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Releases: Anuken/Mindustry

v4 Build 62 - Alpha

28 Nov 23:43
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  • Fixed crash when pick tool was used out of map bounds
  • Fixed various other crashes
  • Fixed swarmer turret shooting ridiculously quickly
  • Fixed 'player disconnected' messages after PvP game was restarted
  • Fixed random maps not having any cliffs
  • Fixed mend/overdrive projectors not displaying their real range
  • Fixed chained storage blocks being extremely flammable/explosive when many flammable/explosive items were stored in the chain
  • Added new UI style
  • Added team display in player menu for PvP
  • Added sorter item 'memory'
  • Added list of contributors to credits
  • Added key to take screenshot of full map [PC]
  • Added build revision field for hotfixes
  • Changed drones to use healing bullets instead of beams
  • Buffed thermal generator
  • Buffed melter
  • Improved panning by allowing it to go over UI elements [Mobile]
  • Removed default 'player' name

v4 Build 61 - Alpha

25 Nov 01:26
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Switching to a new version format this release.

  • Fixed fillitems command causing a crash [Server]
  • Fixed some crashes
  • Fixed some character encoding issues
  • Fixed a mining exploit (here we go again)
  • Fixed cryofluid mixers sometimes not accepting water
  • Fixed build menu occasionally getting stuck while toggling
  • Fixed items not appearing in lists of requirements in descriptions
  • Increased mass driver range, decreased cost
  • Increased phase conveyor range, decreased power use
  • Removed junction item 'voiding'
  • Removed default 'player' name, players must now pick a name before joining a server
  • Nerfed arc turret
  • Added section for optional items or liquids in block descriptions [incomplete]
  • Added all contributors to 'credits' dialog

4.0 Build 60 - Unstable Alpha

19 Nov 21:39
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This one is going to be a bit more rushed than usual.

  • Fixed most crashes and bugs simply by removing multithreading (I hope)
  • Fixed shield shader not working on some devices
  • Fixed many various crashes
  • Fixed sector (-2, 0) ending in immediate game-over
  • Fixed network errors not being displayed correctly
  • Fixed blocks being deconstructed turning into neutral-team blocks
  • Fixed units sometimes jumping across map randomly
  • Fixed power system being unpredictable and terrible
  • Fixed enemies spawning outside map
  • Fixed servers not syncing enemy count to clients
  • Slowed down unloader block
  • New placement menu
  • New language: Japanese, added by beito123 (I could make a joke about anime here, but I won't)
  • Internal changes with encoding that may fix cyrillic nicknames
  • Added tooltips of hovered blocks to the placement menu
  • Added names of items and liquids to placement menu and unlock menu
  • Added local configuration folders [Server]
  • Removed unlock system restrictions
  • Improved lake generation

4.0 Build 59 - Unstable Alpha

08 Nov 22:05
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I really don't have anything interesting to say about this release. How disappointing.

  • Fixed mechs on mobile being unusable (and it only took 20 individual bug reports!)
  • Fixed routers accepting more items than they should
  • Fixed crash when running game with Java 10
  • Fixed instant building after game reload
  • Fixed many various crashes related to multithreading
  • Fixed some sectors completing instantly
  • Fixed flying units blocking construction
  • Fixed crashes related to pumps
  • Fixed sector state not syncing in multiplayer at all
  • Fixed block breaking selection being offset when a 2x2 block is selected
  • Fixed not being able to shoot while mining [Mobile]
  • Fixed some typos
  • Fixed Revenant unit never shooting (it's still terrible though)
  • Fixed not being able to load any map after a corrupted map was loaded
  • Fixed connecting to offline servers freezing the game
  • Fixed pump placement being inconsistent [Contributed by Sonnicon]
  • Fixed physics being more terrible than usual
  • Fixed units moving higher and low/high TPS
  • Fixed multiblocks not outputting to bridges after save reload
  • Fixed... some other things
  • Improved map previews
  • Renamed oil and phase matter
  • Added descriptions for nearly all blocks [Contributed by Timmeey86]
  • Added new font with proper support for all in-game languages and cAsE sEnSiTiViTy
  • Added new UI palette
  • Added small lakes to world generation
  • Added local saving of crashes [Desktop]
  • Added server logs [Server]
  • Added new sector selection screen
  • Added localized/specific text for most errors
  • Added chained storage mechanic for cores
  • Added timestamps to output [Contributed by Luxray5474, Server]
  • Added label to command center commands [Contributed by Sonnicon]
  • Made alpha drones only appear when shooting
  • Made drones repair any damaged block on the map, regardless of distance
  • Made core accept any item again
  • Made power beam sprites less intrusive (...and less visually appealing)
  • Made storage blocks have individual item buffers
  • Re-scaled 'max power' on a blocks, changed to 'base power' and made many stats display as percentages
  • Removed many useless or unnecessary commands [Server]
  • Removed tutorial due to incoming block changes

4.0 Build 58

19 Oct 02:41
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Not really a hotfix, but there's not much in this release besides bugfixes.

Known limitations:

  • Sectors in multiplayer do not sync missions
  • Sectors in multiplayer kick/disconnect players when being resized

This is due to the way sectors work. I won't be implementing a fix very soon.

Changes:

  • Fixed constant crashes with multithreading enabled
  • Fixed not being able to use mech pads at FPS < 60
  • Fixed AI bases regenerating after loading a sector
  • Fixed legacy map importer flipping images on X/Y axes
  • Fixed power void power capacity being displayed
  • Fixed player menu buttons flashing
  • Fixed unused statistics displayed being in trace menu
  • Fixed chat from previous games mot clearing
  • Fixed ghost targets
  • Fixed mechs pathfinding terribly, sometimes through or into deep water/lava
  • Fixed abandoning sectors not resetting complete status
  • Fixed tutorial ores not regenerating after a crash inside it
  • Fixed draw order of overlays being below shields
  • Fixed camera moving to core when entering a mech pad
  • Fixed playing a random map after sectors being treated as a sector
  • Fixed tau mech shooting building blocks leading to a glitched mess
  • Fixed RTG sometimes not using power
  • Fixed crash on placing a command center [Web]
  • Fixed map editor not refreshing unlocks
  • Fixed landing effects wrongly appearing on ships
  • Fixed sandbox map being shuffled in server matches with custom maps
  • Fixed map names being case sensitive, allowing to save two 'sandbox' maps
  • Fixed loading of old maps causing errors
  • Fixed alpha builds displaying as 'official'
  • Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray]
  • Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway
  • Added annoying and obvious dialogs explaining unlock restrictions
  • Added liquid output speed display [contributed by islq]
  • Changed default block deselect keybind to RMB [Desktop]
  • Changed building to be deselectable by clicking away [Desktop]
  • Made PvP mode automatically despawn player when <2 players were online
  • Improved visuals of placement selection

4.0 Build 57

16 Oct 22:11
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These are the longest patch notes for any release to date; I wonder how much it'll lag everyone's change logs.

As usual, this release will be unstable etc etc etc.

  • Fixed many various crashes and added some new ones for good measure
  • Fixed many bugs that aren't in the commit log because they're too insignificant
  • Fixed many small issues that you probably won't be able to point out but will subconsciously notice anyway
  • Fixed issues with server-side speed restrictions and lack of drowning
  • Fixed unit pathfinding being worse than usual
  • Fixed dedicated server PvP matches not ending
  • Fixed turret prediction being slightly off
  • Fixed certain mechs being able to mine coal into core
  • Fixed mass drivers not firing at full power
  • Fixed not being able to pick up units on conveyors
  • Fixed server discovery always taking 3 seconds even if servers were found earlier
  • Fixed ground units not attacking while retreating
  • Fixed trails getting extremely long at low FPS spikes
  • Fixed crash when directory with files starting with '$' is shown in file chooser
  • Fixed camera zooming in when attempting to zoom out [Mobile]
  • Fixed long test getting cut off in text fields [Mobile]
  • Fixed being able to bypass node link limit on servers
  • Fixed black text on German translation bundle
  • Fixed autosave triggering multiple times when paused
  • Fixed irregular map sizes causing core to become non-solid
  • Fixed multiblock erasing in editor creating black squares
  • Fixed saving a map in editor after renaming creating a glitched copy map
  • Fixed error on saving game data due to string length overflow
  • Added tutorial sector
  • Added PvP to all platforms [except web, of course]
  • Added shock mines
  • Added endgame spectre, meltdown turrets
  • Added arc anti-air turret
  • Added 4 playable mechs [Mobile]
  • Added unit patrol command
  • Added fortress unit
  • Added revenant unit
  • Added force projector block
  • Added overdrive projector block
  • Added RTG generator block
  • Added all unit pads to all game modes
  • Added infinite power/liquid/item blocks to sandbox mode
  • Added 'auto-target' setting [Mobile]
  • Added 'import legacy image' to editor
  • Added spawn point blocks
  • Added 'abandon sector' button
  • Added new alpha info dialog on startup
  • Added dialog for bad drivers/GPU on startup
  • Added 2x2 container block
  • Added confirmation for kicking people in multiplayer
  • Removed scorch turret
  • Removed core player shield
  • Removed pump and water extractor liquid sharing
  • Removed mech ability buttons [Desktop]
  • Removed power node power penalty
  • Removed item drops [are now transferred directly to core]
  • Removed 'debug mode' and all associated menus/code
  • New save format [will wipe all old data]
  • New sector preview with more distinct elevation
  • New compression algorithm for netcode
  • New power system with instant transfer speeds and no penalty
  • New sector mission system
  • New sector generation
  • New sector 'expansion' system [currently unfinished]
  • New physics [also unfinished]
  • New wave turret behavior: turrets now extinguish fires when supplied with the correct liquids
  • New bullet sprites
  • Increased alpha mech damage
  • Changed 'composite wall' to 'dense alloy wall'
  • Changed manual mining to automatically output to any core within range
  • Changed artillery turret mechanics [shells longer speed up]
  • Changed pumps and conduit placement restrictions: can only be placed near land now
  • Changed unlocking system to save per-mode or per-server
  • Changed all unit names
  • Changed drone healing mechanics; now heal a % instead of a flat amount
  • Changed lightning visuals, damage and behavior
  • Changed sector dialog visuals and layout

4.0 Build 56 (Hotfix)

04 Sep 02:17
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  • Fixed unit pads not appearing in server PvP gamemode
  • Fixed blocks not being deselected after quitting game
  • Cleaned up enemy base wall generation

4.0 Build 55 - Unstable Alpha

03 Sep 21:42
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  • Many crashes fixed
  • Fixed common crash when hosting servers [Mobile]
  • Fixed bridges accepting infinite items
  • Fixed mass drivers not dumping items after save load
  • Fixed issues with font line height
  • Fixed javelin infinitely circling reconstructors [Mobile]
  • Fixed drones infinitely circling items at high FPS
  • Fixed trails not rendering properly at high FPS
  • Fixed reconstructors not being accessible at low FPS
  • Fixed alloy smelter typo
  • Fixed glitchy main menu shader [Mobile]
  • Fixed drone getting stuck after picking up random items
  • Fixed nuclear reactors sometimes failing to explode at full heat
  • Fixed language list not being sorted alphabetically
  • Fixed some obscure bugs with Turkish locale
  • Fixed enemy base sectors not loading [Web]
  • Added player chat logging [Dedicated Server]
  • Added date to changelog
  • Increased large power node transfer speed
  • Increased hail turret range, decreased reload and inaccuracy
  • Decreased tau mech damage, regeneration and armor

4.0 Build 54 (Hotfix)

02 Sep 17:33
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  • Fixed players being removed and invisible after game restart
  • Fixed mobile users being able to place desktop-only blocks
  • Fixed some issues with crash reports [Desktop]
  • Fixed block requirement UI being shown after selection

4.0 Build 53 - Unstable Alpha

02 Sep 16:13
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This release might be more unstable than usual. Watch out.

  • Fixed many various crashes
  • Fixed movement being choppier than usual on servers in specific situations
  • Fixed bullets appearing in front of the shooter in multiplayer
  • Fixed bridge items being contaminated by nearby bridges
  • Fixed world map preview being very inaccurate
  • Fixed editor freezing when fill tool is used on the same type of block twice
  • Fixed players getting stuck after disconnecting while being carried
  • Fixed players being able to drop items into enemy blocks
  • Balancing of recipes and units
  • Increased damage of starter mech
  • Decreased wall health 25%
  • Removed tungsten and carbide, added copper and dense alloy items with slightly different recipes
  • Removed ammo for units and players
  • Removed health bars; now displayed as a power cell
  • Added mend projector block to repair nearby blocks
  • Added power requirement to reconstructors
  • Added mechs to unlock menu
  • Added surge alloy
  • Added reflective phase walls
  • Added 2 new turrets
  • Added 4 new mechs
  • Added shield around enemy core to prevent players from attacking directly
  • Added lightning appearing when power blocks are destroyed
  • Added mech flight while boosting
  • Added abilities to ground mechs, use with E [Desktop]
  • Added automatic anonymous crash reporting service [Desktop, Server]
  • Added rebindable keys for selecting, breaking and deselecting [Desktop]
  • Added continuous multiplayer without automatic kick [Server]
  • Added command to change default port [Server]
  • Added new menu background
  • Made most blocks non-placeable on liquids
  • Changed speed and damage of javelin ship
  • Changed default deselect key to space to support laptops and such [Desktop]
  • Changed world generation
  • Changed enemy base generation
  • Changed color palette of all player-made blocks, units and mechs
  • Implemented (waif)UPnP support: port forwarding may not be required for some users
  • Changed font to support wider range of characters [Thanks to @ Gureumi]
  • Translation bundles updated