements like buttons and scrollbars.
- Basic physic system: Axis-aligned bounding boxes (AABB) only.

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