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15.0.2.0

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@LordMidas LordMidas released this 29 Nov 18:45
· 2 commits to main since this release

15.0.2.0

==== Map sliders are now re-enabled ====

Armours
New armours made for southerners thanks to @Theamson, @traze and @citreneking, these outfits have been assigned to their related groups.

Art
Invictus trait now has a new art asset.

Balance

  • Goblin overseers now have true believer as standard.
  • Goblin shamans now have true believer as standard.
  • Goblin ambusher Resolve changed from 45 to 55.
  • Goblin fighter Resolve changed from 55 to 65.
  • Goblin wolfrider Resolve unchanged.
  • Goblin leader & shaman Resolve changed from 70 to 95.
  • All the above should stop goblins from routing in such large numbers so easily.
  • Orc Elites no longer randomly spawn with named weapons, however they can still spawn with named heavy shields at random.
  • Husk background nerfed slightly.
  • Named blacksmith hammer armour damage multiplier reduced from 4.0 to 2.5.
  • Crucified crusader now loses battleforged & hammer perks, gains medium armour perks and has cleaver mastery, small stat changes to compensate.
  • Harvest rock, tree and bush skills removed - they proved hard to balance and could cause crashes. You can still gain materials by assigning bros with these specialist perks to the gathering tent.
  • Damage specialist skills (milita spears, pickaxes, shivs, etc.) up from 4-12 to 6-16 skill with the specified weapon, applies 35% bonus (2-7) instead of 25% to similar weapons (does not apply to whips, instruments or slings).
  • Swapped Longsword and Greatsword durabilities to make more sense according to the tiers of the weapons. Longsword now 60, Greatsword 64.
  • Fencing Sword durability buffed from 48 to 56.

Fixes

  • Husk background had two items that would not appear and cause errors, these are now fixed.
  • Greater evil strength gain set to 0 when a town is destroyed (was 20), this is a temporary fix for the greenskin crisis becoming too big to handle. Will be revisited later.
  • Hunter's cap no longer has two lines about it granting +1 to vision.
  • Fixed max of 25 units even though it should allow up to 27 units

Typo Corrections

  • Push forward skill now no longer states it gives 10 ranged skill.
  • Ironmonger background had a few typos, that are now corrected.
  • Blacksmith typos corrected.
  • Specialist weapon skill write-ups have been tweaked slightly to be less confusing.

MISC
There are now new tavern rumors to read.

For Modders
New armour sets can now be used, their titles are:
theamson_nomad_outlaw_armor
theamson_nomad_outlaw_helmet
theamson_nomad_leader_helmet_facemask
theamson_nomad_leader_helmet_heavy
theamson_nomad_leader_armor_heavy
traze_northern_mercenary_armor
traze_northern_mercenary_cap
indebted_armor_rags
citrene_nomad_cutthroat_helmet_00
citrene_nomad_cutthroat_armor_00
citrene_nomad_cutthroat_helmet_01
citrene_nomad_cutthroat_armor_01
citrene_nomad_ranged_helmet_00
citrene_nomad_leader_armor_00