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Releases: Anuken/Mindustry

v4 Build 82 - Beta

06 Jul 23:27
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  • Fixed crash on startup caused by fullscreen/borderless windowed modes [Desktop]
  • Fixed some other crashes
  • Fixed saves from older versions not loading correctly
  • Fixed FPS limit not functioning correctly
  • Fixed certain filters not previewing correctly [Mobile]
  • Fixed fill tool being able to paint over multiblocks
  • Fixed a crash on devices with API level <17 [Mobile]
  • Removed buggy in-game changelog, moved to a link
  • Balancing
  • Added indicator for mode-specific buildings to build menu
  • Added damage stats to power-based turrets
  • New dark-themed UI style
  • New main menu background and style
  • More sprites cleaned up

v4 Build 81 - Beta

29 Jun 17:53
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  • Fixed sprites for boulders, conduits and some other miscellaneous blocks
  • Fixed spirit drone factory appearing twice in tech tree
  • Fixed some issues with drone AI
  • Improved icons
  • Made buildings destroyed during construction get automatically canceled
  • Improved salvo range and reload
  • Improved repair point effectiveness
  • Added circle around enemy spawnpoints
  • Added additional options to scatter filter
  • Added "default ores" shortcut button in editor filters
  • Added blend filter for implementing block transitions
  • Added two new custom game maps
  • Added logo to replace startup black screen [Not functional on all devices, temporary]
  • Added button to move server to top on list

v4 Build 80 - Beta

19 Jun 22:34
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  • Improved local network server discovery
  • Simplified Ground Zero and Craters maps [WIP]
  • Split drones into 3 separate roles: mining, repairing, and building [WIP]
  • Possible fix to some UI layout bugs
  • Added unit pads to tech tree
  • Added in-game editor multiplayer
  • Added editor tool modes, accessed by right-clicking a tool [Desktop] or double-tapping it [Mobile]
  • Added repulsion zone around map edges
  • Turret balancing
  • Formatted wave timer to display in minutes
  • Made advanced unit pads much cheaper
  • Updated sprites for turrets and many other blocks
  • Removed unit editor until further notice
  • Removed difficulty in favor of rule editing
  • Removed self-destruct timer
  • Fixed block deconstruction exploit
  • Fixed door toggling not updating pathfinding
  • Fixed players sometimes becoming "orbs of light" [Mobile]
  • Fixed blocks and units appearing black after game quit [Mobile]

v4 Build 79 - Beta - Hotfix

08 Jun 14:55
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  • Fixed player spawning alive and on red team in certain maps
  • Fixed black/missing textures after game exit and return [Mobile]
  • Fixed server not maintaining correct gamemode after game-over
  • Fixed meltdown not being able to hit some blocks
  • Fixed client state not resetting after gameover on server
  • Fixed units being inaccurate when firing at objects while moving
  • Fixed player being able to enter two pads at once
  • Fixed overflow gate being slower than usual
  • Added quit button [Mobile]

v4 Build 78 - Beta - Hotfix

07 Jun 20:27
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  • Fixed crash on loading older, converted maps
  • Fixed server not applying gamemode
  • Fixed building cancel button not disappearing
  • Fixed bridge animation not playing while in editor
  • Fixed editor not saving or loading waves
  • Fixed backup save loading causing a crash
  • Fixed zone maps having incorrectly facing blocks [Submitted by Dexapnow]
  • Fixed crash on giving items to sorter/overflow gate
  • Updated language bundles
  • Changed contributor list to be pre-cached and contain all contributors
  • Reverted buffering for overflow gates and sorters
  • Sorter with similar sort items now cannot be changed for lengths of 3 or more

v4 Build 77 - Beta

07 Jun 13:44
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  • Fixed wave turret not firing correctly when targeting large blocks
  • Fixed fire not appearing on servers
  • Fixed mass drivers not being affected by low power
  • Changed maps to use the same format as saves. Existing maps are converted on startup.
  • Added in-game editor to configure blocks and place units. Other editing is currently not supported due to the paused state.
  • Added map default rule selection
  • Added delayed buffers to all previous 'instant-transfer' blocks (sorter, overflow gate)
  • Added repulsion field around enemy spawnpoints
  • Added median filter in editor
  • Added a few maps from mapping contest
  • Added starting items of 100 copper to custom games
  • Added 'diagonal mode' button, moved cancel button to left [Mobile]
  • New tile transitions to prevent 'deceptive' blending
  • New map selection screen, allows for choosing custom rules based on map
  • Many internal changes to support map saves
  • Tweaks to mech balance
  • Tweaks to pathfinding, may fix some issues
  • Improved most block sprites
  • Increased Fuse range, decreased reload time
  • Increased Impact Reactor power output, decreased item and cryofluid usage
  • Changelogs and contributors are now only fetched when dialogs are opened, reducing memory usage

v4 Build 76 - Beta - Hotfix

05 May 16:38
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  • Fixed saves with unit factories not loading correctly after saving in build 75 (These will remain broken, but new saves will work)
  • Fixed turrets displaying power at 0 even when power sources were connected
  • Fixed turrets not firing with battery power available
  • Fixed units going into drownable liquids too readily

v4 Build 75 - Beta

05 May 02:39
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  • Fixed enemies drowning in tar fields
  • Fixed chained junctions clogging
  • Fixed blocks without satisfied requirements incorrectly displaying at full power
  • Fixed batteries charging uniformly regardless of how many were in a network
  • Fixed liquid source multiplayer crash
  • Removed buffers from turrets and similar blocks, switched to direct consumption
  • Removed maximum enemy limit for some spawns in default waves, making them scale better
  • Made mass drivers draw power continuously
  • Added system for communicating commands to local server by socket

v4 Build 74 - Beta

03 May 14:37
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  • Fixed older maps with dart/alpha pads not loading
  • Fixed desert wastes zone not loading on older devices [Android]
  • Fixed game freezing instead of freezing in certain situations
  • Fixed recipe tree info box disappearing on click
  • Fixed liquid source outputting water for the first frame
  • Fixed liquid junction taking in liquids regardless of output status
  • Fixed some obscure crashes
  • Removed camera clamp [Mobile]
  • Added unstable borderless window option [Desktop]
  • Added liquid source no-liquid mode
  • Tweaked drill priority algorithm to prefer scrap and coal over sand regardless of proportions
  • Made nearly all power blocks work with partial power, albeit at reduced efficiency
  • Changed default mech to dart

v4 Build 73 - Beta

30 Apr 17:33
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  • Fixed thorium reactors not exploding properly
  • Fixed impact reactor not requiring blast compound
  • Fixed one case where enemies would not spawn in sectors
  • Fixed multiple generators not working properly
  • Fixed meltdown not being able to fire with cryofluid
  • Fixed distortion on many sprites, most notably ores and incinerator blocks
  • Fixed core inventory persisting throughout worlds
  • Fixed drones being useless
  • Fixed broken minimap panning on mobile
  • Fixed ores being place-able on liquids when generating
  • Fixed settings menu being nearly unusable due to empty space [Mobile]
  • Reverted unit avoidance code, units will now be laggy again [Fixes trapped units]
  • Made fortress units no longer camp outside walls
  • Made starter mech alpha for mobile and desktop
  • Made mechs be able to fly over environment walls
  • Added block damage indicators, removed smoke
  • Added more zones [Maps made by Dexapnow-- largely untested!]
  • Added a procedurally generated zone
  • Added coal centrifuge, converts oil -> coal
  • Added in-game chat overlay, typing indicator
  • Added minimap open key [Desktop]
  • Added new environmental blocks
  • Moved loadout configuration into separate dialog
  • Power generator balancing
  • Improved custom game options, added more configuration [Made by Natchuz]
  • Improved Discord info
  • Improved usability of tech tree: descriptions will now pan to edge of screen, deselect on tap [Mobile]
  • Updated many different zone maps
  • Almost too many language updates
  • Experimental decrease of snapshot frequency
  • Experimental rewrite of mass drivers
  • Experimental rewrite of respawning code
  • Experimental changes of building sync code