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@REM MIT License | ||
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@REM Copyright (c) 2022 Autodesk, Inc. | ||
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@REM Permission is hereby granted, free of charge, to any person obtaining a copy | ||
@REM of this software and associated documentation files (the "Software"), to deal | ||
@REM in the Software without restriction, including without limitation the rights | ||
@REM to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
@REM copies of the Software, and to permit persons to whom the Software is | ||
@REM furnished to do so, subject to the following conditions: | ||
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@REM The above copyright notice and this permission notice shall be included in all | ||
@REM copies or substantial portions of the Software. | ||
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@REM THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
@REM IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
@REM FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
@REM AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
@REM LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
@REM OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
@REM SOFTWARE. | ||
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@echo off | ||
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SET PACKAGE_FOLDER="UnrealPackage" | ||
SET HOST_PLATFORMS="Win64+Linux" | ||
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@rem Check if a package folder exists | ||
if "%~1" == "" ( | ||
@echo Missing Parameters | ||
@echo BuildUnrealPlugin.bat [^<package_folder^>] [^<host_platforms^>] | ||
@echo package_folder The folder where to package the plugin. Defaults to "UnrealPackage" | ||
@echo host_platforms Host platforms to compile for. Defaults to "Win64+Linux" | ||
) else ( | ||
SET PACKAGE_FOLDER=%1 | ||
) | ||
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@rem Check if the host plaforms exist | ||
if "%~2" == "" ( | ||
@echo Missing target version | ||
@echo Building for Win64 and Linux | ||
) else ( | ||
SET HOST_PLATFORMS=%2 | ||
) | ||
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"%~dp0..\..\..\..\..\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin=Engine\Restricted\NotForLicensees\Plugins\Runtime\MayaLiveLink\MayaLiveLink.uplugin -Package=%1 -HostPlatforms=%2 -NoTargetPlatforms -Target=UnrealEditor -NoXGE | ||
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[FilterPlugin] | ||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and | ||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively. | ||
; | ||
; Examples: | ||
; /README.txt | ||
; /Extras/... | ||
; /Binaries/ThirdParty/*.dll |
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{ | ||
"FileVersion": 3, | ||
"Version": 1, | ||
"VersionName": "2.1.999", | ||
"FriendlyName": "Maya Live Link", | ||
"Description": "Maya Live Link allows streaming of animated data into the Unreal Editor", | ||
"Category": "Animation", | ||
"CreatedBy": "Autodesk, Inc.", | ||
"CreatedByURL": "https://www.autodesk.com", | ||
"DocsURL": "https://help.autodesk.com/view/MAYAUL/2023/ENU/?guid=UnrealLiveLink_unreal_livelink_landing_html", | ||
"MarketplaceURL": "", | ||
"SupportURL": "https://forums.autodesk.com/t5/unreal-live-link-for-maya-forum/bd-p/6143", | ||
"CanContainContent": false, | ||
"IsBetaVersion": false, | ||
"IsExperimentalVersion": false, | ||
"Installed": false, | ||
"Modules": [ | ||
{ | ||
"Name": "MayaLiveLink", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault" | ||
}, | ||
{ | ||
"Name": "MayaLiveLinkTimelineSync", | ||
"Type": "Editor", | ||
"LoadingPhase": "PreDefault" | ||
}, | ||
{ | ||
"Name": "MayaLiveLinkInterface", | ||
"Type": "Runtime", | ||
"LoadingPhase": "PreDefault" | ||
} | ||
], | ||
"Plugins": [ | ||
{ | ||
"Name": "LiveLink", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "LiveLinkCamera", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "EditorScriptingUtilities", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "LevelSequenceEditor", | ||
"Enabled": true | ||
}, | ||
{ | ||
"Name": "SequencerScripting", | ||
"Enabled": true | ||
} | ||
] | ||
} |
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68 changes: 68 additions & 0 deletions
68
Plugins/Runtime/MayaLiveLink/Source/MayaLiveLink/MayaLiveLink.Build.cs
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// MIT License | ||
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// Copyright (c) 2022 Autodesk, Inc. | ||
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// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
|
||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
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namespace UnrealBuildTool.Rules | ||
{ | ||
public class MayaLiveLink : ModuleRules | ||
{ | ||
public MayaLiveLink(ReadOnlyTargetRules Target) : base(Target) | ||
{ | ||
PublicDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"Core", | ||
"CoreUObject", | ||
"Engine", | ||
"LiveLinkInterface", | ||
}); | ||
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PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"HeadMountedDisplay", | ||
"InputCore", | ||
"Media", | ||
"Projects", | ||
"SlateCore", | ||
"Slate", | ||
"TimeManagement", | ||
"EditorScriptingUtilities", | ||
"UnrealEd", | ||
"Persona", | ||
"LiveLink", | ||
"LiveLinkMessageBusFramework", | ||
"MayaLiveLinkTimelineSync", | ||
"MayaLiveLinkInterface" | ||
}); | ||
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if (Target.bBuildEditor) | ||
{ | ||
PrivateDependencyModuleNames.AddRange( | ||
new string[] | ||
{ | ||
"MessageLog", | ||
"UnrealEd", | ||
}); | ||
} | ||
} | ||
} | ||
} |
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