Skip to content

7.0 Build 127 - Pre-Alpha

Pre-release
Pre-release
Compare
Choose a tag to compare
@Anuken Anuken released this 25 Jun 17:52
· 6503 commits to master since this release
cb2ed1c

This is a highly incomplete version of v7. Most content planned for v7 is unfinished, and will not be included in this release!

Ideally, this version should be more stable than 126, but without a release, I cannot say for certain.
The current "stable" version (126.2) contains severe bugs & balancing problems that have been addressed in this release. Due to these issues, I may have to split the v7 update into two different parts; whether or not such a split release happens at all depends on how long it takes me to finish the "interplanetary" v7 content.

Android users: This version will NOT be available on Google Play - download the APK file directly from itch.io instead! I haven't set up the new Google Play listing yet.

iOS users: This version has been submitted to TestFlight, and should be available as soon as Apple approves it (ETA ~1 day).

Changelog:

  • Countless bugfixes
  • Countless unit & turret balancing tweaks
  • Optimized fire visuals
  • Made mass driver output speed more FPS-independent
  • Made phase bridges overdriveable & more reliable at lower FPS values
  • Reorganized core items & guardian bar UI
  • Added red outline for guardian units
  • Added more options to editor filters
  • Added editor filter copy-paste buttons
  • Added display of current status effects to Ui
  • Added 5 new support naval units
  • Added payload void & source for sandbox
  • Added a payload mass driver equivalent
  • Added polygonal core protection rule
  • Added core-capture rule for PvP/attack maps
  • Added one experimental core-capture PvP map
  • Added lights for most effects & bullets
  • Added new T2 repair point
  • Added controls to deposit current unit into payload block directly
  • Added schematic tags
  • Added client-side "ghost building" sync when playing multiplayer
  • Campaign: Reorganized sector icon selector, added support for content sector icons
  • Updated packaged Java version to 16 [Desktop]
  • Made units unstackable in most situations
  • Mods: Support for loading classes from other JARs as dependencies
  • Mods: various API changes, see https://mindustrygame.github.io/wiki/modding/7-migrationv7/ for details
  • Logic: Added inverse trig operations
  • Logic: Added content ID lookup & wait instructions
  • Lots of other stuff I probably missed