Gendered Pronouns for Everyone
Changes
- Stollwurms get Battle Flow
- Integrate Leonion's bigger log mod (top version for now, as bottom version has problems with scaling)
- Return item contracts with a bribe will show original contract reward when the bribe is offered
===Katar dagger;===
- Now has deathblow instead of puncture, damage increased by 5
- Has 15 more durability (now 75)
- Has 10% more direct damage
===Caravan AI;===
- Caravan hands will be more eager to engage enemies in melee (or chase down ranged units), however they will not break formation.
- Caravan hands will stay in formation a little more often (and will split up less)
- Caravan hands have a stronger desire to finish opponents off that are near death or fleeing (which means they spread their damage out less)
- Caravan hands will avoid engaging multiple opponents at once (no more rushing headfirst into 3 orc warriors), unless the donkey is in danger
- Caravan hands will dogpile enemies engaged by allies more often (this increases their effectiveness by a large margin)
Typical behaviour is now;
Is the donkey in danger? if not, stay.
Is another caravan hand in combat or a donkey engaged? If so, engage.
Are all nearby enemies dead and no caravan hands engaged? If so, return to donkey.
Am I (or the donkey) being hit with a ranged weapon by an enemy within a distance I can reach in a turn? If so, engage unit.
- Caravan hands are still very defensive but only on legendary combat difficulty
===Attachments;===
Gladiator attachments;
- Light attachment dura up from 35 to 45
- Heavy attachment dura up from 60 to 75
All attachments halfed in price, except for gladiator attachments and attachments made from beasts (unhold fur cloak, whitewolf cloak, etc.)
===Named Shields;===
- Undead heater shield durability improved from 32 to 35
- Undead kite shield durability improved from 48 to 51
Result:
- Undead named shields and item farming made marginally less pointless.
- Undead shields are now much stronger in durability but still weak statsically.
===Southern Attached locations, pt.2;===
- Southern attached locations now spawn related tents for legends...
- Incense Dryer = enchanting + crafting tents
- Plantation = healing + gathering tents
- Silk Farm = repair + salvage tents
- Stone Watchtower (Southern) = scouting + training tents
- Miltia barracks = fletching tent
- Goat farm = hunting tent
===Tumble and Lunge;===
- Tumble now increases AP cost of lunge to 3, not 2.
For modders
- Perks, skills, backgrounds & endings can now all use a new shared gendered pronoun system. Look at adventurous noble for an example on how to use it. z_legends_language.nut for source
Fixes
- Makes the new green retreat flag work properly with a variable tooltip
- Changes a lot of enemies from having innate resistances or skills to having the appropriate perk
- Fixes potential crash after hexe fight
- Fixes buyback exploit
- Fixes mismatched ethnicities for certain backgrounds
- Fixes infinite boneplating
- Fixes some healer tent issues
- Fixes 2 skull big game hunt contract not working
- Fixes multiple issues with bribe
- Fixes named lute being one-handed
- Makes matching set effect visible as a status effect (like nimble and battleforged)
- Other minor fixes
- A lot of Typos and Syntax fixes in this build, hopefully no more missing full stops