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Update UE-side plugin to build against current ue5-main branch #37
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Update UE-side plugin to build against current ue5-main branch #37
mattyjams
wants to merge
18
commits into
Autodesk:main
from
mattyjams:pr/unreal_plugin_updates_for_ue5_main
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…n-generated headers with a blank line
… other non-generated headers with a blank line
…le names for FMayaLiveLinkTimelineSyncModule
…efinitions to the header file This requires making "AssetRegistry" a public dependency module, since MayaLiveLinkUtils.h is a public header.
…rom other non-generated headers with a blank line
…or window The overload of CloseWindow() that does not take a reason was deprecated as of UE 5.3.
…TimelineSyncModule.cpp
…LevelSequenceHelper.cpp
…AnimSequenceHelper.h
…TimelineSyncModule.h
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This should also enable building the UE plugin for 5.4.
Most of the changes are simply to add missing includes of header files. The last few releases of UE have been getting better about stripping out unused headers to improve compile times, so some that may have been getting included indirectly may not be any longer.
Other smaller changes of note:
FAssetEditorToolkit::CloseWindow()
should be provided a reason argument (https://github.com/EpicGames/UnrealEngine/commit/31830290abdf11c3bad9dfee1e88a0cea47e562b)