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Added telefreedom implants #19124

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May 19, 2024
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8 changes: 8 additions & 0 deletions code/datums/uplink/implants.dm
Original file line number Diff line number Diff line change
Expand Up @@ -60,3 +60,11 @@
bluecrystal_cost = 5
desc = "A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!"
path = /obj/item/device/augment_implanter/hivenet_warfare

/datum/uplink_item/item/implants/telefreedom_kit
name = "Telefreedom Kit"
bluecrystal_cost = 15
item_limit = 1
desc = "A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you \
will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it."
path = /obj/item/storage/box/telefreedom_kit
1 change: 1 addition & 0 deletions code/game/objects/items/weapons/implants/implanter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@
if(!imp && istype(attacking_item, /obj/item/implant) && user.unEquip(attacking_item, src))
to_chat(usr, SPAN_NOTICE("You slide \the [attacking_item] into \the [src]."))
imp = attacking_item
attacking_item.forceMove(src)
update_icon()
else
..()
Expand Down
59 changes: 58 additions & 1 deletion code/game/objects/items/weapons/implants/implants/freedom.dm
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
uses = rand(1, 5)
..()

/obj/item/implant/freedom/activate(cause)
/obj/item/implant/freedom/activate()
if(malfunction || !imp_in)
return
if(uses < 1)
Expand Down Expand Up @@ -75,3 +75,60 @@ No Implant Specifics"}
/obj/item/implanter/freedom
name = "implanter (F)"
imp = /obj/item/implant/freedom

/**
* # Teleport freedom implant
*
* This implant allows you to teleport to a linked teleporter in desperate times
*/
/obj/item/implant/telefreedom
name = "telefreedom implant"
desc = "Use this to teleport to a linked teleporter in desperate times. Melts after being used."
desc_info = "Click a telepad to link your telefreedom implant to it before implanting."

//////Edit these when you can give it an unique sprite//////
icon_state = "implant_freedom"
implant_icon = "freedom"

implant_color = "#15695b"
hidden = TRUE
default_action_type = /datum/action/item_action/hands_free/activate/implant/freedom
action_button_name = "Activate Telefreedom Implant"

/**
* The linked telepad to teleport to, a weakref to an `/obj/machinery/telepad` object
*/
var/datum/weakref/linked_telepad = null

/obj/item/implant/telefreedom/activate()
if(!imp_in)
return

if(!linked_telepad)
to_chat(imp_in, SPAN_NOTICE("You need to link a telepad first."))
return

if(malfunction)
to_chat(imp_in, SPAN_WARNING("The telefreedom implant is malfunctioning!"))
return

//Effects
spark(get_turf(imp_in), 5, GLOB.alldirs)
var/datum/effect/effect/system/smoke_spread/smoke_effect = new /datum/effect/effect/system/smoke_spread
smoke_effect.set_up(4, 1, get_turf(imp_in))
smoke_effect.smoke_duration = 5 SECONDS
smoke_effect.start()

var/turf/T = get_turf(linked_telepad.resolve())
if(!T)
stack_trace("telefreedom implant: telepad turf is null")
return

imp_in.forceMove(T)
meltdown()

/obj/item/implant/telefreedom/resolve_attackby(atom/A, mob/user, click_parameters)
. = ..()
if(istype(A, /obj/machinery/telepad))
linked_telepad = WEAKREF(A)
to_chat(user, SPAN_NOTICE("You link the telepad to your telefreedom implant."))
16 changes: 16 additions & 0 deletions code/game/objects/items/weapons/storage/boxes.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1329,3 +1329,19 @@
/obj/item/reagent_containers/food/snacks/grown/konyang_tea/jaekseol = 7
)

/obj/item/storage/box/telefreedom_kit
name = "telefreedom kit"
desc = "A box containing a telefreedom full kit."
starts_with = list(/obj/item/implant/telefreedom = 4,
/obj/item/implanter = 1,
//Telepad construction items
/obj/item/circuitboard/telesci_pad = 1,
/obj/item/bluespace_crystal/artificial = 2,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stock_parts/console_screen = 1,
)

/obj/item/storage/box/telefreedom_kit/fill()
. = ..()
new /obj/item/stack/cable_coil(src, 6)
new /obj/item/stack/material/steel(src, 2)
59 changes: 59 additions & 0 deletions html/changelogs/fluffyghost-telefreedomimplant.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,59 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################

# Your name.
author: FluffyGhost

# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True

# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added telefreedom implants, including a box with (almost) everything you need to make them work for 4 people, and added it to the uplink. The implant allows you to teleport to the linked telepad (you link it by clicking on the telepad with the implent in hand before implanting) one time before melting."
- bugfix: "Fixed implanters not taking the implant and dropping it to the ground when hit by one (while keeping it referenced)."
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