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Add BoxMapping for display mesh #710

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Issues addressed by this PR

Closes #709

Adds box mapping to display mesh. This ensures textures are displayed on meshes - in particular critical for when a RenderGeometry with an assigned Texture with a bitmap is returned.

This could potentially be improved/expanded upon by changing the texture mapping method, but this simple box mapping seem to work decently well and be a good first step.

I tried also to use the CreateCustomMeshMapping, providing the mesh, but that gave worse results, in particular for vertical faces that got the texture displayed as stripes of the value applicable to a particular x,y coordinate.

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@IsakNaslundBh IsakNaslundBh added the type:feature New capability or enhancement label Oct 4, 2024
@IsakNaslundBh IsakNaslundBh self-assigned this Oct 4, 2024
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Add texture mapping to Meshes
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