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Gendered Pronouns for Everyone

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@Enduriel Enduriel released this 29 Aug 23:21
· 2 commits to main since this release

Changes

  • Stollwurms get Battle Flow
  • Integrate Leonion's bigger log mod (top version for now, as bottom version has problems with scaling)
  • Return item contracts with a bribe will show original contract reward when the bribe is offered

===Katar dagger;===

  • Now has deathblow instead of puncture, damage increased by 5
  • Has 15 more durability (now 75)
  • Has 10% more direct damage

===Caravan AI;===

  • Caravan hands will be more eager to engage enemies in melee (or chase down ranged units), however they will not break formation.
  • Caravan hands will stay in formation a little more often (and will split up less)
  • Caravan hands have a stronger desire to finish opponents off that are near death or fleeing (which means they spread their damage out less)
  • Caravan hands will avoid engaging multiple opponents at once (no more rushing headfirst into 3 orc warriors), unless the donkey is in danger
  • Caravan hands will dogpile enemies engaged by allies more often (this increases their effectiveness by a large margin)

Typical behaviour is now;
Is the donkey in danger? if not, stay.
Is another caravan hand in combat or a donkey engaged? If so, engage.
Are all nearby enemies dead and no caravan hands engaged? If so, return to donkey.
Am I (or the donkey) being hit with a ranged weapon by an enemy within a distance I can reach in a turn? If so, engage unit.

  • Caravan hands are still very defensive but only on legendary combat difficulty

===Attachments;===
Gladiator attachments;

  • Light attachment dura up from 35 to 45
  • Heavy attachment dura up from 60 to 75

All attachments halfed in price, except for gladiator attachments and attachments made from beasts (unhold fur cloak, whitewolf cloak, etc.)

===Named Shields;===

  • Undead heater shield durability improved from 32 to 35
  • Undead kite shield durability improved from 48 to 51

Result:

  • Undead named shields and item farming made marginally less pointless.
  • Undead shields are now much stronger in durability but still weak statsically.

===Southern Attached locations, pt.2;===

  • Southern attached locations now spawn related tents for legends...
  • Incense Dryer = enchanting + crafting tents
  • Plantation = healing + gathering tents
  • Silk Farm = repair + salvage tents
  • Stone Watchtower (Southern) = scouting + training tents
  • Miltia barracks = fletching tent
  • Goat farm = hunting tent

===Tumble and Lunge;===

  • Tumble now increases AP cost of lunge to 3, not 2.

For modders

  • Perks, skills, backgrounds & endings can now all use a new shared gendered pronoun system. Look at adventurous noble for an example on how to use it. z_legends_language.nut for source

Fixes

  • Makes the new green retreat flag work properly with a variable tooltip
  • Changes a lot of enemies from having innate resistances or skills to having the appropriate perk
  • Fixes potential crash after hexe fight
  • Fixes buyback exploit
  • Fixes mismatched ethnicities for certain backgrounds
  • Fixes infinite boneplating
  • Fixes some healer tent issues
  • Fixes 2 skull big game hunt contract not working
  • Fixes multiple issues with bribe
  • Fixes named lute being one-handed
  • Makes matching set effect visible as a status effect (like nimble and battleforged)
  • Other minor fixes
  • A lot of Typos and Syntax fixes in this build, hopefully no more missing full stops