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SDK updated to version 1.2.0, because Azure Remote Rendering now supports Meta Quest 2 and Meta Quest Pro as public preview. Check out our Blog post for more information.
Breaking change: The new Unity OpenXR "Azure Remote Rendering" feature is disabled by default and must be enabled in the Unity OpenXR project settings after updating the Azure Remote Rendering package.
Unity package: Added "Azure Remote Rendering" OpenXR feature for HoloLens 2 and Quest. This one replaces the previous HoloLens 2 integration and removes the UWP project patching for OpenXR. Make sure to enable the new feature in the OpenXR project settings.
Sample Updates
Quickstart:
Updated project to Unity 2020.3.48
Cleaned up XR settings
Added and enabled Quest support
Added Android Logcat packages
Showcase:
Updated project to Unity 2020.3.48
Cleaned up XR settings
Added and enabled Quest support
Added Android Logcat packages
Added a VR environment scene that is dynamically loaded in Editor and on Quest devices
Cleaned up MRTK controller settings and added controller and teleportation support
Enabled hand tracking support for Quest devices
Far interaction is now enabled on app start
Fixed PointerToolIcon not hiding correctly. Further PointerToolsIcons will now show up on each hand/controller. Changed their tracking target, so they work with controllers.