v0.7.8.5
v0.7.8.5
Bugfixes:
- Lag spikes would occur when bases spawn in
- Could see explosives in faction dealer lists
- QRF helicopters would spawn at base they were attacking
- You could break into a locked vehicle by getting in the passenger seat then moving to driver
- Non-General could take stuff from locked arsenal and vehicle inventories
- Vests would disappear from ammobox when using arsenal
- QRF time to start would get out of sync with server
- "Capture base" option on flag was broken
- QRF helicopters and trucks wouldn't despawn
- Could not garrison a Grenadier
- "Store in warehouse" action on ammobox was broken
- AI enemies would run off and ride bikes somewhere (gang leaders, radio towers, nato officers, fugitive/informant guards)
- Enemy AT soldiers were carrying wrong ammo for launchers
- Taxes etc would be earned while no players were on the server (sorry)
Tweaks:
- NATO bases and airfields now have an ammobox with supplies
- NATO will now try to reinforce controlled & unstable towns with a few military if possible
- Can now remove any 'placed' items using ACE interact if owner or general
- Mortars are now more expensive
- Town QRFs will now trigger when stability = 0 and any resistance is within spawn distance (1.2km)
- Added mission parameter to disable showing enemy groups on map
- Optimized the map (may help with the map bug)
- Bodies looted by players will now get cleaned up
- No vehicles will spawn in towns if there are too many (200) in mission already
- Various other optimizations