Releases: Anuken/Mindustry
Releases · Anuken/Mindustry
v4 Build 82 - Beta
- Fixed crash on startup caused by fullscreen/borderless windowed modes [Desktop]
- Fixed some other crashes
- Fixed saves from older versions not loading correctly
- Fixed FPS limit not functioning correctly
- Fixed certain filters not previewing correctly [Mobile]
- Fixed fill tool being able to paint over multiblocks
- Fixed a crash on devices with API level <17 [Mobile]
- Removed buggy in-game changelog, moved to a link
- Balancing
- Added indicator for mode-specific buildings to build menu
- Added damage stats to power-based turrets
- New dark-themed UI style
- New main menu background and style
- More sprites cleaned up
v4 Build 81 - Beta
- Fixed sprites for boulders, conduits and some other miscellaneous blocks
- Fixed spirit drone factory appearing twice in tech tree
- Fixed some issues with drone AI
- Improved icons
- Made buildings destroyed during construction get automatically canceled
- Improved salvo range and reload
- Improved repair point effectiveness
- Added circle around enemy spawnpoints
- Added additional options to scatter filter
- Added "default ores" shortcut button in editor filters
- Added blend filter for implementing block transitions
- Added two new custom game maps
- Added logo to replace startup black screen [Not functional on all devices, temporary]
- Added button to move server to top on list
v4 Build 80 - Beta
- Improved local network server discovery
- Simplified Ground Zero and Craters maps [WIP]
- Split drones into 3 separate roles: mining, repairing, and building [WIP]
- Possible fix to some UI layout bugs
- Added unit pads to tech tree
- Added in-game editor multiplayer
- Added editor tool modes, accessed by right-clicking a tool [Desktop] or double-tapping it [Mobile]
- Added repulsion zone around map edges
- Turret balancing
- Formatted wave timer to display in minutes
- Made advanced unit pads much cheaper
- Updated sprites for turrets and many other blocks
- Removed unit editor until further notice
- Removed difficulty in favor of rule editing
- Removed self-destruct timer
- Fixed block deconstruction exploit
- Fixed door toggling not updating pathfinding
- Fixed players sometimes becoming "orbs of light" [Mobile]
- Fixed blocks and units appearing black after game quit [Mobile]
v4 Build 79 - Beta - Hotfix
- Fixed player spawning alive and on red team in certain maps
- Fixed black/missing textures after game exit and return [Mobile]
- Fixed server not maintaining correct gamemode after game-over
- Fixed meltdown not being able to hit some blocks
- Fixed client state not resetting after gameover on server
- Fixed units being inaccurate when firing at objects while moving
- Fixed player being able to enter two pads at once
- Fixed overflow gate being slower than usual
- Added quit button [Mobile]
v4 Build 78 - Beta - Hotfix
- Fixed crash on loading older, converted maps
- Fixed server not applying gamemode
- Fixed building cancel button not disappearing
- Fixed bridge animation not playing while in editor
- Fixed editor not saving or loading waves
- Fixed backup save loading causing a crash
- Fixed zone maps having incorrectly facing blocks [Submitted by Dexapnow]
- Fixed crash on giving items to sorter/overflow gate
- Updated language bundles
- Changed contributor list to be pre-cached and contain all contributors
- Reverted buffering for overflow gates and sorters
- Sorter with similar sort items now cannot be changed for lengths of 3 or more
v4 Build 77 - Beta
- Fixed wave turret not firing correctly when targeting large blocks
- Fixed fire not appearing on servers
- Fixed mass drivers not being affected by low power
- Changed maps to use the same format as saves. Existing maps are converted on startup.
- Added in-game editor to configure blocks and place units. Other editing is currently not supported due to the paused state.
- Added map default rule selection
- Added delayed buffers to all previous 'instant-transfer' blocks (sorter, overflow gate)
- Added repulsion field around enemy spawnpoints
- Added median filter in editor
- Added a few maps from mapping contest
- Added starting items of 100 copper to custom games
- Added 'diagonal mode' button, moved cancel button to left [Mobile]
- New tile transitions to prevent 'deceptive' blending
- New map selection screen, allows for choosing custom rules based on map
- Many internal changes to support map saves
- Tweaks to mech balance
- Tweaks to pathfinding, may fix some issues
- Improved most block sprites
- Increased Fuse range, decreased reload time
- Increased Impact Reactor power output, decreased item and cryofluid usage
- Changelogs and contributors are now only fetched when dialogs are opened, reducing memory usage
v4 Build 76 - Beta - Hotfix
- Fixed saves with unit factories not loading correctly after saving in build 75 (These will remain broken, but new saves will work)
- Fixed turrets displaying power at 0 even when power sources were connected
- Fixed turrets not firing with battery power available
- Fixed units going into drownable liquids too readily
v4 Build 75 - Beta
- Fixed enemies drowning in tar fields
- Fixed chained junctions clogging
- Fixed blocks without satisfied requirements incorrectly displaying at full power
- Fixed batteries charging uniformly regardless of how many were in a network
- Fixed liquid source multiplayer crash
- Removed buffers from turrets and similar blocks, switched to direct consumption
- Removed maximum enemy limit for some spawns in default waves, making them scale better
- Made mass drivers draw power continuously
- Added system for communicating commands to local server by socket
v4 Build 74 - Beta
- Fixed older maps with dart/alpha pads not loading
- Fixed desert wastes zone not loading on older devices [Android]
- Fixed game freezing instead of freezing in certain situations
- Fixed recipe tree info box disappearing on click
- Fixed liquid source outputting water for the first frame
- Fixed liquid junction taking in liquids regardless of output status
- Fixed some obscure crashes
- Removed camera clamp [Mobile]
- Added unstable borderless window option [Desktop]
- Added liquid source no-liquid mode
- Tweaked drill priority algorithm to prefer scrap and coal over sand regardless of proportions
- Made nearly all power blocks work with partial power, albeit at reduced efficiency
- Changed default mech to dart
v4 Build 73 - Beta
- Fixed thorium reactors not exploding properly
- Fixed impact reactor not requiring blast compound
- Fixed one case where enemies would not spawn in sectors
- Fixed multiple generators not working properly
- Fixed meltdown not being able to fire with cryofluid
- Fixed distortion on many sprites, most notably ores and incinerator blocks
- Fixed core inventory persisting throughout worlds
- Fixed drones being useless
- Fixed broken minimap panning on mobile
- Fixed ores being place-able on liquids when generating
- Fixed settings menu being nearly unusable due to empty space [Mobile]
- Reverted unit avoidance code, units will now be laggy again [Fixes trapped units]
- Made fortress units no longer camp outside walls
- Made starter mech alpha for mobile and desktop
- Made mechs be able to fly over environment walls
- Added block damage indicators, removed smoke
- Added more zones [Maps made by Dexapnow-- largely untested!]
- Added a procedurally generated zone
- Added coal centrifuge, converts oil -> coal
- Added in-game chat overlay, typing indicator
- Added minimap open key [Desktop]
- Added new environmental blocks
- Moved loadout configuration into separate dialog
- Power generator balancing
- Improved custom game options, added more configuration [Made by Natchuz]
- Improved Discord info
- Improved usability of tech tree: descriptions will now pan to edge of screen, deselect on tap [Mobile]
- Updated many different zone maps
- Almost too many language updates
- Experimental decrease of snapshot frequency
- Experimental rewrite of mass drivers
- Experimental rewrite of respawning code
- Experimental changes of building sync code