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BZFlag tools: bzedit, bzeditw32, bzstats, bzview, bzwgen, stat_collector, svn_to_git
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BZWGen is a random world generator for the game BZFlag, (http://www.bzflag.org), and is distributed as free open soruce software under the Lessger Gnu Public License (LGPL). See the COPYING file for more information on the license. BZWgen was origonaly writen as part of the Google Summer of Code program by Kornel "Epyon" Kisielewicz, and is now a part of the BZFlag sourebase. The author's blog for the project can be found at http://bzflag.chaosforge.org/ Building on Windows with the language files --------------------------------------------- Although parser.cxx, parser.hxx and lexer.cxx are included in the source tree, one should *NOT* modify them, for they are autogenerated by the flex and bison tools, from the lexer.l and parser.y files. You'll need flex and bison versions for windows to do that. You can either use the ones shipped with Cygwin (if you install it) or download a port of them to the windows platform for example from then GnuWin32 project ( http://gnuwin32.sourceforge.net/ ) : Flex : http://gnuwin32.sourceforge.net/packages/flex.htm Bison : http://gnuwin32.sourceforge.net/packages/bison.htm If you use bison or flex from other sources, be sure that flex is at least version 2.5.4 and bison at least 1.875. You'll need to have them in your PATH for the automated build of MSVC to work.
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BZFlag tools: bzedit, bzeditw32, bzstats, bzview, bzwgen, stat_collector, svn_to_git
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