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Releases: BarthPaleologue/AssetScattering

2.0: Compute shaders with webgpu

26 Nov 18:07
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  • Instance buffers can now be generated using a compute shader, allowing them to scale to an unprecedented amount.
  • Terrain geometry can also be generated using a compute shader, reducing lag spikes.
  • Fixed character motion on sphere
  • Instructions to enable webgpu are on the readme