Releases: Anuken/Mindustry
Releases · Anuken/Mindustry
v4 Build 62 - Alpha
- Fixed crash when pick tool was used out of map bounds
- Fixed various other crashes
- Fixed swarmer turret shooting ridiculously quickly
- Fixed 'player disconnected' messages after PvP game was restarted
- Fixed random maps not having any cliffs
- Fixed mend/overdrive projectors not displaying their real range
- Fixed chained storage blocks being extremely flammable/explosive when many flammable/explosive items were stored in the chain
- Added new UI style
- Added team display in player menu for PvP
- Added sorter item 'memory'
- Added list of contributors to credits
- Added key to take screenshot of full map [PC]
- Added build revision field for hotfixes
- Changed drones to use healing bullets instead of beams
- Buffed thermal generator
- Buffed melter
- Improved panning by allowing it to go over UI elements [Mobile]
- Removed default 'player' name
v4 Build 61 - Alpha
Switching to a new version format this release.
- Fixed fillitems command causing a crash [Server]
- Fixed some crashes
- Fixed some character encoding issues
- Fixed a mining exploit (here we go again)
- Fixed cryofluid mixers sometimes not accepting water
- Fixed build menu occasionally getting stuck while toggling
- Fixed items not appearing in lists of requirements in descriptions
- Increased mass driver range, decreased cost
- Increased phase conveyor range, decreased power use
- Removed junction item 'voiding'
- Removed default 'player' name, players must now pick a name before joining a server
- Nerfed arc turret
- Added section for optional items or liquids in block descriptions [incomplete]
- Added all contributors to 'credits' dialog
4.0 Build 60 - Unstable Alpha
This one is going to be a bit more rushed than usual.
- Fixed most crashes and bugs simply by removing multithreading (I hope)
- Fixed shield shader not working on some devices
- Fixed many various crashes
- Fixed sector (-2, 0) ending in immediate game-over
- Fixed network errors not being displayed correctly
- Fixed blocks being deconstructed turning into neutral-team blocks
- Fixed units sometimes jumping across map randomly
- Fixed power system being unpredictable and terrible
- Fixed enemies spawning outside map
- Fixed servers not syncing enemy count to clients
- Slowed down unloader block
- New placement menu
- New language: Japanese, added by beito123 (I could make a joke about anime here, but I won't)
- Internal changes with encoding that may fix cyrillic nicknames
- Added tooltips of hovered blocks to the placement menu
- Added names of items and liquids to placement menu and unlock menu
- Added local configuration folders [Server]
- Removed unlock system restrictions
- Improved lake generation
4.0 Build 59 - Unstable Alpha
I really don't have anything interesting to say about this release. How disappointing.
- Fixed mechs on mobile being unusable (and it only took 20 individual bug reports!)
- Fixed routers accepting more items than they should
- Fixed crash when running game with Java 10
- Fixed instant building after game reload
- Fixed many various crashes related to multithreading
- Fixed some sectors completing instantly
- Fixed flying units blocking construction
- Fixed crashes related to pumps
- Fixed sector state not syncing in multiplayer at all
- Fixed block breaking selection being offset when a 2x2 block is selected
- Fixed not being able to shoot while mining [Mobile]
- Fixed some typos
- Fixed Revenant unit never shooting (it's still terrible though)
- Fixed not being able to load any map after a corrupted map was loaded
- Fixed connecting to offline servers freezing the game
- Fixed pump placement being inconsistent [Contributed by Sonnicon]
- Fixed physics being more terrible than usual
- Fixed units moving higher and low/high TPS
- Fixed multiblocks not outputting to bridges after save reload
- Fixed... some other things
- Improved map previews
- Renamed oil and phase matter
- Added descriptions for nearly all blocks [Contributed by Timmeey86]
- Added new font with proper support for all in-game languages and cAsE sEnSiTiViTy
- Added new UI palette
- Added small lakes to world generation
- Added local saving of crashes [Desktop]
- Added server logs [Server]
- Added new sector selection screen
- Added localized/specific text for most errors
- Added chained storage mechanic for cores
- Added timestamps to output [Contributed by Luxray5474, Server]
- Added label to command center commands [Contributed by Sonnicon]
- Made alpha drones only appear when shooting
- Made drones repair any damaged block on the map, regardless of distance
- Made core accept any item again
- Made power beam sprites less intrusive (...and less visually appealing)
- Made storage blocks have individual item buffers
- Re-scaled 'max power' on a blocks, changed to 'base power' and made many stats display as percentages
- Removed many useless or unnecessary commands [Server]
- Removed tutorial due to incoming block changes
4.0 Build 58
Not really a hotfix, but there's not much in this release besides bugfixes.
Known limitations:
- Sectors in multiplayer do not sync missions
- Sectors in multiplayer kick/disconnect players when being resized
This is due to the way sectors work. I won't be implementing a fix very soon.
Changes:
- Fixed constant crashes with multithreading enabled
- Fixed not being able to use mech pads at FPS < 60
- Fixed AI bases regenerating after loading a sector
- Fixed legacy map importer flipping images on X/Y axes
- Fixed power void power capacity being displayed
- Fixed player menu buttons flashing
- Fixed unused statistics displayed being in trace menu
- Fixed chat from previous games mot clearing
- Fixed ghost targets
- Fixed mechs pathfinding terribly, sometimes through or into deep water/lava
- Fixed abandoning sectors not resetting complete status
- Fixed tutorial ores not regenerating after a crash inside it
- Fixed draw order of overlays being below shields
- Fixed camera moving to core when entering a mech pad
- Fixed playing a random map after sectors being treated as a sector
- Fixed tau mech shooting building blocks leading to a glitched mess
- Fixed RTG sometimes not using power
- Fixed crash on placing a command center [Web]
- Fixed map editor not refreshing unlocks
- Fixed landing effects wrongly appearing on ships
- Fixed sandbox map being shuffled in server matches with custom maps
- Fixed map names being case sensitive, allowing to save two 'sandbox' maps
- Fixed loading of old maps causing errors
- Fixed alpha builds displaying as 'official'
- Fixed a single character typo that's been in the game for months and has been the target of various jokes involving different interpretations of the word "clipboard" without a 'p' [contributed by Luxray]
- Didn't fix any typos in the previous patch notes because nothing matters in the grand scheme of things anyway
- Added annoying and obvious dialogs explaining unlock restrictions
- Added liquid output speed display [contributed by islq]
- Changed default block deselect keybind to RMB [Desktop]
- Changed building to be deselectable by clicking away [Desktop]
- Made PvP mode automatically despawn player when <2 players were online
- Improved visuals of placement selection
4.0 Build 57
These are the longest patch notes for any release to date; I wonder how much it'll lag everyone's change logs.
As usual, this release will be unstable etc etc etc.
- Fixed many various crashes and added some new ones for good measure
- Fixed many bugs that aren't in the commit log because they're too insignificant
- Fixed many small issues that you probably won't be able to point out but will subconsciously notice anyway
- Fixed issues with server-side speed restrictions and lack of drowning
- Fixed unit pathfinding being worse than usual
- Fixed dedicated server PvP matches not ending
- Fixed turret prediction being slightly off
- Fixed certain mechs being able to mine coal into core
- Fixed mass drivers not firing at full power
- Fixed not being able to pick up units on conveyors
- Fixed server discovery always taking 3 seconds even if servers were found earlier
- Fixed ground units not attacking while retreating
- Fixed trails getting extremely long at low FPS spikes
- Fixed crash when directory with files starting with '$' is shown in file chooser
- Fixed camera zooming in when attempting to zoom out [Mobile]
- Fixed long test getting cut off in text fields [Mobile]
- Fixed being able to bypass node link limit on servers
- Fixed black text on German translation bundle
- Fixed autosave triggering multiple times when paused
- Fixed irregular map sizes causing core to become non-solid
- Fixed multiblock erasing in editor creating black squares
- Fixed saving a map in editor after renaming creating a glitched copy map
- Fixed error on saving game data due to string length overflow
- Added tutorial sector
- Added PvP to all platforms [except web, of course]
- Added shock mines
- Added endgame spectre, meltdown turrets
- Added arc anti-air turret
- Added 4 playable mechs [Mobile]
- Added unit patrol command
- Added fortress unit
- Added revenant unit
- Added force projector block
- Added overdrive projector block
- Added RTG generator block
- Added all unit pads to all game modes
- Added infinite power/liquid/item blocks to sandbox mode
- Added 'auto-target' setting [Mobile]
- Added 'import legacy image' to editor
- Added spawn point blocks
- Added 'abandon sector' button
- Added new alpha info dialog on startup
- Added dialog for bad drivers/GPU on startup
- Added 2x2 container block
- Added confirmation for kicking people in multiplayer
- Removed scorch turret
- Removed core player shield
- Removed pump and water extractor liquid sharing
- Removed mech ability buttons [Desktop]
- Removed power node power penalty
- Removed item drops [are now transferred directly to core]
- Removed 'debug mode' and all associated menus/code
- New save format [will wipe all old data]
- New sector preview with more distinct elevation
- New compression algorithm for netcode
- New power system with instant transfer speeds and no penalty
- New sector mission system
- New sector generation
- New sector 'expansion' system [currently unfinished]
- New physics [also unfinished]
- New wave turret behavior: turrets now extinguish fires when supplied with the correct liquids
- New bullet sprites
- Increased alpha mech damage
- Changed 'composite wall' to 'dense alloy wall'
- Changed manual mining to automatically output to any core within range
- Changed artillery turret mechanics [shells longer speed up]
- Changed pumps and conduit placement restrictions: can only be placed near land now
- Changed unlocking system to save per-mode or per-server
- Changed all unit names
- Changed drone healing mechanics; now heal a % instead of a flat amount
- Changed lightning visuals, damage and behavior
- Changed sector dialog visuals and layout
4.0 Build 56 (Hotfix)
- Fixed unit pads not appearing in server PvP gamemode
- Fixed blocks not being deselected after quitting game
- Cleaned up enemy base wall generation
4.0 Build 55 - Unstable Alpha
- Many crashes fixed
- Fixed common crash when hosting servers [Mobile]
- Fixed bridges accepting infinite items
- Fixed mass drivers not dumping items after save load
- Fixed issues with font line height
- Fixed javelin infinitely circling reconstructors [Mobile]
- Fixed drones infinitely circling items at high FPS
- Fixed trails not rendering properly at high FPS
- Fixed reconstructors not being accessible at low FPS
- Fixed alloy smelter typo
- Fixed glitchy main menu shader [Mobile]
- Fixed drone getting stuck after picking up random items
- Fixed nuclear reactors sometimes failing to explode at full heat
- Fixed language list not being sorted alphabetically
- Fixed some obscure bugs with Turkish locale
- Fixed enemy base sectors not loading [Web]
- Added player chat logging [Dedicated Server]
- Added date to changelog
- Increased large power node transfer speed
- Increased hail turret range, decreased reload and inaccuracy
- Decreased tau mech damage, regeneration and armor
4.0 Build 54 (Hotfix)
- Fixed players being removed and invisible after game restart
- Fixed mobile users being able to place desktop-only blocks
- Fixed some issues with crash reports [Desktop]
- Fixed block requirement UI being shown after selection
4.0 Build 53 - Unstable Alpha
This release might be more unstable than usual. Watch out.
- Fixed many various crashes
- Fixed movement being choppier than usual on servers in specific situations
- Fixed bullets appearing in front of the shooter in multiplayer
- Fixed bridge items being contaminated by nearby bridges
- Fixed world map preview being very inaccurate
- Fixed editor freezing when fill tool is used on the same type of block twice
- Fixed players getting stuck after disconnecting while being carried
- Fixed players being able to drop items into enemy blocks
- Balancing of recipes and units
- Increased damage of starter mech
- Decreased wall health 25%
- Removed tungsten and carbide, added copper and dense alloy items with slightly different recipes
- Removed ammo for units and players
- Removed health bars; now displayed as a power cell
- Added mend projector block to repair nearby blocks
- Added power requirement to reconstructors
- Added mechs to unlock menu
- Added surge alloy
- Added reflective phase walls
- Added 2 new turrets
- Added 4 new mechs
- Added shield around enemy core to prevent players from attacking directly
- Added lightning appearing when power blocks are destroyed
- Added mech flight while boosting
- Added abilities to ground mechs, use with E [Desktop]
- Added automatic anonymous crash reporting service [Desktop, Server]
- Added rebindable keys for selecting, breaking and deselecting [Desktop]
- Added continuous multiplayer without automatic kick [Server]
- Added command to change default port [Server]
- Added new menu background
- Made most blocks non-placeable on liquids
- Changed speed and damage of javelin ship
- Changed default deselect key to space to support laptops and such [Desktop]
- Changed world generation
- Changed enemy base generation
- Changed color palette of all player-made blocks, units and mechs
- Implemented (waif)UPnP support: port forwarding may not be required for some users
- Changed font to support wider range of characters [Thanks to @ Gureumi]
- Translation bundles updated