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v0.7.8.5

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@armazac armazac released this 04 Jun 14:40
· 24 commits to master since this release

v0.7.8.5

Bugfixes:

  • Lag spikes would occur when bases spawn in
  • Could see explosives in faction dealer lists
  • QRF helicopters would spawn at base they were attacking
  • You could break into a locked vehicle by getting in the passenger seat then moving to driver
  • Non-General could take stuff from locked arsenal and vehicle inventories
  • Vests would disappear from ammobox when using arsenal
  • QRF time to start would get out of sync with server
  • "Capture base" option on flag was broken
  • QRF helicopters and trucks wouldn't despawn
  • Could not garrison a Grenadier
  • "Store in warehouse" action on ammobox was broken
  • AI enemies would run off and ride bikes somewhere (gang leaders, radio towers, nato officers, fugitive/informant guards)
  • Enemy AT soldiers were carrying wrong ammo for launchers
  • Taxes etc would be earned while no players were on the server (sorry)

Tweaks:

  • NATO bases and airfields now have an ammobox with supplies
  • NATO will now try to reinforce controlled & unstable towns with a few military if possible
  • Can now remove any 'placed' items using ACE interact if owner or general
  • Mortars are now more expensive
  • Town QRFs will now trigger when stability = 0 and any resistance is within spawn distance (1.2km)
  • Added mission parameter to disable showing enemy groups on map
  • Optimized the map (may help with the map bug)
  • Bodies looted by players will now get cleaned up
  • No vehicles will spawn in towns if there are too many (200) in mission already
  • Various other optimizations