15.0.2.0
15.0.2.0
==== Map sliders are now re-enabled ====
Armours
New armours made for southerners thanks to @Theamson, @traze and @citreneking, these outfits have been assigned to their related groups.
Art
Invictus trait now has a new art asset.
Balance
- Goblin overseers now have true believer as standard.
- Goblin shamans now have true believer as standard.
- Goblin ambusher Resolve changed from 45 to 55.
- Goblin fighter Resolve changed from 55 to 65.
- Goblin wolfrider Resolve unchanged.
- Goblin leader & shaman Resolve changed from 70 to 95.
- All the above should stop goblins from routing in such large numbers so easily.
- Orc Elites no longer randomly spawn with named weapons, however they can still spawn with named heavy shields at random.
- Husk background nerfed slightly.
- Named blacksmith hammer armour damage multiplier reduced from 4.0 to 2.5.
- Crucified crusader now loses battleforged & hammer perks, gains medium armour perks and has cleaver mastery, small stat changes to compensate.
- Harvest rock, tree and bush skills removed - they proved hard to balance and could cause crashes. You can still gain materials by assigning bros with these specialist perks to the gathering tent.
- Damage specialist skills (milita spears, pickaxes, shivs, etc.) up from 4-12 to 6-16 skill with the specified weapon, applies 35% bonus (2-7) instead of 25% to similar weapons (does not apply to whips, instruments or slings).
- Swapped Longsword and Greatsword durabilities to make more sense according to the tiers of the weapons. Longsword now 60, Greatsword 64.
- Fencing Sword durability buffed from 48 to 56.
Fixes
- Husk background had two items that would not appear and cause errors, these are now fixed.
- Greater evil strength gain set to 0 when a town is destroyed (was 20), this is a temporary fix for the greenskin crisis becoming too big to handle. Will be revisited later.
- Hunter's cap no longer has two lines about it granting +1 to vision.
- Fixed max of 25 units even though it should allow up to 27 units
Typo Corrections
- Push forward skill now no longer states it gives 10 ranged skill.
- Ironmonger background had a few typos, that are now corrected.
- Blacksmith typos corrected.
- Specialist weapon skill write-ups have been tweaked slightly to be less confusing.
MISC
There are now new tavern rumors to read.
For Modders
New armour sets can now be used, their titles are:
theamson_nomad_outlaw_armor
theamson_nomad_outlaw_helmet
theamson_nomad_leader_helmet_facemask
theamson_nomad_leader_helmet_heavy
theamson_nomad_leader_armor_heavy
traze_northern_mercenary_armor
traze_northern_mercenary_cap
indebted_armor_rags
citrene_nomad_cutthroat_helmet_00
citrene_nomad_cutthroat_armor_00
citrene_nomad_cutthroat_helmet_01
citrene_nomad_cutthroat_armor_01
citrene_nomad_ranged_helmet_00
citrene_nomad_leader_armor_00