7.0 Build 128 - Pre-Alpha
Pre-release
Pre-release
- Fixed crash when mods override 9-patches with normal sprites
- Fixed bullets shot on servers not retaining remote unit velocity
- Fixed misleading incinerator block status
- Fixed logic polygons overdrawing triangles
- Fixed votekicks not tracing user IPs
- Fixed mod sprite packer not allowing subfolders in page-specific sprite folders
- Fixed all HTTP-related requests not working [Mac]
- Fixed Java mods with default interfaces not loading [Android]
- Fixed Java mod files not being imported correctly [Android]
- Fixed icons being offset on buttons at high UI scale
- Notable API change: Removed Core.net, use the arc.util.Http class instead
- Decreased Disassembler cost
- Increased Fortress health & base damage
- Slight Aegires healing nerf
- Reorganized some settings
- Improved settings & editor filter sliders
- Made force projector "decals" team-colored
- Made Navanax EMP explode on cursor
- Made 3x3 blocks fit on payload conveyors
- Made Separators less likely to desync (contributed by @Quezler)
- Made status indicators only draw for same-team blocks
- Merged all whitelist commands into one [Server]