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Add option to keep Morph targets names in 3DS Max #1130

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When exporting morph targets from 3DS Max, if the morph targets are already serialized into the scene the exporter will create morph targets using a naming convention ```$"{meshNode.Name}.morpher({m}).target({i})````. I'm adding an option in the exporter to allow users to keep the original morpher names in the exporter. This option will be off by default to avoid breaking compatibility with current behavior.

@SergioRZMasson SergioRZMasson requested a review from bghgary January 7, 2025 21:35
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