Releases: BarthPaleologue/AssetScattering
Releases · BarthPaleologue/AssetScattering
2.0: Compute shaders with webgpu
- Instance buffers can now be generated using a compute shader, allowing them to scale to an unprecedented amount.
- Terrain geometry can also be generated using a compute shader, reducing lag spikes.
- Fixed character motion on sphere
- Instructions to enable webgpu are on the readme