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7.0 Build 128 - Pre-Alpha

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@Anuken Anuken released this 12 Jul 19:41
· 6373 commits to master since this release
  • Fixed crash when mods override 9-patches with normal sprites
  • Fixed bullets shot on servers not retaining remote unit velocity
  • Fixed misleading incinerator block status
  • Fixed logic polygons overdrawing triangles
  • Fixed votekicks not tracing user IPs
  • Fixed mod sprite packer not allowing subfolders in page-specific sprite folders
  • Fixed all HTTP-related requests not working [Mac]
  • Fixed Java mods with default interfaces not loading [Android]
  • Fixed Java mod files not being imported correctly [Android]
  • Fixed icons being offset on buttons at high UI scale
  • Notable API change: Removed Core.net, use the arc.util.Http class instead
  • Decreased Disassembler cost
  • Increased Fortress health & base damage
  • Slight Aegires healing nerf
  • Reorganized some settings
  • Improved settings & editor filter sliders
  • Made force projector "decals" team-colored
  • Made Navanax EMP explode on cursor
  • Made 3x3 blocks fit on payload conveyors
  • Made Separators less likely to desync (contributed by @Quezler)
  • Made status indicators only draw for same-team blocks
  • Merged all whitelist commands into one [Server]