7.0 Build 131 - Pre-Alpha
Pre-release
Pre-release
- Fixed Omura bullet trail length not being cut off by impact
- Fixed BE server not auto-updating
- Fixed sectors having decreased production/export when loaded for a short time
- Fixed overdrive visuals displaying for liquid routers/conduits
- Fixed overdrive projectors not affecting passive sector damage calculations
- Fixed alpha bleeding not applying properly to mods
- Made Stained Mountains guardian easier
- Made pebbles look less like ore
- Made most configurable blocks show their inventory when tapped
- Made campaign bases slightly denser
- Made Base AI walls correspond to tier
- Many various improvements to wave editor (Contributed by @jrtrinny, @TranquillyUnpleasant)
- Made drills no longer show items under solid walls
- Unit rebalancing
- Added unit icon selection for sectors
- Added 'target' field to river noise filter
- Added repair turrets to Vela
- Added Deep Tainted Water, made standard tainted water shallow
- Added rivers to Serpulo generation
- Added cliff button to map editor
- Added subtle shadow to ships
- Added 2 new (untested!) campaign naval maps
- Improved compatibility with v6 mods