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pierrebai-adsk committed Jul 10, 2023
2 parents ee65e6e + 92f0f0f commit 6025f14
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28 changes: 4 additions & 24 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -24,9 +24,6 @@ option(BUILD_MAYAUSD_LIBRARY "Build Core USD libraries." ON)
option(BUILD_ADSK_PLUGIN "Build Autodesk USD plugin." ON)
option(BUILD_PXR_PLUGIN "Build the Pixar USD plugin and libraries." ON)
option(BUILD_AL_PLUGIN "Build the Animal Logic USD plugin and libraries." ON)
# Default value made dependent on maya + usd version - see below
# Convert back to a normal option if we no longer support maya-2019, or
# no longer support USD-20.11
option(BUILD_HDMAYA "Build the legacy Maya-To-Hydra plugin and scene delegate." OFF)
option(BUILD_RFM_TRANSLATORS "Build translators for RenderMan for Maya shaders." ON)
option(BUILD_TESTS "Build tests." ON)
Expand Down Expand Up @@ -86,7 +83,7 @@ endif()
#------------------------------------------------------------------------------
include(cmake/utils.cmake)
if (BUILD_MAYAUSD_LIBRARY)
find_package(Maya 2018 REQUIRED)
find_package(Maya 2022 REQUIRED)
endif()

if(APPLE AND BUILD_UB2 AND NOT MAYA_MACOSX_BUILT_WITH_UB2)
Expand Down Expand Up @@ -138,15 +135,6 @@ if (CMAKE_WANT_MATERIALX_BUILD)
endif()
include(cmake/usd.cmake)

if(DEFINED MAYA_APP_VERSION)
if (${MAYA_APP_VERSION} STRLESS "2019" AND CMAKE_WANT_UFE_BUILD)
set(CMAKE_WANT_UFE_BUILD OFF)
message(AUTHOR_WARNING "========================================================================================= \
UFE is not available in Maya${MAYA_MAJOR_VERSION}. Maya2019 and later are supported only. \
========================================================================================= ")
endif()
endif()

if(CMAKE_WANT_UFE_BUILD)
find_package(UFE QUIET)
if(UFE_FOUND)
Expand All @@ -173,18 +161,10 @@ if(DEFINED QT_LOCATION)
if(NOT DEFINED QT_VERSION)
if(BUILD_WITH_QT_6)
set(QT_VERSION "6.5")
message(STATUS "Setting Qt version to Qt ${QT_VERSION}")
else()
set(QT_VERSION "5.15") # default version Maya 2022/2023/2024
if(DEFINED MAYA_APP_VERSION)
if(${MAYA_APP_VERSION} STRLESS_EQUAL "2019")
set(QT_VERSION "5.6")
elseif(${MAYA_APP_VERSION} STRLESS_EQUAL "2020")
set(QT_VERSION "5.12")
endif()
message(STATUS "Setting Qt version to Qt ${QT_VERSION}")
endif()
else() # Maya 2022, 2023, 2024
set(QT_VERSION "5.15")
endif()
message(STATUS "Setting Qt version to Qt ${QT_VERSION}")
endif()
set(CMAKE_PREFIX_PATH "${QT_LOCATION}")
if(BUILD_WITH_QT_6)
Expand Down
32 changes: 6 additions & 26 deletions cmake/modules/FindMaya.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@
# MAYA_<lib>_FOUND Defined if <lib> has been found
# MAYA_<lib>_LIBRARY Path to <lib> library
# MAYA_INCLUDE_DIRS Path to the devkit's include directories
# MAYA_API_VERSION Maya version (6-8 digits)
# MAYA_APP_VERSION Maya app version (4 digits)
# MAYA_API_VERSION Maya API version (6-8 digits) - defined in MTypes.h
# MAYA_APP_VERSION Maya app version (4 digits) - either from MTypes.h or first 4 digits of MAYA_API_VERSION
# MAYA_LIGHTAPI_VERSION Maya light API version (1 or 2 or 3)
# MAYA_PREVIEW_RELEASE_VERSION Preview Release number (3 or more digits) in preview releases, 0 in official releases
#
Expand Down Expand Up @@ -89,21 +89,15 @@ endif()

if(IS_MACOSX)
# On OSX, setting MAYA_LOCATION to either the base installation dir (ie,
# `/Application/Autodesk/maya20xx`), or the Contents folder in the Maya.app dir
# (ie, `/Application/Autodesk/maya20xx/Maya.app/Contents`) are supported.
# `/Application/Autodesk/maya202x`), or the Contents folder in the Maya.app dir
# (ie, `/Application/Autodesk/maya202x/Maya.app/Contents`) are supported.
find_path(MAYA_BASE_DIR
include/maya/MFn.h
HINTS
"${MAYA_LOCATION}/../.."
"$ENV{MAYA_LOCATION}/../.."
"${MAYA_LOCATION}"
"$ENV{MAYA_LOCATION}"
"/Applications/Autodesk/maya2020"
"/Applications/Autodesk/maya2019"
"/Applications/Autodesk/maya2018"
"/Applications/Autodesk/maya2017"
"/Applications/Autodesk/maya2016.5"
"/Applications/Autodesk/maya2016"
DOC
"Maya installation root directory"
)
Expand All @@ -125,12 +119,6 @@ elseif(IS_LINUX)
HINTS
"${MAYA_LOCATION}"
"$ENV{MAYA_LOCATION}"
"/usr/autodesk/maya2020-x64"
"/usr/autodesk/maya2019-x64"
"/usr/autodesk/maya2018-x64"
"/usr/autodesk/maya2017-x64"
"/usr/autodesk/maya2016.5-x64"
"/usr/autodesk/maya2016-x64"
DOC
"Maya installation root directory"
)
Expand All @@ -151,12 +139,6 @@ elseif(IS_WINDOWS)
HINTS
"${MAYA_LOCATION}"
"$ENV{MAYA_LOCATION}"
"C:/Program Files/Autodesk/Maya2020"
"C:/Program Files/Autodesk/Maya2019"
"C:/Program Files/Autodesk/Maya2018"
"C:/Program Files/Autodesk/Maya2017"
"C:/Program Files/Autodesk/Maya2016.5"
"C:/Program Files/Autodesk/Maya2016"
DOC
"Maya installation root directory"
)
Expand Down Expand Up @@ -290,10 +272,8 @@ endif()

# Determine the Python version and switch between mayapy and mayapy2.
set(MAYAPY_EXE mayapy)
set(MAYA_PY_VERSION 2)
if(${MAYA_APP_VERSION} STRGREATER_EQUAL "2021")
set(MAYA_PY_VERSION 3)

set(MAYA_PY_VERSION 3)
if(MAYA_APP_VERSION VERSION_EQUAL 2022)
# check to see if we have a mayapy2 executable
find_program(MAYA_PY_EXECUTABLE2
mayapy2
Expand Down
141 changes: 139 additions & 2 deletions doc/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,142 @@
# Changelog

## [v0.24.0] - 2023-07-07

**Build:**
* Add options to UsdExport in new test [#3158](https://github.com/Autodesk/maya-usd/pull/3158)
* Use new HdMaterialBindings Schema and API [#3152](https://github.com/Autodesk/maya-usd/pull/3152)
* Qt 6:
* Update Maya USD to use MacOS Frameworks for Qt 6 instead of using loose libraries [#3150](https://github.com/Autodesk/maya-usd/pull/3150)
* Adds support to compile against Qt 6.5 [#3116](https://github.com/Autodesk/maya-usd/pull/3116)
* Add test for animated cameras and lights [#3149](https://github.com/Autodesk/maya-usd/pull/3149)
* Eliminate spaces from doc filenames [#3139](https://github.com/Autodesk/maya-usd/pull/3139)
* Add UFE selection notification tests [#3132](https://github.com/Autodesk/maya-usd/pull/3132)
* Usd Versioning:
* Remove support for USD < v21.11 [#3128](https://github.com/Autodesk/maya-usd/pull/3128)
* Use new UsdPrimDefintionAPI with latest USD [#3098](https://github.com/Autodesk/maya-usd/pull/3098)
* Update FindUSD.cmake for USD version patch [#3064](https://github.com/Autodesk/maya-usd/pull/3064)
* USD 23.5 compatibility: Fix USD version check [#3055](https://github.com/Autodesk/maya-usd/pull/3055)
* testVP2RenderDelegateDrawModes fails with USD v23.02 [#3043](https://github.com/Autodesk/maya-usd/pull/3043)
* Update for USD v23.02 [#3025](https://github.com/Autodesk/maya-usd/pull/3025)
* Fix tests to write output in testing temp dir (not source tree) [#3127](https://github.com/Autodesk/maya-usd/pull/3127)
* Adhere to coding standard and use the fully qualified namespace name [#3126](https://github.com/Autodesk/maya-usd/pull/3126) [#2976](https://github.com/Autodesk/maya-usd/pull/2976)
* Add rotation unit test [#3112](https://github.com/Autodesk/maya-usd/pull/3112)
* Add missing ARCHIVE DESTINATION [#3100](https://github.com/Autodesk/maya-usd/pull/3100)
* Fix out-of-date UsdSkel assets [#3090](https://github.com/Autodesk/maya-usd/pull/3090)
* Update include paths for Hd files that have moved [#3089](https://github.com/Autodesk/maya-usd/pull/3089)
* Material api: hasMaterial UFE version check [#3066](https://github.com/Autodesk/maya-usd/pull/3066)
* UsdLight*.cpp: fix building with non-pxr namespace [#3032](https://github.com/Autodesk/maya-usd/pull/3032)
* Ufe 4.x:
* Update FindUFE.cmake for Ufe v4.2 [#3134](https://github.com/Autodesk/maya-usd/pull/3134)
* Remove/replace all UFE_PREVIEW_VERSION_NUM [#3020](https://github.com/Autodesk/maya-usd/pull/3020)
* Update UFE_PREVIEW_VERSION_NUM for Ufe 4.1 [#3019](https://github.com/Autodesk/maya-usd/pull/3019)
* Preparation for Ufe v4.1 [#2960](https://github.com/Autodesk/maya-usd/pull/2960)
* Fix UINodeGraphNode test [#3009](https://github.com/Autodesk/maya-usd/pull/3009)
* Update imaging baselines [#2982](https://github.com/Autodesk/maya-usd/pull/2982)
* Expose MaterialX feature in build.py [#2979](https://github.com/Autodesk/maya-usd/pull/2979)

**Translation Framework:**
* Improve roundtripping of GeomSubsets [#3135](https://github.com/Autodesk/maya-usd/pull/3135)
* Fix export roots behaviour [#3131](https://github.com/Autodesk/maya-usd/pull/3131)
* Imported displayOpacity are not interpreted correctly [#3071](https://github.com/Autodesk/maya-usd/pull/3071)
* Add metersPerUnit scaling [#2954](https://github.com/Autodesk/maya-usd/pull/2954)
* Added applyEulerFilter to import [#2942](https://github.com/Autodesk/maya-usd/pull/2942)

**Workflow:**
* Smart Signaling:
* Reintroduce legacy smart signaling in 2024 [#3177](https://github.com/Autodesk/maya-usd/pull/3177)
* Smart signaling must emit MNodeMessages [#3015](https://github.com/Autodesk/maya-usd/pull/3015)
* Add smart signaling for renderers [#2972](https://github.com/Autodesk/maya-usd/pull/2972)
* Merge as USD edits to be specified as overs when authoring to a stronger layer [#3173](https://github.com/Autodesk/maya-usd/pull/3173)
* UsdUfe - Move UFE to its own Project [#3161](https://github.com/Autodesk/maya-usd/pull/3161) [#3145](https://github.com/Autodesk/maya-usd/pull/3145) [#3109](https://github.com/Autodesk/maya-usd/pull/3109)
* Merge default values [#3159](https://github.com/Autodesk/maya-usd/pull/3159)
* Fix context menu when in a set [#3157](https://github.com/Autodesk/maya-usd/pull/3157)
* Missing discard edits [#3154](https://github.com/Autodesk/maya-usd/pull/3154)
* New feature: "Add payload" [#3151](https://github.com/Autodesk/maya-usd/pull/3151)
* Fix for prims not being added to empty USD Stage [#3144](https://github.com/Autodesk/maya-usd/pull/3144)
* Fix layer parenting of relative layers [#3141](https://github.com/Autodesk/maya-usd/pull/3141)
* Relative path error fix [#3137](https://github.com/Autodesk/maya-usd/pull/3137)
* Quick fix for conversion of rotations [#3124](https://github.com/Autodesk/maya-usd/pull/3124)
* Frame both USD and Maya data when edited as Maya [#3123](https://github.com/Autodesk/maya-usd/pull/3123)
* Fix geom instances being at the wrong place when using mayaHydra in the viewport [#3120](https://github.com/Autodesk/maya-usd/pull/3120)
* Save all my USD files as relative on the Bulk Save dialog [#3117](https://github.com/Autodesk/maya-usd/pull/3117)
* Import Chaser doesn't receive information on how to match USD prim to DAG paths [#3114](https://github.com/Autodesk/maya-usd/pull/3114)
* Fixing pivot command [#3110](https://github.com/Autodesk/maya-usd/pull/3110)
* Set my anonymous layers as relative in Bulk Save's 'Save As' dialog [#3104](https://github.com/Autodesk/maya-usd/pull/3104)
* Implement code wrapper handler [#3102](https://github.com/Autodesk/maya-usd/pull/3102)
* Fix a bug where `UsdUINodeGraphNode::hasPosOrSize()` returned the wrong value [#3099](https://github.com/Autodesk/maya-usd/pull/3099)
* Remove duplicate for Maya Ref [#3095](https://github.com/Autodesk/maya-usd/pull/3095)
* Remove error message on deleting a stage [#3093](https://github.com/Autodesk/maya-usd/pull/3093)
* Save and restore selected stage [#3092](https://github.com/Autodesk/maya-usd/pull/3092)
* Fixes broken prim creation caused by enum change [#3087](https://github.com/Autodesk/maya-usd/pull/3087)
* Relative USD root file to appear as relative before my scene file is saved [#3083](https://github.com/Autodesk/maya-usd/pull/3083)
* Fix batch saving of layers [#3080](https://github.com/Autodesk/maya-usd/pull/3080)
* Correctly duplicate prim [#3079](https://github.com/Autodesk/maya-usd/pull/3079)
* Allow editing prims directly under the stage [#3069](https://github.com/Autodesk/maya-usd/pull/3069)
* Lookdevx: attribute enum support [#3068](https://github.com/Autodesk/maya-usd/pull/3068)
* Improve the behavior of duplication vs payload [#3065](https://github.com/Autodesk/maya-usd/pull/3065)
* Refactor material commands [#3056](https://github.com/Autodesk/maya-usd/pull/3056)
* Correct layer order in batch save dialog [#3049](https://github.com/Autodesk/maya-usd/pull/3049)
* Add command to create stages [#3045](https://github.com/Autodesk/maya-usd/pull/3045)
* Material api: hasMaterial implementation [#3042](https://github.com/Autodesk/maya-usd/pull/3042)
* Added save/restore to preserve object selection after Undoing Remove SubLayer [#3037](https://github.com/Autodesk/maya-usd/pull/3037)
* Fix crash when deleting a stage [#3031](https://github.com/Autodesk/maya-usd/pull/3031)
* Update proxy shape scene index to support interpret pick result [#3028](https://github.com/Autodesk/maya-usd/pull/3028)
* Updating tooltip to fix title on composition arcs [#3024](https://github.com/Autodesk/maya-usd/pull/3024)
* Load my USD root file as relative before I save my scene file [#3022](https://github.com/Autodesk/maya-usd/pull/3022)
* Make stage set by ID reloadable [#3010](https://github.com/Autodesk/maya-usd/pull/3010)
* Improvements for surface shader querying and handling [#3008](https://github.com/Autodesk/maya-usd/pull/3008)
* Fix error on save [#3004](https://github.com/Autodesk/maya-usd/pull/3004)
* Drag and drop a sublayer that has a relative path [#3002](https://github.com/Autodesk/maya-usd/pull/3002)
* Edit routing of composite commands [#2997](https://github.com/Autodesk/maya-usd/pull/2997)
* Recognize string properties with IsAssetIdentifier as being filename [#2994](https://github.com/Autodesk/maya-usd/pull/2994)
* Updated sub layer dialog to display the correct relative path when enabled [#2990](https://github.com/Autodesk/maya-usd/pull/2990)
* Improve preventing edits [#2986](https://github.com/Autodesk/maya-usd/pull/2986)
* Restrict namespace edits to current stage [#2977](https://github.com/Autodesk/maya-usd/pull/2977)
* Check skin cluster weights [#2971](https://github.com/Autodesk/maya-usd/pull/2971)
* Added size functions in UINodeGraphNode [#2967](https://github.com/Autodesk/maya-usd/pull/2967)
* Pulled Maya object to inherit visibility [#2964](https://github.com/Autodesk/maya-usd/pull/2964)
* Assign to component tags [#2963](https://github.com/Autodesk/maya-usd/pull/2963)
* Return nullptr from transform command instead of throwing [#2959](https://github.com/Autodesk/maya-usd/pull/2959)
* Allow material-related functions only for specific node types [#2958](https://github.com/Autodesk/maya-usd/pull/2958)
* Fix edit-target loops in proxy shape compute [#2955](https://github.com/Autodesk/maya-usd/pull/2955)
* Add edit routing for attributes [#2951](https://github.com/Autodesk/maya-usd/pull/2951)
* Fixing multiple colour sets export from Maya to USD [#2927](https://github.com/Autodesk/maya-usd/pull/2927)

**Render:**
* Use experimental OCIO hooks for MaterialX shading [#3171](https://github.com/Autodesk/maya-usd/pull/3171)
* Implement experimental OCIO support [#3153](https://github.com/Autodesk/maya-usd/pull/3153)
* Show|Selection Highlighting in the Viewport doesn't work with USD Proxyshape [#3142](https://github.com/Autodesk/maya-usd/pull/3142)
* Prevent primInfo errors [#3085](https://github.com/Autodesk/maya-usd/pull/3085)
* Maya crashes if USD instanceable is used together with varying visibility [#3059](https://github.com/Autodesk/maya-usd/pull/3059)
* Use Hd_VertexAdjacency API directly [#3046](https://github.com/Autodesk/maya-usd/pull/3046)
* Fix broken UDIMs in VP2 and add unit test [#3044](https://github.com/Autodesk/maya-usd/pull/3044)
* Legacy MtoH:
* Separate mtoh .mod file [#3038](https://github.com/Autodesk/maya-usd/pull/3038)
* Turned off legacy mtoh build [#2989](https://github.com/Autodesk/maya-usd/pull/2989)
* Single channel should show as black and white in viewport [#2952](https://github.com/Autodesk/maya-usd/pull/2952)
* Add getter/setter for enableMaterials in HdMayaSceneDelegate [#2938](https://github.com/Autodesk/maya-usd/pull/2938)

**Documentation:**
* Add documentation for import chaser [#3160](https://github.com/Autodesk/maya-usd/pull/3160)
* Update Readme.md to include Arbitrary Attributes to export options [#3118](https://github.com/Autodesk/maya-usd/pull/3118)
* Update EditRouting.md to add example [#3103](https://github.com/Autodesk/maya-usd/pull/3103)
* Docs on turning off edit routing [#3014](https://github.com/Autodesk/maya-usd/pull/3014)
* Updating docs with Maya 2024 [#2998](https://github.com/Autodesk/maya-usd/pull/2998)

**Miscellaneous:**
* Fixing saving the pinned stage [#3130](https://github.com/Autodesk/maya-usd/pull/3130)
* Mark USD and MayaUSD Python bindings as safe [#3119](https://github.com/Autodesk/maya-usd/pull/3119)
* Clearer layer file names [#3073](https://github.com/Autodesk/maya-usd/pull/3073)
* Fix shiboken crash [#3057](https://github.com/Autodesk/maya-usd/pull/3057)
* Pin stage in Layer Editor [#3052](https://github.com/Autodesk/maya-usd/pull/3052)
* Fixes a stage leak from USD caches [#3035](https://github.com/Autodesk/maya-usd/pull/3035)
* Fix Attribute Editor refresh [#3034](https://github.com/Autodesk/maya-usd/pull/3034)
* Prevent right click-material assignment for physics-related nodes [#3026](https://github.com/Autodesk/maya-usd/pull/3026)
* Fix MEL warning in layer load dialog [#3011](https://github.com/Autodesk/maya-usd/pull/3011)
* Remove explicit call to sceneIndex::Populate [#2983](https://github.com/Autodesk/maya-usd/pull/2983)
* Undoing rename of prim causes prim's icon to change to def [#2965](https://github.com/Autodesk/maya-usd/pull/2965)

## [v0.23.0] - 2023-03-29

**Build:**
Expand Down Expand Up @@ -1399,7 +1536,7 @@ This release includes support for Python 3 (requires USD 20.05). The goal of thi
* Added coding guidelines for maya-usd repository [PR #380](https://github.com/Autodesk/maya-usd/pull/380) [PR #400](https://github.com/Autodesk/maya-usd/pull/400)

## [0.1.0] - 2020-03-15
This release adds *all* changes made to refactoring_sandbox branch, including BaseProxyShape, Mayas Attribute Editor and Outliner support via Ufe-USD runtime plugin, VP2RenderDelegate and Maya To Hydra. Added Autodesk plugin with Import/Export workflows and initial support for stage creation.
This release adds *all* changes made to refactoring_sandbox branch, including BaseProxyShape, Maya's Attribute Editor and Outliner support via Ufe-USD runtime plugin, VP2RenderDelegate and Maya To Hydra. Added Autodesk plugin with Import/Export workflows and initial support for stage creation.

Made several build improvements, including fixing regression tests execution on all supported platforms.

Expand Down Expand Up @@ -1436,7 +1573,7 @@ Made several build improvements, including fixing regression tests execution on
* Clear frameSamples set [#326](https://github.com/Autodesk/maya-usd/pull/326)
* Added export UI [PR #216](https://github.com/Autodesk/maya-usd/pull/216)
* Enabled import of .usdz files [PR #313](https://github.com/Autodesk/maya-usd/pull/313)
* Added Create USD Stage to enable proxy shape creation from Mayas UI [PR #306](https://github.com/Autodesk/maya-usd/pull/306) [PR #317](https://github.com/Autodesk/maya-usd/pull/317)
* Added "Create USD Stage" to enable proxy shape creation from Maya's UI [PR #306](https://github.com/Autodesk/maya-usd/pull/306) [PR #317](https://github.com/Autodesk/maya-usd/pull/317)

*Animal Logic plugin*
* Disabled push to prim to avoid generation of overs while updating the data [PR #295](https://github.com/Autodesk/maya-usd/pull/295)
Expand Down
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